Funtime6820

Funtime6820

Joined Last seen Member # 7081698
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I play GalCiv IV via Epic Games Launcher. No I didn't get a Steam key when Stardock offered it, I didn't see the need at the time (and I was playing Factorio at that point anyway). When I attempted to play GalCiv IV on Thursday evening (30th July) I was told by Epic Games Launcher that I needed to update in order to launch the game. I did. I was then told that my 28 hour saved game at v3.3 was incompatible with v4.0. Epic Games Launcher does not have the function to run the game at a p

2 Replies 4,477 Views

I've requested a Steam key from Stardock. That appears to be my only option. I played a lot of Galciv III during Covid, I was an early adopter of GalCiv IV but then I moved onto other games. I’ve now had a bit of a renaissance with GalCiv IV and was looking forwards to playing this evening… well, that quickly came to a screeching halt. Perhaps permanently if I'm not able to complete a game that I've invested a significant amount of time into :\ We'll see.

7 Replies 769 Views

.... which is great if you're running via Steam. I am running via the Epic Games Launcher. Upon launching the game I was told "you need to update before you can launch". So I did. Now I can't play my 28 hour saved game. What are my options via the Epic Games Launcher? Limited it seems according to Gemini: "The Epic Games Launcher does not natively support rolling back game patches". I have to say a bit more warnin

7 Replies 769 Views

Does the research disappear completely, or does it just disappear from the discounted techs on the left of the screen? Is it included in the list on the right side of the screen, but you aren't looking there? I suspect you may be looking at Nova rather than the base game, but... The Carriers tech is there, but not available as a research option. As you can see, I

2 Replies 1,813 Views

I've found that my current research project is abruptly deselected, is no longer available for selection, and I'm required to choose a new research project. This has happened upon a couple of key research projects: Orbital ship assembly (Medium hulls) disappears, and I had to research Large Hull Construction before it re-appears as an option. Carrier disappears, and I'm now trudging through Planetary Defense Dome. I suspect what has happened i

2 Replies 1,813 Views

that specific ai may have not unlocked it Yes, if that's the case then that does explain why the civilization would be willing to sell me the durantium for less than it can be sold at the Bazaar. However I don't think it explains the floor in the sell price to 10 credits. I've literally clicked my way through several thousand sales which probably should have made the price of durantium worthless.

7 Replies 3,071 Views

From role play perspective, one could say, that you are just making good trades (e.g. buying low, selling high) I see what you're saying, but this doesn't fit the model for arbitrage. Going long and buying low to sell high usually requires taking on some risk. In that case, the value may decrease over time. There is no risk in this scenario, I literally buy and sell straight-a

7 Replies 3,071 Views

The price of durantium at the Galactic Bazaar is floored to 10 credits. When trading with a civilisation that has an abundance of durantium it values each unit at much less than 10 credits. So if you're short of credits, buy durantium at less than 10 credits per unit from that civilisation (or trade tech) then hammer the sell button over the durantium icon at the Galactic Bazaar to short out the cashflow problem. I think the above is indicative of a bug in the economy model, and while

7 Replies 3,071 Views

שלום רמה, נעים להכיר. משהו שחשבתי שיהיה מעניין הוא לראות כיצד הנושאים שהועלו דרך הפורום מתועדים/מתעדפים על ידי Stardock במערכת מעקב הבעיות. הבינו שהדברים האלה יכולים להיות רגישים, במיוחד בתגובות, אבל הסיכום/תיאור/עדיפות והאם הכרטיס נמצא בתהליך יעזרו לבנות מעורבות קהילתית מכיוון שאנשים יכולים לראות כיצד הבעיות שהם טרחו להעלות מטופלים על ידי Stardock. Translation added by Moderator: Hello Rama, nice to meet you. Something I thought wo

11 Replies 48,686 Views

There's a general critique of 4x games that they reach the tipping point prematurely, and then you know the game is won. For instance: https://steamcommunity.com/app/226860/discussions/1/2595630410193901329/?l=finnish&ctp=3 I'm 70hrs into my current campaign, and prior games would dictate I'd won. So I duly started giving away fleets to allies and generalising my

1 Replies 4,998 Views

In my current game I'm in control of about 4.5 sectors. As the turn progresses and I move from ship to ship, I also jump from sector to sector. This is very dis-orientating, I have to keep on scrolling out to see what sector I'm in. If the turns completed per sector then I'd be able to keep just the current sector in context. That will accelerate each turn.

8 Replies 19,508 Views

I'm at war with the Corporate Sector, who are annoyed with me but more mad with the Mimot Brotherhood. We're all at war but my sector sits between them. It's quite clear what I need to do. Just make two star-bases on either side of the tunnels, and smash the enemies as they come through. They don't seem to care very much about my continuous ambushes and just keep on trotting through. Now I'm happy with winning, but I really don't think the A.I should get itself into this mess. It's al

1 Replies 2,161 Views

I was attempting to create a large map game with 28 opponents. I was unable to start the game because of the "No opponent selected please select at least one opponent" validation message. I was adding the addition opponents by dragging the random opponent card into the opponent listing. The UI also behaved a bit strangely because whenever I attempted to click on one of the random opponents to assign them to a team, it would then reset the number of opponents back to 17. It appears tha

3 Replies 21,965 Views