Frogboy

Frogboy

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I was just happy having someone from GPG explaining the initial networking issues when we launched. Over the years, a mythology has grown that Demigod was ready to take the world by storm but Stardock somehow came in and "messed up" the networking in the game.

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For all you Demigod lovers out there, there's a great interview with Bert Bingham, the Associate Producer of Demigod at Gas Powered Games. He talks about everything from the original concept, the networking and the future of Demigod. Check it out here: http://www.d22-zone.co.uk/2013/11/20/interview-demigod/

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[quote who="OMG_pacov" reply="198" id="2940115"]Brad! What's the word? Does Dg have a future? Don't be all E3 announce or anything. [/quote] Still coordinating with GPG to see what we can do. The Impulse acquisition has things a bit in flux here for the time being.

269 Replies 811,344 Views

[quote] - Fix connection issues - Top 3 Mod's put into full game Uber fix the UI and the A.I Mod's -Better Pathfinding and A.I in general -More Map's and Demigod's etc[/quote] Most of those are not really within the scope of an update or even an expansion pack. The network code in DG really needs to be redone imo. Supreme Commander (Forge) is a fantastic game but I don't think the net code in it is ideal for handling 8+

269 Replies 811,344 Views

I definitely have my own thoughts on the matter. I think most people have the same view as we do on the online meta-game aspects that a Demigod successor would need. Right now, so that the community is on the same page as we are on this, Stardock is trying to determine its next-generation game lineup. A Demigod sequel is one possibility.

269 Replies 811,344 Views

I think it would have to be in a Demigod sequel. My personal opinion (not speaking for Stardock or GPG) is that if Demigod 2 gets budgeted then Demigod 1 needs to get a little bit more love. I wouldn't bother with an expansion though, I'd go directly for a Demigod 2.

269 Replies 811,344 Views

If we had to do the networking over again we would probably use the full Impulse::Reactor setup like we did with Elemental. With Demigod, we licensed a NAT facilitator which was eventually modded to what we have today. In that system, what happens is that when a person "hosts" the game, a nearby CDN spawns a virtual machine running a server that everyone connects to. Hence, no NAT, no lag, no connectivity. You're never interacting with other players directly and if

269 Replies 811,344 Views

This month marks the two year anniversary of Demigod's initial release. It's time to start thinking about its future. If you had your way, what would you do with Demigod? For example: For a Demgiod v1.5, what key tweaks would you do in that? For a Demigod expansion, what would you do in that? For a Demigod sequel, what would you do in that? We'd like to hear how you guys would like to see Demigod evolve in the future.

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Reply to Who? in Demigod

We're looking into this.

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Just wanted to give you a head's up that Gas Powered Games has been selected as the lead developer for Age of Empires online. A big congratulations to all our friends at GPG!

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[quote who="ne_zavarj" reply="180" id="2882779"] Quoting Frogboy, reply 178 Civilization 5 is a huge success -- for a turn based game. For the publisher , but not for the old Civ fans .[/quote] The publisher being a publicly traded company whose only job is to maximize shareholder value? Yes. It was a great success for them. They did what they were supposed to do -- produce something that generated the best return on investment they could. Whether it makes

229 Replies 783,610 Views

[quote who="Cruxador" reply="169" id="2882557"] Quoting Wintersong, reply 168 Quoting ne_zavarj, reply 166Stardock will never succeed to make a good RPG game . Never . They can only make good 4x RTS games , but nothing else .Yes, the only know to make RTS like Starcraft expansion.There's no need to go making fun of him. It's a legitimate concern, even if he doesn't have the English to express it articulately.[/quote] It's really not a legitimate concern. Companies don't make

229 Replies 783,610 Views

[quote]Also you said making a strategy game in 2011 for PC is some shocking niche thing? Civ 5 made Steam over 21 million dollars last year. In 3 months. Lets get real.[/quote] You do know that that the 5 after Civilization indicates that this is the 5th iteration of an existing franchise with an existing installed base right? Civilization 5 is a huge success -- for a turn based game. But even its revenue would fall into the "niche" area. Let me put it in

229 Replies 783,610 Views

It's a very very niche field to be sure. At Stardock, the Producer is the king. The designer just creates the general outline and the producer is the one who makes it come to life. Our projects live and die based on the ability of the producer. At GPG, the designer is king. Demigod's lead designer was Mike Marr who took over for Scathis after he left. The Producer was Bart Kijanka. GPG's games live or die based on the ability of the designer. &n

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[quote who="Polynomial" reply="7" id="2829464"]I think you're a little obsessed over the game pacov =P I loved the game as much as anyone. Stardock promised tournaments. Stardock promised the 2 Demigods like 2 months after release. Stardock promised maps. Stardock constantly complained about how expensive content is. Frogboy ragequit the forums because of trolling. Everything about Demigod was a disaster in terms of its launch and support. The shell was there, but o and Scathis lef

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Well, Stardock views PC games somewhat differently than most publishers and studios. It's not a matter of revival. A good game, and Demigod IS a good game, can be a valuable thing for many years if it gets some level of support. If we were allowed to code on Demigod, we'd be doing regular updates even now to it. Unfortunately, we can't, but we'll do everything we can to help the community.

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We are thinking of sending out a special coupon to active players if they want to get their friends involved very inexpensively. How many of you would be interested in this?

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[quote who="BababooeyHTJ" reply="259" id="2765534"]This is an interesting read. http://scarsofwargame.com/DevBlog/ This part really stands out. I check in on Brad’s blog every now and then, let me refer you to a post on the 31st of July : What’s going to be better than Beta 4? What isn’t changing? I think it’s pretty well known I don’t like Beta 4. I’m not a troll. I’m the desig

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[quote] Had no idea Impulse vs. Steam was even an issue, or that so many 'It's a slap in the face!' style drama queens were involved in such an issue. Let's just say this: I don't give a flip if you think you have been wronged, give me a better product than the competition or watch me and my money walk away.[/quote] Well first off, t's not a Steam vs. Impulse or a Steam vs. anything. Secondly, YOU didn't choose anything. 2K Games made th

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Demigod v1.30 (1.30.154 on Impulse) -------------------------------- - Abilities while moving fix: Demigod movement has been re-architected to resume attacking previous targets after using abilities. This fixes multiple problems with triggering Demigod abilities while moving.The following exceptions and modifications are by design: - Direct targeted abilities, where it makes sense, will cause the Demigod to switch targets (like Warp Strike and Pounce). This wil

155 Replies 169,666 Views