2 points about Demigod that really need to be reconsidered(please review and share your thoughts)

Demigod normal game speed is actually in my opinion bit to slow for challenging gameplay, everything moves chunky and its very very easy to avoid enemy threat like rook hammer slam or aoe dmg of any sort. I think the best comparison here is multiplayer speed from war2, war3 or even starcraft competitive online play and why not lets even put dota-the first idea.

Not to say that normal game speed should be taken out but for online ladders and competitive play fast speed should be main and first option, please reconsider changing this.

 

Second. MAPS

Ok not to bash people who created maps or anything but maps right now have really thight paths that direct very narrow movement and feel very 2 dimensional and bit to symethric. FOr this reason game feels more predictable and lacks the variety of movement and attacking diversity as for example found in dota map. Not to say the map has to be copy of dota but this is a bad choice. In most of rts games like take for example company of heroes this becomes a problem so maps with wide space not so symethric are found to be more enjoyable by most people and i am sure if people could get a chance to try it they would understand this as well.

 

What is your thought about this? Please no trolling, this is for benefit of all.

 

 

17,585 views 50 replies
Reply #1 Top

I disagree about the speed.  Although normal speed does at times feel slow, fast is WAY too fast.  I had a game today where the setting was on fast and with even a little bit of lag things were moving too quickly to even respond to them.  A challenge is one thing, but the game can move too fast for micro and decision making to be possible, and I think that's what tends to happen with the current fast setting.

 

As for maps, I agree.  The maps look very, very cool.  Unfortunately in terms of variety or nuance there's not much there.  I look at a map like Exile, for example, and wonder... what if they had made the different parts of the snake overlap so there were multiple levels?  It would be far more interesting that way.  There's a lot more that could be done with maps.  Flat as they are with largely similar features, the maps feel like little more than funky checkerboards.

Reply #2 Top

Disagree with the first. Hammer is meant to trick stupid players, kill minions and also pwn stunned players. If you are aware and able to move, by all means the Rook does not deserve to hit you.

Disagree with the second, the maps are refreshing and nice. Of course they're  symmetric. Otherwise one team would have a slight advantage or something.

Reply #3 Top

Quoting wbobeirne, reply 2
Disagree with the first. Hammer is meant to trick stupid players, kill minions and also pwn stunned players. If you are aware and able to move, by all means the Rook does not deserve to hit you.

Disagree with the second, the maps are refreshing and nice. Of course they're  symmetric. Otherwise one team would have a slight advantage or something.

Reply #4 Top

Disagree about the speed. I never considered the hammer slam as a player killer ability. Everyone have abilities not suited to harass players, and so does the Rook. As for everything else, I think the speed is just right as it is.

Sort of agree with your 2nd point. I consider the prison map to be the best map by far. They still have to be symmetric, as that is balance 101.

Reply #5 Top

I feel that the Demigods base movement speeds are very low. Even when you buy boots for movespeed they still walk very slow. It is annoying since the maps are big and it takes them forever to walk back and forth. Buying Teleportation scroll is not the idea either. But I guess it is also because of the animations and cast time, since they would easily avoid the spells.

I also agree with the second.

Reply #6 Top

I disagree with changing the speed as well.  I like the strategy involved in the way it is; not just the ability to click in a million places in 1 second because the game speed is high.

I agree that we should have some more variety in the maps eventually, but I also see this game differently than other strategy games.  It's like chess.  In chess you play on the same map every time, but you change your strategy depending on what the other people do.  So really, the maps provided offer a different game play experience each time.

Reply #7 Top

I think the speed is too low.  Whether or not it affects people is up to them and how they play or what they do.  Overall, I just think it is slow.

 

As far as map variety, tower wars would be nice.

 

/joke

Reply #8 Top

Hammer slam is intentionally slow, it's not meant to hit non-stunned players.  If you're paying attention, you're never supposed to get hit by a slam unless you're incapacitated in some way.

Reply #9 Top

Haha, no one is agreeing and neither am I.  Maps are fine they just need more...and I know they are working on more.

I don't like how your Single Player Favor resets after a Mulitplayer Match...there should be two banks for offline and online. It would be listed for both under achievements.

Reply #10 Top

I dont know how you people can enjoy normal speed being so slow?

