TobiWahn_Kenobi TobiWahn_Kenobi

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

[v0.54.2]Babylon 5 - Sins of the Younger Races Remastered {Rebellion 1.95+} *UPDATE 16.05.2023*

Babylon 5 mod effort for Sins of a Solar Empire Rebellion

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.

Thanks to the TEAM:
2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerX
Bughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5
Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, Zvezdochets
Model Templates: Amras-Arfeiniel, James Newman (Firehawk)
Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), Zvezdochets
Musician: Pauli Valkeejärvi
Research: Rob Cummings, Darvroth, Rodney Jenkins
PR: Darvroth, SteinerX
Sounds: Rob Cummings, Pauli Valkeejärvi, Zvezdochets
Texturers:  Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5
Moderation: Blake00


Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)

And to
MysticAngel for the Automated Fighter docking ability
The Babylon 5 X3TC team


And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Release 0.54.1 Full Download for Rebellion 1.95+
& Patch 0.54.2

Sins Of The Younger Races Remastered

NEW - Balvarin Carrier and Minor Factions fix!

 

 

Installation Guide:

  1. Download the latest Sins Remastered mod from here:
    https://www.moddb.com/mods/sinsre
  2. Extract the archive into a 'SinsRemastered' folder in your 'C:\Users\%username%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85' folder.
  3. Download the latest Babylon 5 Sins of the Younger Races mod from here:
    https://www.moddb.com/mods/sins-of-the-younger-races
  4. Extract the archive into your root 'Mods-Rebellion v1.85' folder instead of a new mod folder as the archive ALREADY contains a premade 'SotyrRemastered' folder inside of it (so if you're not careful you'll end up with a mod folder inside of a mod folder and it won't work lol).
  5. Start Sins and go to 'Options', then 'Mods', and you should see the mods you've installed.
  6. Enable 'SotyrRemastered' and then enable 'SinsRemastered' too. Make sure that the load order is SotyrRemastered first/top and then SinsRemastered second/bottom.
  7. Restart Sins and you should be good to go!

Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:


TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 2
enabledModName "SotyrRemastered"
enabledModName "SinsRemastered-v0.95b"


 

DISCORD:

https://discord.gg/9AwgByEEKn

 

Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

14,164,921 views 5,473 replies
Reply #1627 Top

Just a breath away ....

 

@ Tobiwahn - Still haven't had time to finalise the G'Quan ... so don't wait for me for 0.40... we could add it in a later patch ... will have some certain time next week ... so hoping to finish by then ... sorry all for the delay:(

 

@ Koobalt - Nice work!

 

Reply #1628 Top

@ SteinerX For me there is no problem waiting for the G`Quan ;)

@ Koobalt your shipmodells are looking very good  

Reply #1629 Top

@SteinerX

No Problem, haven't had time to finish the AO yet, and the ship entities are not all finished either. I just need to get it out before I go on holiday ( july ) so I don't dissappoint our folks!

Could you send me this very fine Picture of yours (the PreAlpha 0.40 Screen) for our startup movie? ( And Startup screen in case someone disabled the movies )

 

Thanks alot!!

 

Reply #1630 Top

Could you send me this very fine Picture of yours (the PreAlpha 0.40 Screen) for our startup movie?

 

Done ... and dropped into "Babylon 5 shared" folder

Reply #1634 Top

Sorry for the lack of updates lately. I've been creating a Filemaker Database for easier entity creation and balancing. So I can faster adjust the balance as well as haveing an objective system for cost calculation ( credits, metal, crystal, slotcount, buildtime, experience ). I can better manage weapon types there as well. This takes some time, but the fighters and frigates for centauri are finished, and the capitalships are on the way. As soon as Capitalship management in the database is finished, the missing capitalships will be there shortly.

The DB is in no way polished, and very specific and unfinished for now, but perhaps one day someone else might find it useful.

For now it only automatically creates Frigate, fighter and Capitalship entities. The UI leaves much to be desired. But it is only for my internal development. Still, if anyone here is a Filemaker user and interested, give me a call.

 

Progress as of now
http://b5-sotyr.origo.ethz.ch/blog/tobiwahn_kenobi/progress_update_15_06_2010

 

Cheers

Reply #1635 Top

lately i don't have much time, so little progress but some update:

Rothnan - CAP

T'Loth - CAP (model/seg/uv done)

Rongoth - CAP

G'Quan - CAP (model/seg/uv done)

Bin'Tak - CAP (model/seg/uv done)

G'Vrahn - CAP (model/seg/uv done)

Kar'Bin'Tak - CAP (model/seg/uv done)

T'Rakk - cruiser  (model/seg/uv done)

Var'Nic - cruiser (model done)

G'Karith - cruiser

Sho'Kar - frigate

Sho'Kos - frigate (model/seg/uv done)

Dag'Kar - frigate

Ka'Toc - frigate (model/seg/uv done)

Thentus - frigate (model/seg/uv done)

Gorith - fighter (model/seg/uv done)

Frazi - fighter

 

Ja'Stat - starbase (model/seg/uv done)

Ja'Dul - hangar (model done)

transporter - transporter

 

That's only a models we need someone to texture them :cylon: :cylon: :cylon:  

 

Reply #1636 Top

You are wonderful koobalt. Now we need about 20 texturers to finish the job  :grin:

Or we clone SteinerX 19 times... :sheep:

Reply #1637 Top

Sorry, but one week ago i format my hard drive [for stupid mistake:pig: ] and i lost ALL my 3d works. I use programms for data restore - but nearly all models disappeared...:(O

 

Reply #1638 Top

AAAAAARRRRRGHHH!!!  :waaaa:

And I asked you to give them to me... 

 

Can you make a list of what was lost? So we can see what you gave to us before, and what dissappeard for good?

Thanks alot and my condolences for your losses!

Reply #1639 Top

gahhh that sucks, big time all the work lost because of a formatting of the HD. ALWAYS back your stuff up, either to a external HD or a secondary HD :S

Reply #1640 Top

Thanks, TobiWahn!

On a first saw, i lost new "Frazi", "Toreth" (narn interceptor), and EA defence satellite.

But other files maybe damaged:|

Reply #1641 Top

Narn always encounter heavy losses X|

+1 Loading…
Reply #1642 Top

Finished work on "Toreth", but 2084 tri}:) too many. [Because model too detalized]. Try reduce to 1.3 - 1.4k

When i have more inspiration, strat work on new "Frazi" [and upload, of course]

P.S: and only 2.5 hour. 1384tri

 

Reply #1646 Top

Seems like things are coming along nicely. :) Very good, eagerly awaiting next release!

Reply #1647 Top

@SteinerX
I made some changes to the GQuan.obj for the AO. Now I have to redo the mesh, will send it to you once finished. This should not change anything regarding your texturing work though. AO will be finished tomorrow ( if my computer does not crash ^_^ ) and I will put it into dropbox when ready.

Reply #1648 Top

Quoting TobiWahn_Kenobi, reply 1647
@SteinerX
I made some changes to the GQuan.obj for the AO. Now I have to redo the mesh, will send it to you once finished. This should not change anything regarding your texturing work though. AO will be finished tomorrow ( if my computer does not crash ) and I will put it into dropbox when ready.

Great!

Reply #1649 Top

Still rendering AO, almost 50 percent finished