(3) User created data files and preferences are in the %mydocuments\my games\galciv2 folder Ugh. How do I change this? I don't want game data files on my system drive where they'll clog up my system and probably get lost the next time Windows needs reinstalling. Whatever happened to the good old days of applications keeping their crud to themselves?! <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN=
b0d
If you can't afford to build a starbase your ship parks itself on top of the resource. I had 8 ai constructors queueing up while I saved up the necessary funds. Unfortunately the Arceans had declared war and a fighter showed up and gave me an explosive parking ticket LOL ~SDC~
[quote]How does XP deal with the Emm386 (Expanded Memory) and highmem (extended Memory) requirements in its Dos emulator? For me to run it I can't run it with sound or I run out of "Conventional" memory even though Windows doesn't distinguish. I can't get it to get around that Dos Requirement in the Moo1 program.[/quote] Copy the autoexec.nt file from /windows/system32/ into your MOO directory. Edit this file and REM out all but the BLASTER= line.Create a shortcut to orion.exe, righ
I've had the same problem since yesterday. Tried clearing the cache and re-installing sdcentral to no avail. Nice typo in the thread title btw ;p
[quote]Other than the lack of maintenance, was there any difference to the starbase.ship file from the one in your galciv directory?[/quote] When I stop hammering my head on the desk for not just looking at the file in the first place I'll tell you ... The file in my AP directory had an extra 'P' on the end, so 'ENDSHIP' was spelled 'ENDSHIPP'. I cut off the P, renamed the file back, and it works fine. I guess I've been paying startup costs *and* maint on my starbases these
Click the map size up beyond gigantic. It will go to random, then custom. The custom map dialog will then become active. You have to put the map in or /Altarian Prophecy/Data/Custom Maps for it to be picked up. ~SDC~
A few minor ones: ai's aren't playing by the rules! Either the first or second UP issue restricted starbase modules to 4. The Drengin have since gone mad building 13+ module bases. Ironically the vote was just me vs Drengin and they voted for the restriction. Bad Drengini. Playing on the Gigantic Balanced custom map, occasionally some of the stars disappear from the minimap, usually the ones near the edges & corners. Same map, there is a star with no planets (Westerfeld) wi
I had the problem in the last release - both myself and the ai couldn't build them. I haven't managed to build one myself yet with the new release, but the Drengin and the Korx both have fleets of the things, and they both hate my guts :notsure: So yeah, I'd say it's fixed. ~SDC~
[quote]b0d: any errors in debug.err?[/quote] Like these? **** Script Error **** : H:\Drengin.NET\galciv\Data\bonusmodules (L:2 C:6) - parse error **** Script Error **** : H:\Drengin.NET\galciv\Data\CoreModules. (L:3 C:6) - parse error Do you want the whole file? Update: I removed the starbase.ship file from the AP/data directory and I can add modules now. ~SDC~ [Message Edited] [Message Edited]
Ugh. Early in the game. Try to add a module to a resource starbase and the list is completely empty :notsure: I'll see what happens when I get a bit more research done. Oh, and thx for giving me a heart attack when the 'fsgs sdf gast wer asfd' popup appeared :D ~SDC~ [Message Edited]
[quote]will not get futher than 14% at start of new game. hits 14% and then CTD.[/quote] I had this problem too. A complete reinstall of 1.13 & AP seems to have sorted it out though. ~SDC~