And to the guy above, i dont know whats funny in that, only sad if you ask me. Why warcraft franchise dota or starcraft actually have the game speed as "Fast" on demigod and have so much of success? Because millions like it, if ladder is set on normal speed as this i thing i am going to puke how terrible players play demigod, sorry.

 

 

 

Reply #11 Top

Quoting Dahzeal33, reply 6
I like the strategy involved in the way it is; not just the ability to click in a million places in 1 second because the game speed is high.

 

I dont know how even fast speed takes million places to click in 1 second? Its still not much of micro at all! Its same speed as dota is played on and dota is very easy to manage and has no micro requirements at all.

The thing is normal speed is more annoying and slugish then the micro subject here.

 

 

Reply #12 Top

Quoting GenoZStriker, reply 5
I feel that the Demigods base movement speeds are very low. Even when you buy boots for movespeed they still walk very slow. It is annoying since the maps are big and it takes them forever to walk back and forth. Buying Teleportation scroll is not the idea either. But I guess it is also because of the animations and cast time, since they would easily avoid the spells.

I also agree with the second.

 

I thought same for movement speed and boots of speed, but try playing on fast speed, there is no issue at all mate, its perfectly ok speed, thanks for agreeing, at least someone doesnt play with mouse only here.

 

 

Reply #13 Top

Quoting mewz, reply 12

Quoting GenoZStriker, reply 5I feel that the Demigods base movement speeds are very low. Even when you buy boots for movespeed they still walk very slow. It is annoying since the maps are big and it takes them forever to walk back and forth. Buying Teleportation scroll is not the idea either. But I guess it is also because of the animations and cast time, since they would easily avoid the spells.

I also agree with the second.
 

I thought same for movement speed and boots of speed, but try playing on fast speed, there is no issue at all mate, its perfectly ok speed, thanks for agreeing, at least someone doesnt play with mouse only here.

 

 

 

and all crediability just went the drain with that insult/assumption.

Reply #14 Top

This is not Blizzard, this is not Starcraft, this is not an RTS, this is not Warcraft...This is...DEMIGOD. A different game design to be that way. The strategies involving Rook is fine, if you are too noob to not be able to KS anyone with the hammer, then change your DEMIGOD or go play crappy and overdue DOTA...

Reply #15 Top

Quoting Xinoxlx, reply 13

Quoting mewz, reply 12
Quoting GenoZStriker, reply 5I feel that the Demigods base movement speeds are very low. Even when you buy boots for movespeed they still walk very slow. It is annoying since the maps are big and it takes them forever to walk back and forth. Buying Teleportation scroll is not the idea either. But I guess it is also because of the animations and cast time, since they would easily avoid the spells.

I also agree with the second.
 

I thought same for movement speed and boots of speed, but try playing on fast speed, there is no issue at all mate, its perfectly ok speed, thanks for agreeing, at least someone doesnt play with mouse only here.

 

 
 

and all crediability just went the drain with that insult/assumption.

 

Dont think my credibility has anything to do with the fact that dota is not micro intensive game at all and is still played on demigods "Fast" speed, if you can tell me what esle can i assume i ll be happy to listen.

 

 

Reply #16 Top

Quoting Yaniko, reply 14
This is not Blizzard, this is not Starcraft, this is not an RTS, this is not Warcraft...This is...DEMIGOD. A different game design to be that way. The strategies involving Rook is fine, if you are too noob to not be able to KS anyone with the hammer, then change your DEMIGOD or go play crappy and overdue DOTA...

 

Actually i was on the other part thinking how unfair is to avoid some abilities from other players and how much of fun it takes away from game being so unchallenging on normal speed. If you want slow slughish game i dont mind but why take skill and focus required from ladder games? It makes no sense at all, and i mean even that little part of skill that is required, should we take even that and make ladder slugish?

Hell no

 

 

Reply #17 Top

The speed feels bit annoying at times, but it's tolerable. I don't usually walk any longer distance if I can avoid it, and would still use teleports on higher speeds, as the same stuff would still happen while I'm walking. And while in action the speed feels right, I have bit time to think what I'm going to do and more room for mistakes, too (say, misclicks won't be that bad etc). The game's still strategy game somewhat, not a shooter or such.

