[quote who="BookSiberia" reply="2" id="3849111"] Military starbases will automatically attack enemies that enter its area of control Quetion - will just the starbase itself attack, or will a fleet posted at the military starbase (if any) also participate in the attack? Or will that fleet only defend the starbse from direct attack? [/quote] Only the starbase will. Being able to f
Frogboy
Yea, decay is something g in the GalCiv games that should probsbly be explained better for newcomers. It’s the amount of a given Resource you will lose due to the distance between where it is produced and where it will end up. First introduced in GalCiv II.
You can’t. Once they’re given command they are in command.
Sandbox mode for mp is planned for 1.1.
Yes, that’s what I mean. Missiles, beam, and mass driver ranged attacks to anything in its area of effect. there are modules thst buff friendly ships already/
It’s a lot easier to play GalCiv IV tall than any previous version imo.
And so here we are.
We are looking at giving them two abilities: 1. Auto attack any enemies in their area of effect with a % of their stats. 2. Automatically protect any planets and colonies in their area of effect. Because frankly, I totally agree with you guys.
My pleasure. I looked into it more and I think more balancing still needs to be done there. When players get placed fairly closed together you can end up with some unsatisfying results.
[quote who="aturriff" reply="11" id="3848993"] It's a Razer Huntsman Elite, US English, nothing weird about it I know about. [/quote] That's what I have. V2. Red switches. So now we definitely have a mystery here.
[quote who="Sodga" reply="3" id="3849025"] Thanks for a quick update on the issue [e digicons]:)[/e] Do you actually know when can we expect such update? [/quote] Once the team comes up for air they're going to start testing it.
With Galactic Civilizations IV now generally available it’s time to talk about…THE FUTURE. First, we’re really glad you guys seem to like the game. Releasing a game, especially one where people have been working on for years, is, as you can imagine, very stressful. This is doubly true when the game tries out so many new things. Below is a very tentative roadmap of what we expect to release and in what order. This is all subject to change ba
[quote who="dg551" reply="12" id="3849026"] As for conquering undefended colony worlds, I agree that a tiny ship should not be allowed to capture a colony world. I suggest that, at the very least, a small hull should be a prerequisite for these captures. Or you could require the attacker to have a minimum number of logistics points in the attacking fleet - say 4+. [/quote] I'd like to see something that the player can build to easily defend
[quote who="dg551" reply="11" id="3849024"] This has been mentioned before, but I would like to be able to minimize the triple-choice pop-up screen that occurs when an event or colonization appears. As the choices affect the Ideology Point acquisition and distribution, this would allow users to check their current Ideology Point distribution before making the event choice. [/quote] This is coming. They had tried it during beta but it created a bunch of Zorde
Yea, now that MP is looking pretty solid, the sandbox will go back.
[quote who="stykman22" reply="10" id="3848999"] Yeah. Last game I ended up with 20 survey ships, and that was after I decommissioned a few. [/quote] I’m jealous.
I think you should definitely be able to give gifts to governors. I do that in CK3. There are planetary improvements like the gov office that bump this I believe.
Definitely a learning curve. While GC2 is easier, keep in mind that was a pre-chick (fancy tooltip) game. GC4 has tooltips and nested tooltips if you hold shift down/
Yea, the stories, plots stuff came pretty late in development. We weren’t sure people would like them so the team played it safe. In 1.0 a ton of new ones got added that are related to your governors. One thought is to make an actual quest editor and then allow people and make their own stories and events to share.
Thanks. And yes, Bucholz did a lot of the writing. And Riku from Star Control 2 did a lot of the music.
There’s just so much text in and we keep adding more events. Now with release we will be sending it,out to translation. We really should do a poll on what language should be first. Any preference on what should be the first language?
This is good to know. We should probably make this a support FAQ.
Yea, give. Thst I frequently lose on Normal. Probsbly not a good first experience,if normal was default.
We’re you able to get 1.0?
Thanks. Yea and this is really just the beginning.