Darker4308

Battlefleet Gothic

Battlefleet Gothic

I don't know if any of you guys are a fan of the mini's genera. Did anyone here ever play games workshops short lived Battlefleet Gothic.

That game was pretty fun.

Some of the stuff I liked from there.

1. Massive torpedoes

Were talking about ship killers that you had to move the ship out of the way from and could use to move other guys ships out of areas that you wanted to go into.

2. Boarding action

You could fire "boarding torpedoes" and basically take over a ship or failing at that sabotage large sections of it.

3. Ramming / Fire Ships

Some ships could ram it was pretty sweet some could also function like a big torpedo.... that was awesome.

4. The ships had sections you could knock out an engine ... that was pretty cool.

5. Ships could really blow up

As in they would implode and take down anyone who happened to be near them that was pretty awesome.

6. Some ships as i recall could use gravitic and solar wind effects

2,668,722 views 1,261 replies
Reply #851 Top
Cool to see escorts! (Though odd blackness lol). I think making the gravity wells larger (2x FTW!?)(maybe not that much) would be a good idea! yay!
Reply #852 Top
Umm I don't see team colors. I think its my card (crappy laptop).
Reply #853 Top
You don't see team colors on cruisers? odd... I know that part works. Also, we've got a new main page, just 'cause it's cool. I'll see what I can do about the escorts not having color.

Prezo: It's working! The emitters are perfect! Release is not far off once you get me a battleship and a building. Then we can go beta, because we'll have satisfied the IP regulations. Hooray! Oh, and try to figure out why the escorts are black, that'd be a good one to fix.
Reply #854 Top
Wow, great escort models! I only wish I was at my other house, so I could download it and test it =[ Ahh well, by the time I get there, version 5 or even 6 will be out (At the rate your going) So ive got somthing to look forward too! =D
Reply #855 Top
It was black for me but in the game kiernyc saw colors so I'm betting its my graphics card.
Reply #856 Top
Okay, then it's sins, not me. About the escorts, iNert's a genius, boy do I miss having him around, but he's way ahead of the rest of us, so he's earned a lot of rest.

I think I'm going to cut fleet caps in half, because there's a ton of ships out there, and too few researches are needed to get a huge fleet where bad things happen. I want to find that point where if you have a large enough empire to build two fleets, you'll need them to protect your flanks, and I think that if the cap from every research is halved, that should bring it much closer. What do you guys think?

Do me a favor and reply quickly, because once I get together a torpedo ability, I'm releasing the next version, which I know you'll really enjoy =).

Oh, speaking of torpedoes, here's some pics of Infidels on torpedo runs:





EDIT: Sorry for the fast turnover, but I got everything I was working on done, and I wanted to buy some time till I can get back, which may be in a while. Also, you're all invited on my skydrive, but you may have to get windows live accounts. Sorry, chang, I accidentally invited your yahoo account as well as your hotmail one. Oh, and prezo, I think that the Infidel's shooting from the center, but the Idolator's good. Very odd. Also, the Infidel doesn't crash, so it's lowest priority.



See? BEEEUTEEFULL!
Reply #857 Top
Haha, it is beautiful! And why are you sorry? If you added both, that increases the chancew of it working! Hehehe..... Then again, I have no idea what skydrive is... Ill google it and get back to typing this reply.....

-------------------------------------------------------------------------------------

Ok, Ive now found out that skydrive is just a branch off of hotmail.....that ive never heard of before. Ahh well, doesnt matter anymore, because I now have V4 and V5. One question though, IF I decide I only want to download one of them, say V5, then will it include all the files and changes from V4 in it? Or do I also HAVE to get V4? I dont understand how these things work ><

Anyway, I cant play it until next week >< So for now, Ill just watch teh screenies roll in and wish I was there playing it as well >< THe escorts look SWEET, and I dont know how you did it, but the torps are GREAT! So, whats the rate of fire with their torps? One every 5 seconds or so? Great job^^
Reply #858 Top
ok x is it just the torps or all the guns?
i'm gona have to re do it for abilities anyway so it can have torps the same as everyone elses

in the news chaos will be getting a revamp of its cruisers as prezo has dedicated himself to slaanesh (mainly the pain part of pleasure and pain)

also i'll see if the textures are a problem with my end or yours

EDIT: ver5 crashes when pirates attack error mesage is "Entity Ref not found: FrigatePirateScout"
edit:change of plans =P
Reply #859 Top
so i guess turning pirates off for now would be a good idea lol?
Reply #860 Top
Was just playing a single-player game and I want to say Kudos! You can seriously tell the gameplay is not like sins and is very BFG-like. The new supply system is very nice and once again, accurate to BFG (You really shouldn't have 500 cruisers and battleships flying around!) Also, I've noticed in battles that it is unique. Unlike in sins where if you outnumber an enemy fleet, you will pwn it and will take absolutely no losses, in the BFG mod you can outnumber the enemy but while you'll probably win you will also probably take heavy losses. I was battling 4 cruisers with my pretty large fleet (1 Despoiler, 1 GC, 12 escorts, 5 cruisers.) and although I won pretty fast I lost a couple escorts and my Despoiler! (Sad but YAY!) It really is turning out nicely!