In DotA the speed was nice, and at first DG did feel really slow paced. But they're different games. And I really hated deaths due to misclicks or lag in DotA, hasn't happened in DG.

As for maps, they felt disappointing for a while, too. I miss forests and hills, with lots of places to get out of los and run away, or hide and gank. They would still be great, but the current maps are pretty nice too. It's still possible to ambush people, and the flags add lots to the complexity.

Reply #18 Top

i don't get it.. I think the game is very fast.

 

The actual fights not be the dead-in-2-seconds like DotA, but the rest of the gameplay is faster.  Matches end faster, you can mostly get from one point to another on the maps faster.  But in actual fighting, you can change the outcome of it in the middle of the fight instead of it being decided who got the first skill off.

Reply #19 Top

This is not Blizzard, this is not Starcraft, this is not an RTS, this is not Warcraft...This is...DEMIGOD. A different game design to be that way. The strategies involving Rook is fine, if you are too noob to not be able to KS anyone with the hammer, then change your DEMIGOD or go play crappy and overdue DOTA...

This entire post confuses me.  Technically, this game is part RTS.  It is an RTS/RPG.

As to your comment about Rook, you basically said, "If you can't KS anyone with the hammer, then choose a different Demigod or go play crappy and overdue Dota."  Unless I am mistaken, you just told this guy he sucks since he can't kill steal with the hammer.  You also said he should play DotA, which, according to you is no good and is late (the definition of overdue).

Sorry about picking your post apart, but the things you said to the original poster are not very nice and/or constructive.  Can't you keep the mean comments to yourself and either make a suggestion on his two topics or just pass over this without a comment?

Reply #20 Top

React to aoe fast enough to avoid? Hmm....

 

Once again though, disagree with speed. And it's not that different from dota, a few abilities give you time to avoid them like the charged sphere. Being a crack-reactionist with twitching fingers does not = skill. It means you need help. *wink*

Reply #22 Top

Quoting Cerulean_Shaman, reply 20
React to aoe fast enough to avoid? Hmm....

 

Once again though, disagree with spead. And it's not that different from dota, a few abilities give you time to avoid them like the charged sphere. Being a crack-reactionist with twitching fingers does not = skill. It means you need help. *wink*

 

And once again i will say fast speed doesnt add any "hand with 20 fingers" requirements, it just adds that required normal pace for game to AT LEAST ask for some player focus damn... You know what, i am sure many many people will want to play on high speed, i just want that demigod community doesnt split and most legit players have to play for example on garena or places like that because all they want is some challenge in a game. But oh well if you want what you want feel free ...

 

 

Reply #23 Top

Thinking about this, there is perfect thing for anyone, decide what speed you want when searching for ladder game, that would make everyone happy and community wouldnt split.

 

 

 

 

Reply #24 Top

I am not a twitchty player... so I like the slow speed. It means I stand a fighting chance X| (The only exception is 2D platformers, where I do have good reaction times... I'm not sure why that's case...)

Also, I am always amused to see that people claim that "skill" in a video game must neccesarily mean "reaction time." So unless DG is a twitchfest, there can be no skill involved in playing the game?

As to the map design, I do agree a bit. I would have liked it if there were more maps that had strategically important locations that widened up to allow a bit more maneuverability rather than only being a series of criss-crossing lanes.

Reply #25 Top

Quoting mewz, reply 15


 

Dont think my credibility has anything to do with the fact that dota is not micro intensive game at all and is still played on demigods "Fast" speed, if you can tell me what esle can i assume i ll be happy to listen.

 

Most DoTA fight also end before they even begin which is incrediably boring. Escaping in DoTA is a rarity since you have people like spectre who can hit you from anywhere by clicking a button once, but that = "skill." It's already hard enough to interrupt anything but a teleport scroll / potion other then movement speed which is a bit slow but still balanced I don't see a reason to speed it up further unless there's some mouth breather fps fanaics playing this i'm not aware of. If you make it faster some things will be literally unavoidable like UB's venom spit, as even in a normal game he's faster enough that by the time you turn around he's already spit late-game.

 

EDIT: Also just because this game is like DoTA doesn't mean we should try to make it more like DoTA. You want a DoTA clone might I suggest LoL. As really I like demi-god because it's demi-god not because it's close to DoTA.

On a side-note is english not your first language as some of your grammar is a bit hard to understand.