Game is way to unbalanced

I'm leaving the Demigod community until they make some serious changes to the balancing of the game. Specifically Regulus, he is rediculiously overpowered.

-Mines that cant be destroied even of you see them, taking out well over half your health and slowing you down.

-Sniping you across the map, which means you have to turn around and head back to base because you are way to disadvanted to fight anyone.

-Ability to shoot auto attack further than anyone can so you cant reach him.

There is NO counter to him. If you chase him as melee, he just runs a few feet back and then continues to shoot/snipe you. And then throw mines at your feet, you are dead. If you are TB or someone else, sure youll get one hit on him with a fireball or spit from UB but he will just turn around and run.

I have noticed that everygame I lose, has regulus on the other team.  I also have noticed Regs are always higher level (2-3 levels higher) and have the most kills than anyone. Which I can understand since he can get the last shot in, but thats not what concerns me. I dont care so much about getting shot across the map with no skill or danger and getting killed because of it. I have a problem with the fact that he takes 0 skill to play. That is an imbalance. Snipe..Throw Mines, Run if they get close...Snipe should have  1 minute cooldown, mines shouldnt explode if they are thrown at your feet. Also if you can SEE THE MINES, you should be able to KILL THE MINES. This is just one of the demigods that have problem, I mention it because its the most noticable.

 

I dont care if you dont agree, and im sure someone will come to this thread and make immature comments and nerd jargon at me. These are the people who play Reg and dont have skill.

 

Peace out, hope this game gets playable.

26,734 views 71 replies
Reply #1 Top


I dont care if you dont agree
...Kay?

Bye!

Reply #2 Top

you can destroy the mines using minions.

snipe doesn't do that much damage,

Regulus can't heal himself, he has no stun, no interrupt (except for that useless level 15 skill), he is low on hp. his auto weapon range is still lower than the casting range of nearly all spells etc...

 

Its true that Regulus is relatively easy to play, similar to Unclean Beast. If you play vs better players 1 mistake means you die as Regulus though, he can't get out of problematic situations nearly as good as say QoT or Sedna or Erebus or TB.

Oh and on top of that this game is a team game and about team combos and I haven't noticed yet that you need to have a regulus in a 3vs3 to win, in a 2vs2 I'd never even consider having a regulus in my team as he just has way too weak map control capabilities.

 

Oh and I don't play Regulus often, I usually go for TB and QoT.

 

Reply #3 Top

Everyone who loses a game claims the opposing DG is OP.

So far we have had: Erebus is Op, UB is Op, Sedna is OP, Oak is OP, Rook is OP etc etc

I can't see anyone yet claiming QoT is OP, but there is always one... ;p

Reply #4 Top

I almost exclusively play QoT and I am inclined to say she is OP :P  .Well at least she definitely is on par with the others and useful in combination with almost all other Demigods - something which can't be said about all Demigods.

Reply #5 Top

as soon as they fix the slowing cap and snipes range, regulus will be alot more balanced.

Also if you can SEE THE MINES, you should be able to KILL THE MINES.

i agree 100%

 

Reply #7 Top

back in the early betas you could destroy mines, it was no fun ... Fireball can't be destroyed either, nor can any other skill. with Mines you even have the possibility to sweep them with minions.

Reply #8 Top

[quote who="TheBigOne"

Quoting Fuzzy, reply 3
Everyone who loses a game claims the opposing DG is OP.

So far we have had: Erebus is Op, UB is Op, Sedna is OP, Oak is OP, Rook is OP etc etc

I can't see anyone yet claiming QoT is OP, but there is always one...

 

QoT beat me last game! She must be cheating, she kept "Absorbing" everything and she never used open form once!!!! And then when I hurt her she just ate her minions and healed and then reshielded! INSTANTLY!!!!!

 

Nerf, shield needs at LEAST a minute cooldown, same for Oak's shield.

 

...

 

:D

Reply #9 Top

IMO, mines should do minimal dmg but have a higher negative effect.

eg. level 10 shrapnel mine - deal 250 dmg each (dont forget theres 3 mines set at once = 750 dmg). reduces enemy's speed by 30% for 8 secs. I think this is a more realistic balance to this skill. but i no others will beg to differ.

im comparing it with max lvl rain of ice's dmg (800 dmg) and max lvl fire nova dmg (800 dmg) and their effects.

