Frogboy

Frogboy

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[quote who="BookSiberia" reply="2" id="3849111"] Military starbases will automatically attack enemies that enter its area of control Quetion - will just the starbase itself attack, or will a fleet posted at the military starbase (if any) also participate in the attack? Or will that fleet only defend the starbse from direct attack? [/quote] Only the starbase will. Being able to f

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My pleasure. I looked into it more and I think more balancing still needs to be done there. When players get placed fairly closed together you can end up with some unsatisfying results.

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[quote who="Sodga" reply="3" id="3849025"] Thanks for a quick update on the issue [e digicons]:)[/e] Do you actually know when can we expect such update? [/quote] Once the team comes up for air they're going to start testing it.

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With Galactic Civilizations IV now generally available it’s time to talk about…THE FUTURE. First, we’re really glad you guys seem to like the game. Releasing a game, especially one where people have been working on for years, is, as you can imagine, very stressful. This is doubly true when the game tries out so many new things. Below is a very tentative roadmap of what we expect to release and in what order. This is all subject to change ba

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[quote who="dg551" reply="12" id="3849026"] As for conquering undefended colony worlds, I agree that a tiny ship should not be allowed to capture a colony world. I suggest that, at the very least, a small hull should be a prerequisite for these captures. Or you could require the attacker to have a minimum number of logistics points in the attacking fleet - say 4+. [/quote] I'd like to see something that the player can build to easily defend

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[quote who="dg551" reply="11" id="3849024"] This has been mentioned before, but I would like to be able to minimize the triple-choice pop-up screen that occurs when an event or colonization appears. As the choices affect the Ideology Point acquisition and distribution, this would allow users to check their current Ideology Point distribution before making the event choice. [/quote] This is coming. They had tried it during beta but it created a bunch of Zorde

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Yea, the stories, plots stuff came pretty late in development. We weren’t sure people would like them so the team played it safe. In 1.0 a ton of new ones got added that are related to your governors. One thought is to make an actual quest editor and then allow people and make their own stories and events to share.

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