2 points about Demigod that really need to be reconsidered(please review and share your thoughts)
Demigod normal game speed is actually in my opinion bit to slow for challenging gameplay, everything moves chunky and its very very easy to avoid enemy threat like rook hammer slam or aoe dmg of any sort. I think the best comparison here is multiplayer speed from war2, war3 or even starcraft competitive online play and why not lets even put dota-the first idea.
Not to say that normal game speed should be taken out but for online ladders and competitive play fast speed should be main and first option, please reconsider changing this.
Second. MAPS
Ok not to bash people who created maps or anything but maps right now have really thight paths that direct very narrow movement and feel very 2 dimensional and bit to symethric. FOr this reason game feels more predictable and lacks the variety of movement and attacking diversity as for example found in dota map. Not to say the map has to be copy of dota but this is a bad choice. In most of rts games like take for example company of heroes this becomes a problem so maps with wide space not so symethric are found to be more enjoyable by most people and i am sure if people could get a chance to try it they would understand this as well.
What is your thought about this? Please no trolling, this is for benefit of all.