soase-maelstrom soase-maelstrom

[MOD] Maelstrom [Trinity | Rebellion]

[MOD] Maelstrom [Trinity | Rebellion]

http://www.soase-maelstrom.com/

 

Compatibility

Maelstrom is currently compatible with

Original v1.195 | Entrenchment v1.055 | Diplomacy v1.37 | Rebellion v1.94

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Credits

For contributions in testing and concepts
ICEman, Quiet_Man, Malanthor, UncleJ and many others
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Introduction

The Maelstrom Mod introduces four new races to the SoaSE Universe.

It keeps the original races, the TEC, Advent and Vasari who are still to be found building and battling as usual.

All of the new races are independent of the original races and have unique strengths and weaknesses.

Learn more and download the Maelstrom Mod at ...

ModDB Website                    

 

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Please note that for all mods the 'Installation and Change notes' are included in the download.

Use the recommended 'Graphics Effects Setting' as stated in the Installation notes of the mod.

Installation & Release Notes

4,197,057 views 1,681 replies
Reply #1151 Top

Quoting boshimi336, reply 1144
So myself, GoaFan77 and Seleucia randomly downloaded this mod for the first time tonight and played it. We each picked a different one of the three new races. I've got to say, lots of cool stuff in this one! Keep up the good work! We had a blast.

Indeed. Really liked the main menu music too.

Reply #1152 Top

Thanks. Main menu music from newer 'Planet of the Apes'

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Reply #1153 Top

I know a house can't be built without a foundation.

Kudos to Ironclad for that, but it amazes me that guys on their spare time are able to make a more interesting world than the original development team.

Great work.

Reply #1154 Top

Thanks for the thumbs up ... I take my hat off to Ironclad and the other modders here on the Sins forum.

Reply #1155 Top

Since it got over looked, do I need to install the 4gb patch? I'm running a 64 bit windows 7 however I've seen people say that the patch does nothing and that if I install it I could actually mess my game up

Reply #1156 Top

As I've said before "I improved the memory foot prints on all Maelstrom versions. E & D run on graphics on effects set all to highest and O run on everything on highest but 'bump'." ... this is without the patch and is in the installation notes. It is also how I do my development.

Some people have used it and said it prevented mini-dumps on older versions of Maelstrom that went over 2GB usage. But R7 uses less than 2GB's of RAM (as explained above).

Reply #1157 Top

Quoting soase-maelstrom, reply 1156
As I've said before "I improved the memory foot prints on all Maelstrom versions. E & D run on graphics on effects set all to highest and O run on everything on highest but 'bump'." ... this is without the patch and is in the installation notes. It is also how I do my development.

Some people have used it and said it prevented mini-dumps on older versions of Maelstrom that went over 2GB usage. But R7 uses less than 2GB's of RAM (as explained above).

Alright, sorry I misunderstood you

Reply #1159 Top

I really like the new version.  The titans are great!  Thanks to having a titan, the dangerous asteroids are no longer overpowered in the early game.  Planet balance is much better now too.

Great Work!

Reply #1160 Top

Quoting Peter1x9, reply 1159
I really like the new version.

Thanks. I'm slowly getting there!

Quoting Peter1x9, reply 1159
The titans are great!

I've had some fun with them ... thanks to ZombiesRus5 for sorting out Flagship ability.

Quoting Peter1x9, reply 1159
Great Work!

Thanks for your patience.

Reply #1161 Top

Hi guys

I am new to this mod and am eager to know and understand the new races (ships/capabilities etc) but i can't seem to access the website (http://www.soase-maelstrom.com/index.html -- all the links are broken for me for some reason)

Is there anyway else i might be able to read up on those?

 

I did boot the mod up and tried some races and great mod!

Reply #1162 Top

auggie12, the links at the website are working for me. it might be either a browser OR isp OR proxy settings issue with your computer/connection.

harpo

 

Reply #1163 Top

Website working for me. This is by far the best and most polished mod for sins I've ever played! Thanks for all your hard work.  :thumbsup:

Reply #1164 Top

I have a issuse with this mod, I was playing with a mate and pretty early in the game we got a few of the new planet types and we then earned a insane amount of resources, like I was getting 5-7 of metal but crystal i was getting 30+ with 6-7 mixed planets.

It made the game dull, since you then never needed money since you could just sell and sell and sell.

I have not played the mod enough to tell if this is a general thing with the new planet types but from the first look they seemed extreamly over powered and totaly change the gameplay and I dont think in a good way.

Is it intented in this way or is this a bug?

Reply #1166 Top

I just playing newest expansion. the Planets, Stars, and Dreadnoughts...I love everything on that. (skylark three is my favorite ship) thanks you for your great work!!

Reply #1168 Top

gotta say i love the mod, just a thought, but i was wondering if there is anyway to increase the weapon range of all ships against titans and the range of titans in general

Reply #1169 Top

Quoting Afrojason, reply 1168
gotta say i love the mod

Thanks

Quoting Afrojason, reply 1168
i was wondering if there is anyway to increase the weapon range of all ships against titans

Not specifically against Titan's ... or any other capitalship

Quoting Afrojason, reply 1168
i was wondering if there is anyway to increase the weapon range of ...  titans in general

You want to make them more powerful?

Reply #1170 Top

Quoting Afrojason, reply 1168i was wondering if there is anyway to increase the weapon range of all ships against titans

Not specifically against Titan's ... or any other capitalship


Quoting Afrojason, reply 1168 i was wondering if there is anyway to increase the weapon range of ...  titans in general

You want to make them more powerful?[/quote]

well my thinking was that if u were able to increase the range of ships against titans, then battles might seem more epic if 20 frigates weren't gathered that  close around the titan, that's all. dont want to make titans specifically more powerful.

Reply #1171 Top

I'm having trouble with this mod. I've downloaded from a couple of sources multiple times now hoping that maybe the problem is a messed up or corrupted file but still having the problem.

 

That problem is that the Title Screen menu is empty. There's nothing in it. I get the new splash icons and the great new music, but there are no buttons on the menu so I can't do anything.

Reply #1172 Top

To be more specific the trouble is with the Diplomacy Expansion. Havn't tried any of the others as it took hours just to get this one done and have it not work.

Reply #1174 Top

Quoting Damionte, reply 1171
That problem is that the Title Screen menu is empty. There's nothing in it. I get the new splash icons and the great new music, but there are no buttons on the menu so I can't do anything.

Maelstrom uses the latest patches for Sins.

The patch version/s of the mod/s is displayed on the websites/s you downloaded from and also in the readme files in the mod/s.