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Which Demigod is overpowered?

Which Demigod is overpowered?

Maybe none?  When I first started playing this game it seemed like Regulas was horribly overpowered.  Then I saw the Dog and I was like, wow, the Dog is overpowered.  Now things have changed again and it seems like Sedna is ridciulously overpowered.  But then I play against a Rook and Queen in a 2v2 and they steamroll us while we're playing vamp and Dog by ignoring/not engaging our heroes and just clearing towers to our citadel...leading me to believe all heroes have a winning path.

So it seems like this game may just be balanced and there isn't any horribly overpowered hero. 

However, it seems like Sedna's 1k damage spell plus the powerful heal, plus the movement speed buff, plus the healing aura might be just a bit overpowered.  I mean her level 1 ability starts off doing 400 damage compared to TB doing 300 damage...this seems like a serious issue.  She is the best tank in the game right now early game

The speed on Dog is ridiculous and the cooldown on his spit or damage on his spit needs to be reduced.

Regulas seems balanced mostly, probably should have less hp though.

 

19,541 views 69 replies
Reply #52 Top

Quoting transitive, reply 25
seriously, 4k?

 
...

alternatively you might get some kind of lucky double crit if Ashkandor and Slayer's Wraps procced at the same time. i'm not even sure that can happen, but presumably would result in a 6x crit if it did. 
End of transitive's quote

 

Yes, crits do multiply. You can get 4x from ash, 2x from slayer's, and 1.5x from the armor (unsure of the name) for a total of a 12x crit.(they multiply as opposed to add, so the crit you mentioned would be 8x as opposed to 6x)

 

Reply #53 Top

I don't think there is any balance issues with individual characters, however, the imbalance becomes obvious with how certain high gold items scale the character. Using the right combination of gear can really exploit some of the strengths of your character to almost exploitive levels. Some of the gear needs to be nerfed a bit, and gold for player kills needs to be reduced.

Reply #55 Top

My opinion so far....

 

Erebus - overall too good

Rook - towers too good

QoT - Shield too good

Sedna - heal a bit too good

Unclean Beast - ok

Torch Bearer - ok

Oak - ok

Regulus - too weak (and too item dependent)

Reply #56 Top

....so Regulus is your main character then?

Reply #57 Top

I think there is a difference if your comparing at level 1-5 versus level 15-20.

Some DG seem overpowered compared to others level 1-5. Getting close to level 20 things change.

I must point out that being weak early in early levels is a very bad thing in competitive games. Since killing an enemy DG provides so much money.

Reply #58 Top

 Rook tower build blows at lvl 20 mainly due to the towers damage blows.   Unclean Beast becomes just as durable as Rook with ten times the DPS.

Reply #59 Top

Regulus is fine, he's not too weak, and not too strong. Sure he's squishy and he needs support to survive, but he provides a HELLUVA lot of damage and utility in return. The only thing I wish Regulus had was an interrupt.

Reply #60 Top

Regulus is only really cheap if you let him get a bunch of expensive items, which is true of all of the demigods.

Erebus is a little cheap due to bite.

Oak is a little strong end game, pretty weak early game though.

UB is very hard to deal with once he gets powerful.

Reply #61 Top

Quoting transitive, reply 6
....so Regulus is your main character then?
End of transitive's quote

This made me lol.

But seriously, I would agree its more a problem with items than demigods, though there are a few abilities that I think require tweaking (Bite, Mines, Spit).

I'd also argue that ranged demigods (QT, RG, TB) need to be squishier to compensate for this immense advantage.  Another thing I noticed was the attack animation doesn't lock your character in place like it does in DotA, allowing ranged characters to continue to shoot at range while they run after retreating enemies.  This makes being ranged an even larger boon.

Specifically speaking on items, crit multipliers shouldn't stack, but rather add (that is instead of 100 x 1.5 x 2 x 4 = 100 x 12 = 1200, it should be (100 x 1) + (100 x 1.5) + (100 x 2) + (100 x 4) = 100 + 50 + 100 + 400 = 750 ... a difference of 450 damage!!!)

Life steal equipment shouldn't stack, or at least should be reduced since as it is you can get 23% life steal easily, capping out at 35% with two artifact weapons (which also grossly increase your standard damage, thus skyrocketing the effectiveness of life steal).  So say you're dealing 400 per hit; that's 92 life healed per attack, perhaps a .7 attack speed meaning roughly 140 hp healed per second.  Stack this on top of HPS gear and you've got a nasty combo.  Ive actually seen players nearly match my DPS with HPS + Life Steal gear.

Also remove this 1% proc chance crap on Groffing Warplate and Platemail of the Crusader. Is a 1 in 100 chance proc for a lil bit of life healed or a small absorption shield really worth it?  Come on.

Reply #62 Top

All are overpowered, or none, depending how you look at it. I think this is how it should be, as they are GODS after all.

Reply #63 Top

if it depends on the way I look at it then i say...

 

Rook needs more armor,

Erebus is close to balanced but Bite needs a longer cooldown (maybe 9 seconds instead of 7),

Beast is close to balanced by Spit should cost about 15% more mana than it does,

Torchbearer needs a bit of help with endgame scaling but the solution should come from revisions to items not DGs,

Sedna's Yeti's need buffs, the rest of her is fine or even significantly above average,

Queen of Thorns abilities are good but she is at too much disadvantage in open mode compared to closed (which provides large passive benefits), open mode should provide some sort of passive benefit of its own that is slightly different than the closed one,

Oak is basically fine, kinda weak early game, kinda ridiculous late game but overall balanced

Regulus is basically fine, kinda ridiculous early game, kinda weak late game (unless you managed to get alot of early kills and have a big equipment advantage, in which case he's ridiculous late game). 

