Assassins > generals??????

I am hearing that assassins are like these army killers and generals just help there armys get stronger. That dosent make much sence to me because the assassin sounds so strong that it culd just kill the general easly then the army men lose there buffs and then the assassin just gose and *eats* everyone. How are you guys gana balence out assassins vs. generals?



Also off topic I have only recently found out about the game, and I like the idea! I have played DOTA from warcraft 3 and a polished game made just for its type of game play sounds like a great idea. I also like the minotaur race they my fave at moment ^^ . But if i pre order the game soon... can i participate in the upcomeing beta?


PLZ PLZ PLZ :SNIFF!:
25,410 views 63 replies
Reply #1 Top
Well, if it doesn't make any sense then why would you assume it?

Generals will have armies, but they will be strong in their own right. I very much doubt that assassins will be able to just waltz in and destroy a general with ease then wipe out his army in a similar manner.
Reply #2 Top
I think that Generals will also be able to wade into battle and do a lot of damage to the opponent, so don't worry about that.
The beta is said to be coming out Sept 5th, pretty soon.. We have heard nothing of the beta being full so if you preorder fairly quickly, you should be in. :)
Reply #3 Top
It's still unclear what generals can do and what they can't .

I reckon the generals will have auras, buffs, party based skills, while the assassins will rely on nukes etc.

Until the PaX, we are a bit blind.
Reply #4 Top
I believe the point of main significance in Demigod is your Castle which have defences. So Assassins can't just run and destroy your Castle Rambo style at the start. A lot people have been saying that Assassins should be relatively weak at the start, just have to wait and see how it pans out.
Reply #5 Top
wat
Reply #6 Top
Well I hate to destroy your vision about minotaurs, but they are essentially the melee creep, they aren't a race.

Also, any relation to the mysterious Frenchman?
Reply #7 Top
You know, the General player could always just run away if the Assassin gets close. Then he won't die and his army will stay buffed  :D . And even if they do fight directly, the Assassin will be weakened and maybe overwhelmed by the remaining units belonging to the General.
Reply #8 Top
Or he could get snared..
Reply #9 Top
And also i think the developers are trying to sort of blur the lines between assassin and general, or at least i think i heard that.
Reply #10 Top
Well there should be a kind of blance between the assassins and the generals more than just the general has guys. Because if later in the game the assassin is wining on one side aginst the general and the general is out #ed drasticly the general cant realy stop them. But is the same thing happens for the assassin the assassin can use some army killing move that he might have. From what i have heard assassins can do that i aint shur.
Reply #11 Top
I'd imagine Assassins are simply more about timing and use of their skills, while Generals will probably have an advantage of being able to body-block Assassins that try to kill them(except maybe The Rook could walk over them and stomp on them. It would be ridiculous to see minotaurs blocking The Rook).

So as a General you might be microing your units to keep the Asssassin away while dealing damage with ranged attacks and your units. As an Assassin you'd be timing when you use your skills to spike off that last bit of health, or get in a good combination of skills while having enough mana to chain them, hiding behind objects on a map to jump a General, so on.

They'll be different ways to play.. And if you play a General like an assassin then probably(hopefully) you'll lose against someone playing either one correctly.
Reply #12 Top
it also has to deal with player skill. There might be a few that dont know when the 'right' time is to attack a general/assassin. Also, if your gonna play general (assuming you control your creeps) your gonna need to be graet at microing
Reply #13 Top
You think the Generals army is just going to stand around while the Assassin destroys the General?
In a one on one fight the Assassin should beat the General but if the General is so far away from his Army that his Army can't protect him, doesn't he deserve to lose?
Reply #14 Top
I wouldn't nessisarily say in a 1vs1 fight the General should beat an Assassin.

Why do so many people say that? I don't get where this logic comes from.. :/

They are just different styles of play that'll have to be used differently to win.

Just how you'll use the Regulas, a small ranged attacker(he is assassin, right? even if eh isn't.. you get the idea), differently than you'll use the Rook, a big huge slow moving meatshield with a huge hammer, and you'll use another Assassin, the Unclean beast with his agility and DoT's different than you use the Rook or Regulas. But they're all Assassins, yet you use them different, and they'll all be able to kill one another.
Reply #15 Top
Exactly diffrent generals will play differently, a general with flying units capable of fast movement compared to a general like queen of thorns with slow moving trees and an immobile casting platform. The first (as there is some sort of angel general I'm guessing from the trailer)would be fast crippling attacks, changing attack paths evrey few minutes, slowly pushing the enemy back, and pushing them where they least expect it, queen of thorns would be about holding a point against an onslaught and pushing it back or at the very least halting it for a time. (slow tough trees, immobile while casting, aoe push back is my reasoning for this)

So now onto the debate of assassin vs general, looking at the two generals before, if an assassin tried to push through queen of thorns, it would probably end badly, but if he attacked her out in the open, or she attacked him, he would probably be more likely to win (if the player is smart and the other is not the situation doesn't (well... shouldn't) matter) and on the general with the fast attacking angels, he would probably hit and run the enemy, once they go after him he leaves, only to come back a couple seconds of later, wear him down, and then kill him. (for example, this general is fictitious) Where as if the assassin just just the angel he would be more likely to win.

