How to fix Generals
The problem with the generals is there is not enough focus on their minions, make it worth while to have minions around and not just in early game since late game they get blasted by AOE effects and die almost instantly. I really do not see a problem with the assassins being too strong as was stated in an earlier patch, just that the generals are not played the way they are meant to be (such as oak who now can be used just like an assassin with no minions) for the general type demigods; they need not be so powerful by themselves but give some of the power to the minions they are supposed to be working with. Here are my ideas:
1) Make all general characters able to have a mass minion heal ability. and/or...
2) I notice for instance Lord Erebus Night walker minions have no health regeneration. I did not check yet if thats true with all minions but come on all minions need to have some kind of health regen. I do like the idea behind having oak being able to heal his minions by attacking.
3) Give generals a skill tree that focuses purely on minion abilitys/health that could maybe not cost skill points but maybe gold or even that you can only pick one minion skill per (x) number of levels - and the skill tree for minions could be built to give them new attack ability / health regen / increase range for attack / chance to not be knocked back / chance TO knock back etc. and it can be tiered for ranged/melee/healing power (for the priests of course)
I just dont think its right that a general can run right up to an assassin and stand toe to toe with them even though they have same items/ same level /same equip (this means you oak) and be able to come out on top without help from their minions. Generals just need to have that strategic feel to them and I think that can be done by implementing some good minion options instead of trying to buff the demigod themselves. Thoughts? Opinions? Flames? let me know what you guys think.