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Patch 1.20 has been released!

Patch 1.20 has been released!

Demigod v1.20 (1.20.143 on Impulse)
--------------------------------

- Added host options to manually control experience and gold rewards given for killing AI players. Default amount reduced slightly.
- Added mod manager (everyone must have the same mods extracted to \bindata\mods folder).
- Added options to enable additional Demigods as the update rolls out
- Fixes a serious desync that could potentially resolve a number of problem cases in MP.
- Fixed TB’s ability to attack while moving in Fire Mode.
- Additional optimizations for MP on "laggy" connections. Please note that ping isn't
a measure of whether your machine or other machines on your network are taking bandwidth.

Citadel Upgrades
- Graveyard Citadel Upgrade: Increased bonus from 10/20/40% to 15/30/50%

Favor Items
- Samm-El's Cloak: Buffed cap from 25% to 15%
- Dark Crimson Vial: Reduced cast time from 2 to 1 seconds
- Staff of the Warmage: Increased mana from 700 to 800
- Magical Coin Pouch: Buffed cost reduction from 10% to 15%
- Horn of Battle: Increased health regen from 10 to 25

Items
- Hex Scroll: Reduced cost from 500 to 250
- Capture Lock: Increased cast time from 1 to 2 seconds
- Duelist Cuirass: Reduced cost from 3000 to 2500. Crit chance increased from 5 to 10%.
- Gladiator Gloves: Reduced cost from 750 to 450
- Theurgist's Cap: Reduced cost from 3000 to 2000
- Hungarling's Crown: Reduced cost from 6500 to 5500
- Ironwalkers: Reduced cost from 3750 to 2750
- Desperate Treads: Reduced cost from 5000 to 4000
- Gauntlet's of Despair: Increased mana drain from 200 to 300
- Doomspite Grips: Increased weapon damage from 30 to 40
- Forest Band: Increased minion armor from 200 to 300
- Warlord's Punisher: Unchanged
- Ring of the Ancients: Reduced cost from 3500 to 2500
- Parasite Egg: Reduced cost from 4000 to 3000
- Horn of Battle: Changed to give minions 50 health for 20 seconds.

Game Mechanics
- Dodge Cap increased from 30% to 40%
- Interrupts will no longer overwrite stuns
- Crit damage calculations fixes
- Item cost modifiers will now affect citidel upgrades properly. Previously, a citidel upgrade would charge a player the modified cost, but would not allow you to buy it until you had the full cost gold available.
- Improved shamblers to be a bit more capable of pursuit.
- Heroes will re-engage their attack target after performing an ability
- Fix for all of TB's Rings of Fire going away after the oldest ones time out.
- Fixes for demigods chasing after old targets at inappropriate times.
- Dark Valor flag now included in Fortress mode on Zikurat
- Added support for ignoring players in-game. Supported commands: /ignore /squelch

Queen of Thorns
- Summon Shambler: Summon Shambler now increases health and damage of Shamblers as you gain new ranks. The values are 5/10/15 damage and 125/250/375 health.
- Entourage: Shamber buff decreased to compensate for Summon Shambler's boost. Damage reduced from 10/20/30 to 6/12/18 damage and 250/500/750 health to 165/330/495.

 

Still no new demigods? :s

 

discuss! :ninja:

42,811 views 93 replies
Reply #26 Top

It appears you can't random the new DG's yourself anymore :(  Either they fixed that bug before releasing this to public or I'm exceptionally unlucky.

Reply #27 Top

Quoting Izuz, reply 25

Oh, well give use more details on it.
@ heavenlysynn

It seems now that your DG remeber his last AA target so when you use a skill or item even with cast time not instant, your DG will automatically go back to AA whatever it was hitting before. I was attacking a tower and then TP out back to base. My Oak immediatly started running back to that tower to hit it again (strange) !!! Another thing that happened is that I issued a move command to back off after I was hitting a tower because I got low on health, and immediatly after that my Oak AND even the monks start running back towards that tower !!!! I dunno if this has happened to other people.

Overall, I love the two new DGs. The DA is very powerfull and freaking fast, and Oculus is just AWSOME !!!!!
strange, and am i the only one who hasnt seen the dg in game yet?

Reply #28 Top

I tried too. However, the new DGs are in the code. Modding support is also out. There may be a way for a simple mod to allow everyone to play the new DGs. Or at least to try them out in single player.

Reply #29 Top

Looks good. Downloading as we speak.


Overall I like the amount of fixes and some of the bigger new additions (in theory).



Of course Mods, Networking and AI are the biggest things. Things are looking up.

Reply #30 Top

i really wonder if anybody in QA has tried TB in firemode autoatacking. hw the hell didn't they saw it is still not working. i mean it's nothing what happens from time to time. you jsut need to start a game and take tb... thats all.