 

 

 

 

 

Reply #64 Top

Quoting transitive, reply 13

Queen of Thorns abilities are good but she is at too much disadvantage in open mode compared to closed (which provides large passive benefits), open mode should provide some sort of passive benefit of its own that is slightly different than the closed one,

 
End of transitive's quote

Not so sure about this sentiment. I am playing about with Queenie quite a lot (since she's the least played) and figuring what I like best for her skill builds at all levels and how best to get there for me..

Her sequencing is a little more involved in some ways than some of the others, but no less potent.  Closed, Summon, Bramble, close with enemies immune, soft with regular attacks/pets, reapply bramble open, AoE Thorns,  Spike thorns, DoT towers, close bramble, move off  ...rinse repeat..

Claims that she doesn't have enough spike damage are incorrect, she's less forgiving on missing even a second in her transitions from one attack to the next.

 

 

Reply #65 Top

spike damage is fine, as are all of her abilities, which is exactly what i said and exactly what you quoted me saying.

 

you didn't actually address the opinion that i did state, which is that because she receives no passive benefit at all in open mode the natural playstyle is to try and stay closed as much as possible. i feel like this kinda limits the viability of a nuking build for Queen and makes her defensive shield+shamblers build much more appealing.

Reply #67 Top

i have noticed that the rook with speed upgrades and a mass of towers is almost unstoppable. 

the venom attack of the beast gets people a lot. 

when i play a TB, either fire or ice, i can't solo 1v1 a same level char in most circumstances. 

the queens shield rock. 

a phasing erebus can wreak havoc on retreating players. 

sedna's sticking power in a battle is crazy.  all the healing and she can solo well.

Reply #68 Top

LOL

 

Reg, is most powerfull end gamer if built properly. If you go for a pure passive build with high dmamge output he will tissue paper everything in game (this is a difficult build to make it to end game, But nothing can touch his end game form).

QOT, The shield effect early on is large but weakens over time. Thats a fair trade. Honestly she is one of my favorite for choke point maps. Since her minions are the best DPS minions in game, (shreds Iron Giants late game). Plus the gold bonus helps her late game.

Erebus is only powerfull if you dont know how handle him. First and foremost he has low HP, if you deny him access to your hero early game, Bite is practically an unused skill, making him a rather weak hero that has poor crowd control skills (early on). Just go unclean or Sedna and just capture flags or push other bridges.

Sedna is my favorite, an honestly probably most difficult to defeat, although she does chronically low damamge, she is very fast, and has great life gain potential. honestly depending on what I am goign up against I either go speed or heal. And so far I have yet to run into a challenge. However she still has low DPS, and buying items that boost max hp makes pounce much weaker, and her normal attack is just not enough to be usefull.

TB, is an amusing fellow. people here consider him weak. People here are retarded. My best friend uses him quite eviliy. Frozen form alows him to portal steal (he can freeze the towers, and waltz in). And fire form allows him speed boost for falg control and area of effect attacks which negate generals troops, and kill lots of units.

OAK, is probably my least favorite. granted stilla  good general, his abilities always seemed weak, he is terrible general wise,(dropping falgs and then have creature go find you is stupid AI, they should swarm the falgs allowing multiple bridge pushing) always pushing as a n assasin to be effective. And even then he has alot of abilities that are pros and cons the ability to go uber when you die is nice, except for the part that you die. He can be usefull but he does not flow as nicely as other heroes.

Rook, is a tank I have never lost 1v1 as sedna, simply because the rook at best will get one flag. And I will simply take everything else from him. he kills towers pretty good but its easy to counter buy purchasing troops ASAP. He has problems holding multiple bridges and when catapults are built its over. Trick is to make sure you are faster and keep constant pressure. On the flip side, he is strong most people are to dumb to do what I have mentioned and him munching on a towrs to their base is amusing and devestating.

 

Unclean is quite honestly my nemisis hes not unblanced But he happens to be usfull agianst my two favorite sedna builds. (although quick tower munching rook usually does not encounter problems). He has good versatility but is quite honestly tissue paper. Upgrading your side towers really sets him back alot. Since he has difficulty getting past them. But he is fast.

a big factor people overlook in this game is this. If they can kill you dont fight them. go flag control, or unit kills. If you can beat them bully them. If yoy keep this simple thing in mind, people will rarely get a large upperhand.

 

Reply #69 Top

Oh and never get potions. Although they are handy. If you can get used to not relying on them you will still never die, and more importantly, you will be able to get priests, gold upgrade, and items that last earlier. Quite frankly heroes suck early game gestting antra 2 minutes on the battle field really does not matter that much. If you burn the mana, get the 1750 gold mana helm asap. That this pretty much feeds the maw, and best of all it does not go away.

I always focus on end game damge, I also avoid resurection reducer and exp bonus. Since end game they are not usefull, 1 level in tower damamge and defense and troop armor and offense is reletivly cheap and will put you on a constant edge. Granted getting priest and gold mine early are the main goals. Angles are handy but wont push the tide much catapults early is practically vic by itself and iron giants is vic, (if you can build them much faster than foes). Yes they will level faster but if you keep flag control, they will never war rank enough yo get thier own giants. obviously troops power ups have bigger effect on bigger maps.