(situation * hero match up) + skill = game (i.e. a good situation for one hero is bad for another, and either way they need skill)
Reply #16 Top
I wouldn't nessisarily say in a 1vs1 fight the General should beat an Assassin.Why do so many people say that? I don't get where this logic comes from.. :/
Well, for starters, that isn't what I said. I said Assassin should beat a General. ;)

And the reason is that the General is based around having an Army as part of his offense/defense. Yes, the General as an individual may be somewhat strong... but it's balanced around being a General and having other units as support.
At least from what I can gather from the information released so far.

Of course a very skilled player playing a General may defeat a less skilled Assassin, but all other things being equal it would be strange to have the General unit being a match for an Assassin. That would make them clearly unbalanced if they had any of their Army around to help.
Reply #17 Top
This thread is full of baseless speculation.

I do not approve.
Reply #18 Top
^
Wow, a forum regarding an unreleased game having baseless speculation!?!? WTF!!!

Seriously, what are we supposed to do? People can only say "this game is gonna roxxors!!!one1one" so many time before it's just silly.

I say we speculate until the game's released....or at least until the beta.
Reply #19 Top
Yeah I switched the words around. I meant "I wouldn't nessisarily say in a 1vs1 fight the Assassin should beat an General."

I was too busy facepalming so I couldn't see what I wrote with my other hand.
Reply #20 Top
Think about it this way, in DOTA, there is that hero that summons the zombies. With the right strategy Pudge can rip him apart, or vice versa. If the developers pay enough attention to the game ( I am sure you will ), more will weigh on how you play the character, than which character you play. It is both an RPG, and an RTS. So, if you develop a character, and a strategy, it should be key.
Reply #21 Top
Think about it this way, in DOTA, there is that hero that summons the zombies. With the right strategy Pudge can rip him apart, or vice versa. If the developers pay enough attention to the game ( I am sure you will ), more will weigh on how you play the character, than which character you play. It is both an RPG, and an RTS. So, if you develop a character, and a strategy, it should be key.


Exactly.

Someone that knows how to think.
Reply #22 Top
The goal would be that any Demigod would be evenly balanced against any other demigod in a 1v1 game. Not 1v1 dueling on the arena floor necessarily, but that each demigod has an even chance at winning the game. Remember the objective of the match is not to kill the opposing demigods (though that is fun and is an essential part) but to destroy the main castle/base.

Regardless of what state the game is in currently (we've heard lines may be blurred between general/assassin, frankly we just don't know), when the game is released at long last, the Demigods need to be evenly matched with regards to winning the game.
Reply #23 Top
I think everything will vary, I think the main variables affecting the way a certain demigod plays will break down like this:

Generals- Size of army, strength of auras, reliance on units.

Assassin- Survivability, single damage potential, Aoe dmg potential, DoT potential(ties into the other two, kind of).

Not saying that those should be the only ways demigods will vary, but I think those'll be the mos readily visible ways in which they'll vary.
Reply #24 Top
In a 1v1 I do expect the Assassin to kill a General.
Without the General's reinforcements, he will/should be weak.
The General may have high defense potential and even some with healing, but regardless, it's an Assassin they're fighting. Assassin should always win in the 1v1 situation. (willing the player is good.)

Just my opinion... I mean, they are an Assassin after all, and a General commands troops, without them, they are/should-be extremely vulnerable.
Reply #25 Top
If in 1vs1 all Assassins have an advantage over Generals then people who like the RTS play style will complain.

Theres a lot of people who are really only interested in either playing Assassins, or playing Generals. some people want control armys, not an individual.
It's not exactly fair to them that because of that there is no General someone can use that excels at killing other Demigods.

How good someone is at 1vs1 demigod vs. demigod fights should depend on the Demigod itself, not whether it's Assassin or not.


Earlier on the devs had it where Assassins where more for killing other Demigods, and Generals where more for flood control, killing the other creeps.
But they have said they're working on blurring the lines between them.. I'd imagine they realized something similar..
Theres no reason why a General can't be deadly himself, or have special deadly troops.
Theres no reason why an Assassin can't have poor single target damage but good at killing masses of troops.
Theres no reason why a General can't have skills more like it seems most assassins have(actual spells) rather than having having AoE buffs, and be like a slightly weaker assassin that also has troops..

Could maybe 2/3rds of Assassins be better at killing other Demigods than 'flood control'? COuld maybe only 1/3rd of Generals be better at killing Assassins than they are at army on army fights? Well sure. But i'd be very disappointed if the word "Assassin" and "General" meant more than that.. I'd be pretty disappointed if one of the Generals wasn't the top 3 best Demigods for killing other Demigods.

But maybe I'm alone there.