 

and who ever things this patch made qots situation better like promised ... pff. didn't they said this are only a part of the patchnotes? yet it seems this is all, and obvioulsy at least one or two points even false.

Reply #31 Top

why can't we play as the new demi's

Reply #32 Top

Quoting heavenlysynn, reply 27

and am i the only one who hasnt seen the dg in game yet?

 

You should have gotten your DG unlock code in the mail, assuming you have an unpirated copy. There were instructes there to edit the code into your game.prefs file to unlock these DG's, I'm sure everyone else here has already done it, and just didn't think it was necessary to comment.  All non-pirates know about this.

 

So either check you spam folder in your e-mail... or, uh, go buy the game for reals this time?

 

(I am not a nice person)

Reply #33 Top

- Added support for ignoring players in-game. Supported commands: /ignore /squelch - any idea what this is about?

Izuz so you saying your demigod re engaged tower without command even while being on low hp? Is that a good thing. I mean if you zoom out for second to see whats happening on other line your demigod might commit suicide on tower during that time... Specially with regulus u need to watch the whole map at all times.

Reply #34 Top

Quoting irek1988, reply 33
- Added support for ignoring players in-game. Supported commands: /ignore /squelch - any idea what this is about?

Izuz so you saying your demigod re engaged tower without command even while being on low hp? Is that a good thing. I mean if you zoom out for second to see whats happening on other line your demigod might commit suicide on tower during that time... Specially with regulus u need to watch the whole map at all times.

so if noobs are being raged out ... im guessing they can block team chat?

Reply #35 Top

 

First death to DA's switch place shadow ability and it was awsome.   Just playing against the AI hanging out at a flag a little low on health.  He warped me back into the creeps and the only excape route was through him.... dead TB.

 

 

Reply #36 Top

Amazing update!

But I still can't believe it, WHY CAN'T WE CHANGE OUR CHARACTERS COLOR!?

Oh well, maybe a mod can do the trick...

Reply #37 Top

Quoting irek1988, reply 33
- Added support for ignoring players in-game. Supported commands: /ignore /squelch - any idea what this is about?

It's so that I can mute Mixmagic when he starts throwing his toys for no goddamn reason :D :ninja:

Reply #38 Top

i haven't gotten any emails regarding the new demis...why couldn't they have just been enable in the first place when the patch came out?

 

Reply #39 Top

Vunda, this has been covered numerous times before and in several Journals. Only a small percentage of the player base is going to have access to the new Demigods for balancing, once they've been correctly balanced, they'll be released for the rest of the player base. If this doesn't make sense, please refer to any of the other thread where this was discussed at length.

Reply #40 Top

Zenophobe's just being a dick vunda, don't be so gullible ffs :pout:

If you wanna know why the new DGs are unplayable read through the beta-related threads in this forum.

Reply #41 Top

Izuz so you saying your demigod re engaged tower without command even while being on low hp? Is that a good thing. I mean if you zoom out for second to see whats happening on other line your demigod might commit suicide on tower during that time... Specially with regulus u need to watch the whole map at all times.

My Oak starts walking to re engage the tower, of course as soon as I noticed I clicked away again to make him get out of there.

Reply #42 Top

I just updated, logged in.   spent 5 minutes trying to play and quit.  I'll wait for the weekend for more ppl.

Reply #43 Top

If at first you don't succeed, quit and make a forum post about it.

Reply #44 Top

Quoting Starkiller18, reply 36
Amazing update!

But I still can't believe it, WHY CAN'T WE CHANGE OUR CHARACTERS COLOR!?

Oh well, maybe a mod can do the trick...

 

Toggle Team Color --> F12

Reply #45 Top

TB auto attack wasn't fixed.

Reply #46 Top

Quoting Shade, reply 44

Quoting Starkiller18, reply 36Amazing update!

But I still can't believe it, WHY CAN'T WE CHANGE OUR CHARACTERS COLOR!?

Oh well, maybe a mod can do the trick...
 

Toggle Team Color --> F12

You're kidding, right?

Reply #47 Top

TB auto attack wasnt fixed.

oh ... this was said alrdy ...

Reply #49 Top

Anyone else have huge problems trying to get games going now since the patch? Its showing nothing but old games now.

Reply #50 Top

Quoting Starkiller18, reply 46

Quoting Shade, reply 44
Quoting Starkiller18, reply 36Amazing update!

But I still can't believe it, WHY CAN'T WE CHANGE OUR CHARACTERS COLOR!?

Oh well, maybe a mod can do the trick...
 

Toggle Team Color --> F12
You're kidding, right?

 

What? It changes your color. As well as whatever lobby slot your in.