Owa Owa

Which Demigod is overpowered?

Which Demigod is overpowered?

Maybe none?  When I first started playing this game it seemed like Regulas was horribly overpowered.  Then I saw the Dog and I was like, wow, the Dog is overpowered.  Now things have changed again and it seems like Sedna is ridciulously overpowered.  But then I play against a Rook and Queen in a 2v2 and they steamroll us while we're playing vamp and Dog by ignoring/not engaging our heroes and just clearing towers to our citadel...leading me to believe all heroes have a winning path.

So it seems like this game may just be balanced and there isn't any horribly overpowered hero. 

However, it seems like Sedna's 1k damage spell plus the powerful heal, plus the movement speed buff, plus the healing aura might be just a bit overpowered.  I mean her level 1 ability starts off doing 400 damage compared to TB doing 300 damage...this seems like a serious issue.  She is the best tank in the game right now early game

The speed on Dog is ridiculous and the cooldown on his spit or damage on his spit needs to be reduced.

Regulas seems balanced mostly, probably should have less hp though.

 

19,544 views 69 replies
Reply #26 Top

If the opponent is able to get artifacts you shouldn't be able to comeback tbh.

Reply #27 Top

Both sides should be able to get artifacts no problem. But you're right, if they can stack many of them it is pretty much game over. Thats my point. Theres NO chance of comeback and RUINS the game for the losing team.
I love this game, but the frustration factor absolutly kills the game for a lot of people (my friends included) and if it helps make that better, I feel the game would benefit.

Reply #29 Top

Thats my point. Theres NO chance of comeback and RUINS the game for the losing team.
End of quote

The game is meant to be lost by one team. If it gets to the point where one team is stacking artifacts, there shouldn't be a comeback, and it's time for the game to end.

Reply #30 Top

....As far as I know, most games are meant to be lost by one team.

There shouldnt be a point where a comback is impossible. That was one of my main problems with SupCom (But Supcom is still my favorite game). But SupCom still has a much bigger chance of an upset win then DG. Very few games of DG have been even close to even. Every game I played my team has rolled over the other team after about the lvl 10 mark.

Reply #31 Top

Quoting Annatar11, reply 4

The game is meant to be lost by one team. If it gets to the point where one team is stacking artifacts, there shouldn't be a comeback, and it's time for the game to end.
End of Annatar11's quote

So you would much rather have the entire opposing team drop out at about lvl 12 when momentum becomes obvious? Or how about when you barely get to mid game and are slightly losing to have one of your teammates quit and get replaced with a dumb as fuk computer AI?

I think there is too much gold awarded for player kills which means the first few kills gives far too much momentum and the game is decided too early. Items are worth far more than levels and abilities. Gold is the primary defining aspect of winning or losing.

Which leads me to my last point: Why even bother sticking around for a 30 minute game when you know the game has been decided within the first 10 minutes? The game hardly gives any incentive to stick out a losing game with only 10 favor points awarded for sticking around to get ass raped.

Reply #32 Top

Quoting bewareofthecow, reply 6



Quoting Annatar11,
reply 4

The game is meant to be lost by one team. If it gets to the point where one team is stacking artifacts, there shouldn't be a comeback, and it's time for the game to end.


So you would much rather have the entire opposing team drop out at about lvl 12 when momentum becomes obvious? Or how about when you barely get to mid game and are slightly losing to have one of your teammates quit and get replaced with a dumb as fuk computer AI?

I think there is too much gold awarded for player kills which means the first few kills gives far too much momentum and the game is decided too early. Items are worth far more than levels and abilities. Gold is the primary defining aspect of winning or losing.

Which leads me to my last point: Why even bother sticking around for a 30 minute game when you know the game has been decided within the first 10 minutes? The game hardly gives any incentive to stick out a losing game with only 10 favor points awarded for sticking around to get ass raped.
End of bewareofthecow's quote

QFFT

Reply #33 Top

Quoting Cire, reply 3
NAT Facilitator is OP. Please nerf his "disconnect" ability! 
End of Cire's quote

That is the only thing that I believe is...."OP"....I've read enough of these (sad as that is) to safely say that EVERYTHING IS OP! Seriously consider your own gameplay before saying something is overpowered. Maybe Sedna's pounce shouldn't hit so hard, but pounce doesn't make or break a game. That can apply to almost everything. The artifacts are there to give an edge, that's why they are there. Games need to end sometime and people win or lose. Have a nice day, or night whatever :grin: :cylon:

Reply #34 Top

So you would much rather have the entire opposing team drop out at about lvl 12 when momentum becomes obvious?
End of quote

Not drop out, but when the momentum becomes obvious that's exactly when you need quick game enders so that you don't keep the losing team grinding their teeth.

Let's face it, by the time one team has permanent control over the artifact shop and enough gold to afford them, the momentum is obvious and the game needs to end quickly at that point so that the losing team doesn't get pounded for another 20 minutes.

Or how about when you barely get to mid game and are slightly losing to have one of your teammates quit and get replaced with a dumb as fuk computer AI?
End of quote

This has nothing to do with anything. People will make their own choices when to quit, and this is something you can never control. Some people quit because they die once, doesn't mean there's anything wrong with the game. The best you can do is when it becomes pretty obvious that one team is going to lose, you make that loss come as quickly as possible so the people on the losing team don't have as much reason to drop out.