Reply #10 Top

Quoting Fuzzy, reply 3
I can't see anyone yet claiming QoT is OP, but there is always one...

A shield spamming QoT is quite OP imo, but otherwise she's quite worthless. ;)

Reply #11 Top

Quoting TheBigOne, reply 2
you can destroy the mines using minions.

snipe doesn't do that much damage,

 

Thats not the point. If i am guarding a flag, walking to a location, or in mid fight, he can shoot me from anywhere and I have lost any chance to beat the opponent I am currently facing or about to face. the only option is to carry health pots everywhere (which is a money sink) because there is a regulus on their team, OR head back to base. By the time I heal and come back, he just shoots me again and I have to rinse and repeat.

 

I can see how this is "team work" and he is assisting his team or harrassing me, BUT, he can do it from across the map! thats the problem and on a short cool down. I feel his snipe should only be used when enemy player is under X% of health. Sort of like the execute in WoW. (This is not a comparison to WoW just an example to get my point across).

Maybe that ability should be called something else, and rather the Snipe ability should be renamed "Concentraded Shot" and have the range of a TB's fireball. Now that I think about it, thats a wonderful Idea. Please implement this, I feel it would resolve some of the IMBA and not gimp the regulus. It would just make you have to be in the area to hurt someone rather than hiding off in the distance.

Reply #12 Top

looool at the OP.

Cya ;)

Reply #15 Top

Quoting X-51, reply 11

Thats not the point. If i am guarding a flag, walking to a location, or in mid fight, he can shoot me from anywhere and I have lost any chance to beat the opponent I am currently facing or about to face. the only option is to carry health pots everywhere (which is a money sink) because there is a regulus on their team, OR head back to base. By the time I heal and come back, he just shoots me again and I have to rinse and repeat.

Stack health and health regen to suck up the damage. Snipe's damage is poor and starts to lose its effectiveness as anything but a finishing hit by mid-game when everybody has 3k+ health.

Reply #16 Top

Quoting X-51, reply 11

Maybe that ability should be called something else, and rather the Snipe ability should be renamed "Concentraded Shot" and have the range of a TB's fireball. Now that I think about it, thats a wonderful Idea. Please implement this, I feel it would resolve some of the IMBA and not gimp the regulus. It would just make you have to be in the area to hurt someone rather than hiding off in the distance.

That would make Regulus into another Torch Bearer, and a weaker one at that, since snipe doesn't do as much damage as the fireball.

Also, on larger maps, the snipe doesn't cover as much range either.

I second the notion that you should try to play as Regulus for a while and see how "easy" it is.

Reply #17 Top

Other assassins playing against Reg have huge issues because they can't get minion priests to save them from his autoattack at lower levels, and other minions to sweep for his mines later on.

I agree the assassins need some way of removing mines, or the mines should time out like rook's towers. Throwing several stacks of top level mines in exactly the same spot of the course of several minutes of play and then watching someone die instantly may be amusing but I don't really see it as being a particularly interesting strategy or one that is very counterable. Force the mines to spread out a little bit from ones already on the ground or something...

Reply #18 Top

Not to jump on the OP bandwagon, but i love and play as oak. Maybe its just b/c i cannot seem to be beaten with him, especially by regulus, but he seems way too good. I think what it boils down to is there is always goin to be someone who can expose your vulnerabilities and reg obviously exposes yours. I have yet to be bothered by reg as to i usually eat him alive when playing oak. I guess if you haven't found someone you can beat him with, it is merely a reflection of your lack of ability to outwit and out strategize your opponent. Oak ftw.....

Reply #19 Top

Quoting eobet, reply 10

Quoting Fuzzy Logic, reply 3I can't see anyone yet claiming QoT is OP, but there is always one...
A shield spamming QoT is quite OP imo, but otherwise she's quite worthless.

 

I would say shield spam isn't op, it is needed to keep her alive for most of the game. She is far from worthless otherwise, get her the right equipement and skills she can smash through towers, on her own, like no other demigod.

Reply #20 Top

So many stuff wrong....i guess because the OP doesnt like playing against regulus means EVERYTHING IS UNBALANCED LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

I swear, people are getting stupid'er this days.....just wow

He doesnt even deserve an answer

Reply #21 Top

QoT can be OP with proper teamate support.

