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How to fix Generals

How to fix Generals

The problem with the generals is there is not enough focus on their minions, make it worth while to have minions around and not just in early game since late game they get blasted by AOE effects and die almost instantly. I really do not see a problem with the assassins being too strong as was stated in an earlier patch, just that the generals are not played the way they are meant to be (such as oak who now can be used just like an assassin with no minions) for the general type demigods; they need not be so powerful by themselves but give some of the power to the minions they are supposed to be working with. Here are my ideas:

 

1) Make all general characters able to have a mass minion heal ability. and/or...

 

2) I notice for instance Lord Erebus Night walker minions have no health regeneration. I did not check yet if thats true with all minions but come on all minions need to have some kind of health regen. I do like the idea behind having oak being able to heal his minions by attacking.

 

3) Give generals a skill tree that focuses purely on minion abilitys/health that could maybe not cost skill points but maybe gold or even that you can only pick one minion skill per (x) number of levels - and the skill tree for minions could be built to give them new attack ability / health regen / increase range for attack / chance to not be knocked back / chance TO knock back etc. and it can be tiered for ranged/melee/healing power (for the priests of course)

 

I just dont think its right that a general can run right up to an assassin and stand toe to toe with them even though they have same items/ same level /same equip (this means you oak) and be able to come out on top without help from their minions. Generals just need to have that strategic feel to them and I think that can be done by implementing some good minion options instead of trying to buff the demigod themselves. Thoughts? Opinions? Flames? let me know what you guys think.

5,583 views 32 replies
Reply #26 Top

lol gotta love Oak and his super usefulness =P but to tell you the truth i mostly use UB... beside the point i think that QoT could totaly pwn Oaks minions with her AoE capabilities if givin the chance to to be fair if they are buffed or i simply summon more minions they will swarm you Oak is tearing up QoT in melee *shrugs*
End of quote

 

Well thats the other thing about Oak.. his minions are the best, they fly around in wide circles attacking which means an AOE cannot hit all of them if even a few of them, and also they get frenzy, couple that with heals by Oak and thats the most beastly minion out of them all imo.

Reply #27 Top

why not simply tweak minions to scale as your damage, health and mana get larger?

 

if a general's minions had a certain percentage of their demigod's life and damage, then they scale as the demigod does, and as they get items.

this way, no skill tree is really invalidated, and if a few of the skills seem weak, you can change the skills that grant +health and +damage to minions to percentages as well. ie: the queen's entourage skill - instead of +200 life and +10 damage, maybe +20% life and +5% damage.  keep in mind these are just example values.

 

this way there is more incentive for the minions to be used in conjunction with the demigod, rather than just another skill.  Whenever possible, skills involving the minions should probably also affect the demigod as well.

if it grants your shamblers more life, maybe it reduces the cost of summoning them too? or there is a life regen bonus for the Demigod while the minions are alive.

Remember, it should be about synergy between the minions and their General, not having to choose one or the other to be effective.

 

In my opinon, every skill a general has should affect their minions, so while you customize your demigod, you also customize the minons you have.  To continue with the Queen of thorns example, if you put points in Spike wave, your shamblers attacks reduce move speed. add points to uproot? minions do more damage to structures. spike wave? minions get a damage bonus.  bramble shield? minino life boost.. or each time bramble shield is cast, you heal your minions for a bit.

 

be creative! someone come up with something similar for the other generals!

 

Reply #28 Top

Adjusting minion performance to your level is a great idea.

 

They should really cut them down to just lvl1 and lvl2 idols though.  Why would you ever buy a lvl2 or lvl3 one?

Reply #29 Top

umm i cant say im likeing the idea of scaling minions with your items too... i mean if i to go super assassin build with lots of armor/health/damage... my minions would also be super beastly. i think that would make us a tad bit overpowered

Reply #30 Top

Oh by the way.

Make all general characters able to have a mass minion heal ability. and/or...
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These are already in the game.. theres 2 items that do this.  But they aren't good.  It's better to just resummon..

Make all general characters able to have a mass minion heal ability. and/or...
End of quote

True. Really there should be better items for buffing yuor minions.  This would be at the cost of buffing yourself, since you're spending gold on those..  There could even be items that lower your stats in exchange for raising your minions or giving them abilities.

 

DG lacks items with draw backs. :/

Reply #31 Top

Quoting innociv, reply 3
Adjusting minion performance to your level is a great idea.
They should really cut them down to just lvl1 and lvl2 idols though.  Why would you ever buy a lvl2 or lvl3 one?
End of innociv's quote

Let it be base stats, then, so items with minion buffs remain relevant.

I'd honestly love to do some radical changes to idol minions (not sure what changes) or do away with them entirely. The fact that I can't tell my priests how to use their mana ruins their worth and minotaurs die the second they're spawned, it feels like.

I agree better minion buffing items need to be available, and preferrably in a different part of the store than regular items.

I do wish flying units didnt spin around as much as they do since it makes it a pain in the ass to target them, and grants them a lot more longevity from what seems to be a stylistic effect -- but at the same time, how often do these guys actually attack anything?  It's very confusing.

Reply #32 Top

Well I think first of all they need to set some kind of shortcut to priests / archers / melee idols (isnt there already one?) but make it so if you target another demigod or ally with priests they will heal that target until you tell them to stop, and make it so you can tell minions to defend an ally (attack what they get attacked by). Minions also need a no chase option so they dont go running straight into the enemies towers and die when the demigod you are attacking runs off (make a no chase button). Also make the item shops easier to navigate (and maybe add some new items) like if I am a general going for a minion build I can go to the shop and click on the tab for minion buffing items instead of having to scroll and look and try to remember how much the one I need is and where it is. Or make a favorites list for you so you can just save the items you normally buy and then when you have enough money you can go to the shop open the favorites tab and click on your stuff.

Are you getting all this Stardock?  :grin: