Wahngrok

Wahngrok

Joined Member # 827028
2 Posts 121 Replies 9,990 Reputation

After Updating to the latest version of Fences (0.96.40 from 0.96.39) all Fences turned invisible, the lables have gone missing as well as the scrollbars. I was still able to resize and move the fences windows by placing the mouse on the (now invisible) fence border. After uninstalling, rebooting and reinstalling fences I could create a fence with rightclick-dragging but the new fence stayed invisible again, still no lables. I checked if lables were on or the fences colors were

8 Replies 9,488 Views

While eye-candy is nice it almost always doesn't make or break a game. Bad gameplay mechanics however will. I never liked the style-over-substance approach. So no problem with me if you go the way of the Dwarf Fortress (although the cloth map does admittingly look better than ANSI graphics). ;)

86 Replies 372,977 Views

Works for me. LAN games are not supported in the beta (it even says so if you try to play a LAN game). Is your internet connection on at the time you are trying to play? This has to be the case.

4 Replies 5,467 Views

[quote who="schnitz76" reply="4" id="1990104"]xclavex, I have the same sound issue. Xi-Fi on Vista.[/quote] The same for me. I'm running XP with an on-board Sound Blaster Audigy, AMD64 X2 +5000.

66 Replies 25,424 Views

[quote who="Frogboy" reply="17" id="1982674"]Oh I dunno. It's pretty buggy. We're working hard no it. The holidays are kind of a hard stop so we had to get this out. There's so many pieces coming together so quickly. I wish we had a few more days.[/quote] Ah, just as long as everyone keeps in mind that this is just a BETA, you'll be alright (and you will, right guys?). Thanks for the warning anyway. [e digicons]:thumbsup:[/e]

33 Replies 23,193 Views

[quote who="Stilbine" reply="2" id="1980612"]The older forum members that I've spoken to have been helpful and polite, and I've only been on here since last thursday.[/quote] "I'm only thirty-seven ... I'm not old." Gosh, it's been three months now and I haven't used that line until now... [e digicons]XD[/e] +1 Karma for the first to correctly state where that quote is from.

26 Replies 83,002 Views

Not knowing that there was a new patch I purchased Sins today here in Germany. So after reading the news I just downloaded the whole game in Impulse. Registering the game with the serial was no problem at all, downloading was very fast (under one hour) and I even got the option to install the english version (which I prefer anyway). So here goes another "I love Stardock" post. [e digicons]:inlove:[/e]

66 Replies 104,687 Views

That sounds really nice. I'm very much looking forward to playing testing the game next week. [e digicons]:D[/e] [quote quoting="post"] The GPG team has submitted a candidate for Beta 2 early this morning for testing.[/quote] Although I realize the necessity for internal testing it's strange to read about a test of a beta before it is released. But on a more serious note: Can we expect a release next week even before t

34 Replies 33,881 Views

He doesn't mean Impulse I presume but the download tab on http://www.demigodthegame.com/ as it is broken for me as well.

5 Replies 3,159 Views

Quote from the article: "Demigods is set for a March 2009 release, and those who preorder the game are promised a slot on the currently running open beta ." I just wish this was true. [e digicons]:annoyed:[/e] So it's another week of waiting... just one more... hopefully. [e digicons]:'([/e] [\crybaby] [e digicons];)[/e]

18 Replies 22,179 Views

[quote who="Lavitage" reply="14" id="1956327"]I don't konw if I'm reading this right, are there people in here actually defending blind research, and saying they used that option in SMAC? If so, keep the spellbooks predicatble just to spite them.[/quote] a ) Yes b ) Of course c ) Ah you must already be in that nice christmas spirit of brattiness. [e digicons]#:([/e]

18 Replies 11,953 Views

I don't think they'd be interested in the opinions of a 37 year old geek from germany but if they are you can send 'em here. [e digicons];)[/e]

25 Replies 13,553 Views

[quote who="Frogboy" reply="6" id="1932182"] When I click on a city and want to see how long it will take for my squad of Paladins to be made it will still say "9 turns" [...] Yet, in another town, it might only take 8 weeks even if the city is a totally undeveloped town[/quote] I hope that you don't have to click through all your towns just to see which one can build a specific unit the fastest at a given time. That would lead into micromanaging hell.

148 Replies 498,207 Views

The strategic choice in this case would be which field of study to emphasize. I agree with Nathaniel as I feel that a little randomness helps keeping one on the edge and focusing more on the overall strategic choices and not to micromanage everything.

103 Replies 447,213 Views

Will there be a touch of randomness in the spells you are able to obtain during one game? One thing that made each game of MoM unique was that you never quite new which Spells you could research (unless you figured out the garbeled characters in your spellbooks which wasn't too hard - but I disgress). Depending on how many picks in each magic realm you had you could chose a number of common, uncommon and rare spells (the parallels to Magic: the Gathering were quite apparent in this re

18 Replies 11,953 Views

When implementing such a system (which in itself sounds pretty nifty by the way) you should be careful to change the usual system of production queues. You have to make sure the item on top can't block everything just because one resource is missing. So production should be parallel and not sequential (with the possibility to emphasize perhaps) although then you have to avoid the possibility of a production item on lower priority "stealing" a limited but needed resource from

148 Replies 498,207 Views

[quote]If you open up a connection window in Pidgin (I don't have it in front of me right now, so this will be a bit rough), you can type in irc.stardock.com[/quote] Actually you can also add an account: Protocol: IRC Username: [choose one yourself] Server irc.stardock.com Password: [leave empty] Local alias: [again your choice] In the buddy list you can now go to Tools -> Room List. There click on "Get List". A double

38 Replies 189,904 Views

[quote]So one of the things we will be doing is hosting the multiplayer games ourselves. That is, when someone launches a game, it will all be supported by the Impulse Reactor back-end. Your game will effectively exist on the Impulse cloud so that you can access it anywhere anytime and make connecting with other players easy.[/quote] That sounds really nice - especially for those long drawn-out games with friends who live in a different time zone.

17 Replies 55,080 Views