Tim McElwain

Tim McElwain

Joined Member # 696524
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[quote who="ZombiesRus5" reply="7" id="2926186"] Quoting Tim McElwain, reply 6One last question before I wander off: If I want to give the Kol's Gauss Cannon ability a little buff, I see that the Kol's .entity references an AbilityGaussBlast entity, but the actual damage for the ability is stored in the BuffGaussBlast entity. If I make modifications to the BuffGaussBlast entity, do I need to include the AbilityGaussBlast in the mod folder, or is Sins smart enough to grab "missing

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I wound up having to nuke the whole Local\Ironclad Games\Sins... folder to get it to stop crashing on startup, and now that things are nice & stable again, I took the CAPITALSHIP_TECHBATTLESHIP.entity from myfist0's Diplomacy 1.2 folder, and put it in Mods-Diplomacy v1.2\Test\GameInfo, made a little tweak to it, and voila! No more crashing. Now comes the fun stuff. :) One last question before I wander off: If I want to give the Kol's Gauss Cannon abi

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Thanks for the info. :) After my success with getting an Original mod working, I copied the same data over to the Diplomacy folder, which resulted in a return to Minidump crashing while trying to load the mod. Since then, Sins seems to have given up the ghost and is Minidump crashing on startup now. The last thing I tried to do was copy the core GameInfo, and all the subsequent GameInfo folders into one mod folder, which seems to have precipitated this latest round of M

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I recently got back into playing Sins after discovering that my roommate is also a fan. After a particularly CPU-killing Us Vs 6 AIs, we got to talking about playing a mod that would reduce the number of ships empires could build, and came up with a few ideas that were a bit more interesting than "reduce the supply cap". I decided to start things off simply by just fiddling with the Kol battleship before I started really getting my hands dirty. I used the ConvertData_Origi

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