Just played a game QoT is constantly casting shield on herself and a partner non-stop. There was on average only 5 seconds of interval to damage enemy demigod. I found that impossible to counter as Regulus without interrupt or mana draining skills.

Reply #22 Top

To the OP

Regulus is good but definitely not OP. He's very very weak at early game and will lose most 1v1 depending on favor items. Not until level 7 or so he starts becoming useful. If you see one farming early on you can chase him and generally annoy him. UB's split works great on him early game.

While Regulus has potential at late game, same is true for many other DGs. UB is untouchable with speed enhancement and inner beast late game for example.

Reply #23 Top

Damn, someone got their ass owned by a Reg.

Reply #24 Top

I would say demigod is quite well balanced right now.

But I agree you that Regulus doens't fits very well in the cast.

1. He can kill oponents without being in their reach which is not possible for any other demigod.

He can kill over the half map with snipe. Can instant kill with mines.

Most dmg that could be done without beeing in danger on his own is Rook with towers. But you can see those and kill them, both things are not possible against Regulus. And minions are rarely able to kill demigods on their own :)

2. He needs no skill. No really! Just lay mines where you could hit creeps or demigods and snipe anything on low health and run whenever something harms you. Comeone snipe hits over half the map with just 1 click. Not even aiming like with Elunes arrow in Dota is necessary.

 

3. He's the most egoistic demigod available.

Regulus has no support skills(beside a minor slow from maim or a slow from mines whcih never aplies since it kills instant). He never tanks. He killsteals (with regulus this is the only situation where this term really fits) which gives xp to the most unimportant demigod on the team.

Even Unclean beast tanks, which does something for the team...

 

Summerisation: Its not fun to play against Regulus in any way. No problem with any other demigod since all could be killed if they can kill you.

 

My opinion on possible fixes:

Mines are a very strong aoe effect against creeps and kill often instant.

You can't do anything! against being killed by it beside stacking Health (which isn't even is a good counter).

Against a fireball spamming TB (and every other skill) there would be at least two more ways: running away (stacking running speed) or killing him (stacking dmg or attack speed gear)

Possible fixes:

- Let demigods only be hit by one mine simultan or

let the skill only lay one mine (with no aoe effect)  or

reduce the damage drastical.

 

Snipe has a too long range from startup which makes it able too kill/finish even with only one skillpoint in it.

There is no real possibility to evade it: runing kills you even more. Teleporting doesn't stops snipe even if it would be out of range after your landing. With two or more Regulis on a team having half of your life means an instant kill from anywhere on the map. With the gps bug :P even the retardest people will "simultan" snipe you since can't get out of vision of the second and following regulis.

Possible fixes:

- Give snipe a low starting range on skill level 1 which improves with more points (so lvl1 snipe would be quite pointless)

- Make it hit the first unit on the track

- Make snipe unable to hit target when they run in the shadow before the bolt hits them

- Take away the gps bug skill (forgot the name) so consequitive snipes are at least impossible

- Make it impossible to hit with more than one snipe for 30 secs (30 second snipe immunity)

- Invert the range/dmg ratio so snipe makes more dmg in close combat and deals only minor dmg when hit from across the map (would be a little more realistic :P) or give it an increasing miss rate with higher ran of the target after x yards

 

 

 

Reply #25 Top

Vivid, I'm not going to quote your post, but instead just adress each of your points.

1. Your point is? So he can do something other DG can't. Big whoop. Erebus can bat swarm across gaps between lanes and Oak can come back to life with stat boosts and invulnerbilty. Neither snipe nor his mines are going to do much at mid-game when my UB ooze build has 5k+ health and +30 hps.

2. Neither does UB. Stack weapon damage and spit on anything that comes nearby and you'll be fine.

3. Snipe is a support skill in addition to a finishing move. If your ally is fighting an enemy DG that snipe can mean the difference between him dying or winning. He does not killsteal, because you both get money. And if the enemy is running behind his towers what's wrong with Reg killing him to get gold?

Summerisation: Regulus is pefectly fine, and I never even play as him. Instead of complaining about how he can do this and that learn how to play against him.