(P.S.: Oh yes, the new supply system also makes you rely on escorts more and they are more useful now than ever before!)
Reply #861 Top
Wha! FrigatePirateScout? Okay, I'll fix that now...

Should be fixed, if you go to my skydrive and dl FrigatePirateScout and dump it in the mod's GameInfo directory (or if you're lazy and have tons of bandwidth, just dl the whole mod, I fixed that and I know it's working. If you can't seem to get to my skydrive with the link that got mailed to you, I'll mail it to you.

Prezo, I think it's all the guns, it tells me that the emitter hasn't been found for either weapon, do it the same way you did the Idolator.

I actually played my last game with all escorts. It was a nasty fleet, I massed enough Infidels to torp anything to death and went to town with that. I had to buy a ton of replacements, though, because even if they had five cruisers, they'd take out quite a few escorts. It was kind of funny, I torped their GC in one turn, so I only lost a pair of escorts, but a pair of cruisers killed noticably more escorts. Funny. I wonder how that fleet would've done against a cruiser fleet that matched it for support cap. It was lacking enough in durability I think it might get pwned.

Also, btw, what do you guys think of the new buttons on the title screen?

EDIT: Just tweaked speeds to be more accurate, now escorts and slaughters will be faster and accelerate better, and escorts will turn better.
Reply #862 Top
lol teh buttons are good (now we just need all the races and models !!!!) anyway...is there gunna be custom portraits and icons ? (i bet this is the last thing on the last but just wondering)
Reply #863 Top
Assuming we get somebody who can draw, we'll get custom portraits, and icons I'll work on. I kind of hacked together the button, and I'd like to weather the chaos star, but I like it in general. What would you say to emblems instead of portraits in the interim? I could make a series of pretty good looking chaos stars relatively quickly, and there's a variety of good imperial emblems to riff off of. (come to think of it, I think that one of the guys got them together for icons).
Reply #864 Top
Tau ones are easy to find (if you have to tau codex, they are all over!)

I've got a great idea (series of ideas) to make torpedoes almost completely accurate to BFG:

-Make their range the whole gravity well (like the tabletop, just fire any range, torps will do the rest.)

- Make them SLOW (though they are already pretty slow)

- You already made them ignore shields. (GJ!)

- Fighters (and ship turrets) being able to shoot them down, I would assume this would be the hardest thing to do if it is even possible.

- If above is somehow possible make them do more damage!

EDIT: Oh yeah, make the recharge time longer (to represent Special Order: "Reload Ordinance!")
Reply #865 Top
Well, we're going to make their range unlimited once they stop seeking and become an ability. Also, they can't be much slower than say fighters. I know the tau codex has endless emblems, they aren't the problem. The problem is the bloody artwork. We can't copy it because of IP restrictions, so we'll need our own. This makes problems.
Reply #866 Top
Why make them stop seeking? (Well i know Tau ones seek.)
Reply #867 Top



:CONGRAT:


Lol MS paint
Reply #868 Top
lol whut?

I'll make them stop seeking because imperial and chaos torps don't seek. I'll leave tau torps seeking, of course.

EDIT:

lol sins



moar lool sins



lolololol sins

Reply #869 Top
OOOOOOO I see a battleship!!!!

(And: Oh yeah forgot chaos and imperial don't seek :P)
Reply #870 Top
Then how do you plan on implementing Chaos and IN torps? In the tabletop game, the battlefeild was 2d. This ment that you either had to go right or left to dodge torpedoes. On sins, its 3D, which means an EVEN LESS likely chance for non-seeking torpedoes to hit. Also, in the tabletop game, torps had markers that were wider than cruiser bases, which gave them a better chance of hitting. I think that you should turn seeking off.... but you need some way of making them more likely to hit, ie. Bigger torps? Bigger torp salvos (Ie. Wide)?

Also, in BFG, when the torps hit the base, and made their attacks, they wernt actually hitting the enemy ship, they were just exploding NEAR the ship. The base doesnt reprisent where the ship is, the stem does. The base is around 2000 Km in radius, so torps actually explode 2000km away from the ship. The explosion is big enough to damamge the ship though....

So i think you should take off the seek, but you also need to make a bigger explosion radius, which damages the enemy without making the torpedo having to actually HIT the enemy ship.
Reply #871 Top
is it just me or aint those guns firing from where i told them to...
are the new ones in the skydrive?
Reply #872 Top
That is not just you, they're coming from the wrong place.
Reply #873 Top
Who was the smart guy who adverised this mod at Port Maw? Hehe..... Good thinking, but Ive already beat you too it. I made a thread about this mod like one or two months ago.....hehe.
Reply #874 Top
I see on the Port Maw topic you say "Because of GW policies".

Ummm here's what i got to say, I like Gamesworkshop, they have good games and models but....SCREW THEM!! They are freakin paranoid and over-protective lol. (They should be hung for what they did to Damnatus :( )

K there's my rant.
Reply #875 Top
I know how to make torps work once we get them to travel in a (mostly) straight line. It involves abilities and will work the way the lore says torps really work, which is that they have a seeker head, but it's not sensitive enough to seek until it gets pretty close, so they shoot them unguided in hopes of the torps acquiring a target. That's not that hard to do.

And what's damnatus? and what is this about "because of GW policies"?