[quote who="Alstein" reply="22" id="2915805"]Is there anything in the contract that would at least discourage Gamestop from changing the way Impulse operates in regards to DRM? That's my main concern.[/quote] [quote who="Brillig" reply="27" id="2915824"]Separately: As part of the acquisition, did GameStop agree to support the Gamer's Bill of Rights? Or have we been completely sold out?[/quote] [quote who="kapeman" reply="50" id="2916117"] I
Kloreep
I bet Impulse could get more global licenses with Gamestop behind it, that would be a good thing. [quote who="Cruxador" reply="10" id="2915517"]If the plans for Reactor are unchanged, and Gamestop pilots Impulse as ethically as Stardock has done, then I suppose this probably will be good for consumers.[/quote] Indeed. I'm a bit skeptical about Impulse getting detached from Stardock, but on the other hand, it seems like this might give both Impulse and Reactor a nee
Man, that stinks. They were the only place that was truly DRM free. (Impulse is pretty good, but as far as I'm aware it still requires server contact to re-install your archives - if Stardock ever went this way, we'd be in trouble.) I really hope you're right, acare84. I don't think they'd joke about this, but I hope that's what they're doing.
For the elements you mentioned, of being story and character driven, I suppose it's similar to Deus Ex. But the gameplay doesn't really compare to those older first-person games. Deus Ex and especially the Thiefs focused a lot more on the environment, encouraging you to use it and giving you tools to do so. Stealth and even simply going around were generally real options. The Mass Effect games are much more straightforward in their gameplay; you're mostly shooting and talking, with some mini-
You have to ask? The point of savability is pretty much past now though. :( We'd be very lucky just to get another movie, and I doubt even that will happen.
So does the GOO activation require contact with a Stardock server? The publisher's server? Or either, as such servers happen to be available?
According to the IGN review I skimmed, I'll have to investigate what sort of experience I'd actually be able to get with my Athlon X2 2.1 Ghz processor, but I'm sure I'll be getting this at some point. Glad I'll be able to buy through Impulse. :)
I was excited about this announcement, then I saw the SecuRom. Given that there is no disk to check, I assume this is the exact same Activations scheme they've implemented in their store and on some of their retail releases? I guess EA doesn't respect Stardock as much as Valve. :( (EA did release some games on Steam with Steam's DRM only.) Admittedly, Steam does DRM the executables themselves while Impulse does not, so perhaps that is the reason. I guess someon
Firefly was a great show. I think what I liked most about it (aside from its awesome gritty sci-fi style) was that it really hit the ground running. With the possible exception of the pilot, the writers & the actors all seemed to know what they were doing and what they were about from the get-go. Watching Firefly's all of a half-season, it often seems to me like a show that's gained speed and is in it
Hybrid adventure games: centered around an adventure, but with a developed game world - basically, I want to step into the shoes of a character and both make decisions and have to worry about their skills. A good example would be The Ur-Quan Masters (AKA Star Control II); you made a lot of choices in what you did and how you spoke to the various aliens you encountered, but you also had to be good in combat and to some extent had to develop skill with the planetary lander. The Quest for Gl
It's just a scenario; the main Civ4 game is still its own beast. If anything, I imagine it's supposed to show off how moddable Civ4 is, since a relatively empty space map is quite different from the terrained tiles of standard Civ4; with all the game balance issues they entail. I wouldn't be surprised if the GalCivs turn out to be a notable influence, since they're one of the few acclaimed space TBSes in recent memory, but I imagine it'll be a far cry from copying. I wouldn't apply that
That is a bit strange. I wonder how it would stack up against the defenses for each type, though. If Armor is also the most expensive defense to invest in, it might not be so unbalanced.
I'd probably pay $20 if it had a full suite of MP modes (hotseat, PBEM, on-line & LAN)
Hopefully they're not just pushing this date up to get money. Considering a later release would be sooner to Christmastime, I have hope this move is because the game is actually coming along nicely and not because they have high sales hopes for a certain release date.
I would assume all those names come from the word.
Yep. If that was flaming, tell me what other forums you visit, because they sound like very nice places.
Maybe the player would have to make a choice : waste money to pay unemployed workers or cut the social benefits and experience a morale drop... This would be a kind of very simple unemployment system. I like this idea. (But then, I like any idea tha
He's right. https://www.galciv2.com/purchase.aspx?game=galciv2 The first one simply says "pre-order final release" but then the one below it says "Beta and CD"
Since you're aware, I'll skip to my conclusion: Yes, no, maybe. It's possible to achieve a military victory, though the others aren't in yet. The AI is still very early and limited, however, so it's easy enough to achieve that military victory if that's what you're aiming for; the AI is not yet challenging. As for having a good time: if challenging AI is necessary for that
If other 3D games work, it sounds like you should have the capacity for GalCiv2, although I'm not entirely sure how GalCiv2's demands stack up against those other games. I believe the only other possible issue with the onboard video is whether it's DirectX 9.0 compatible. I'm not sure how you would go about checking that. Hopefully the Stardock people can figure out what the problem is. <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absmid
So THAT'S what that slider does! That should eliminate my bling sizing problems.
2.8Ghz is probably enough. jonranda, does your laptop use onboard video? Sometimes onboard isn't enough to run the 3D engine.
That sounds like a good idea. Later-game survey ships, which you could give a more powerful base, would actually have anomalys to explore. And since you can't enter an anomaly tile without picking it up, it would create impassable terrain for a little tactical variety.
By and large, the extras are HUGE, bigger than most of the actual components. If the idea is to be able to identify what a ship has just by looking at it, it's NOT gonna happen with some of the "bling" you can put on ships. Strange, bling being large certainly helps me to use it as a differentiater. <img src="http://i
Construction icons no longer pop up whenever a planetary building is completed, they only pop up when a planet's queue runs out of buildings and it needs new assignments.