Reply #35 Top

Hmm..

 

 

And a lot of people are apparently playing a different game from me where it takes 20 minutes to kill ONCE you have momemtum.  Most of my games last 14-28 minutes.  I've only had like 4 games that took almost 50.

 

One thing I've noticed is that if both teams get gints at about the same time, it can seriously stalemate.

Reply #36 Top

But that's rolling over an eh... team. From what I've seen, the death is slow and painful with teams of about even skill once the game gets to the point of no return.

Against teams with a feeder (which sucks to be on that team, more reason I feel the reward is too much) the games end rather quick.

Reply #37 Top

Na.  Maybe when 2 evenly bad teams. W ith 2 good teamates mistakes and weaknesses will get better exploited.

Weee..

http://i40.tinypic.com/6e2g6x.jpg

I name the room "good players only" or "pros only".. and get all these people from dota thinking they're pro's at DG and they get rolled. :\

Sedna's early tower pushing ability is so insane.

Reply #38 Top

Well if they got rolled, then it wasnt even teams...

Reply #39 Top

>_>

Reply #41 Top

Quoting innociv, reply 10
Hmm..

 

Reduced 36%Original 1600 x 1200

 

And a lot of people are apparently playing a different game from me where it takes 20 minutes to kill ONCE you have momemtum.  Most of my games last 14-28 minutes.  I've only had like 4 games that took almost 50.

 

One thing I've noticed is that if both teams get gints at about the same time, it can seriously stalemate.
End of innociv's quote

 

 

Isn't it ridiculous the amount of favor points you get for damage done?  You would think with 5 more kills and 1 more assist that you would have dominated the favor points category.  I know they don't really matter to some people who only see the anklet, but it still makes me wonder exactly how it scores favor points for people trying to earn them.  It certainly doesn't promote team play that's for sure.  If as Sedna/QoT you only went support and didn't attack, you would get the default amount of points even if it was your support that won the game for your team.

Reply #42 Top

Well, off topic: I think obviously that Favor should be reset and constant for Pantheon, but either:

A: Always all unlocked
B: Never resetting

For custom :D

Oh, and another off topic, Wasnt there supposed to be some way to use Favor to take Favor away from other people on the ladder?

Reply #43 Top

Um...  I would say in a Straight up starting from lvl 1 game its hard to see what Demigods are Imbal.  However,  once all the Demigods hit lvl 20 Unclean Beast can pretty much three shot The Rook no matter how much gear you put on him.

Reply #44 Top

Quoting Heritor, reply 18
Um...  I would say in a Straight up starting from lvl 1 game its hard to see what Demigods are Imbal.  However,  once all the Demigods hit lvl 20 Unclean Beast can pretty much three shot The Rook no matter how much gear you put on him.
End of Heritor's quote

But so much depends on how you play them, of course someone is going to win and someone is going to lose, but you can't honestly say that the UB will win every time against the Rook. I'm not trying to be a jerk, sorry if I sound like one :blush: but you cannot honestly say that UB wins every time.

edit: I usually try not to sound stupid too, but that happens no matter how hard I try teehee :grin: :cylon:

Reply #45 Top

Quoting Heritor, reply 18
Um...  I would say in a Straight up starting from lvl 1 game its hard to see what Demigods are Imbal.  However,  once all the Demigods hit lvl 20 Unclean Beast can pretty much three shot The Rook no matter how much gear you put on him.
End of Heritor's quote
What? You're talking 2,500 damage a hit after armour. That's like 5000 base damage. Goodluck getting that mate!

Even spit is silly. You only need 7k hp and you'll survive 4 spits. Get Bulwarks and you'll survive 5. Add in Structural Transfer and he'll survive 7+. Add in his hps, and well. >.>

Reply #46 Top

Well you can get 4k dmg crits rather easy with ashkandor. :/

Reply #47 Top

Quoting innociv, reply 21
Well you can get 4k dmg crits rather easy with ashkandor. :/
End of innociv's quote

You mean askander + other stuff. It took bestial wrath plus a whole bunch of other artifacts to hit that number vs a QoT.

Reply #48 Top

I am wary to call things OP especially at this early stage but no matter what demigod I play I always have big problems against the UB, so much so that me and my friends now call it the 'Unclean Formula 1 Car' even with a good sized headstart there is nothing you can do to get away from it and it's venom spit is incredibly powerful considering its range (though not nearly as bad as its speed).

Reply #49 Top

Quoting Xinoxlx, reply 22

Quoting innociv, reply 21Well you can get 4k dmg crits rather easy with ashkandor. :/
You mean askander + other stuff. It took bestial wrath plus a whole bunch of other artifacts to hit that number vs a QoT.
End of Xinoxlx's quote

Hm.. i've gotten 4k+ crits without bestial wrath and at around 30 minutes.

Reply #50 Top

seriously, 4k?

 

that would be a base weapon damage of 1000 vs. a target with zero armor. 

 

just no way a crit like that is gonna happen without help from some abilities. a Ground Spikes to reduce armor could do it. a Penitence to increase their damage taken could do it. a Bestial Wrath could do it. 

 

alternatively you might get some kind of lucky double crit if Ashkandor and Slayer's Wraps procced at the same time. i'm not even sure that can happen, but presumably would result in a 6x crit if it did.