Frogboy

Frogboy

Joined Last seen Member # 1
1,245 Posts 3,772 Replies 103,892 Reputation

As usual, this is, by no means, comprehensive Heap corruption bug fixed. [causes crashing] Aquatic worlds tech now available to all civs Foreign affairs tech removed Precursor Studies tech now available to all civs Intermediate weapons techs now provide weapon boosts Defensive studies gives ships a modest defense More flavor text Influence

6 Replies 16,556 Views

[quote who="ZeroSugar41" reply="19" id="3836752"] Same problem, update did not fix anything.. game keeps crashing for no apparent reason, there is no pattern soit is very hard to figure out what is the problem. [/quote] I wonder if there is a common denominator. Those of you having an issue can you list: What version of Windows you're running What language of version you're running What graphics card you have Maybe

44 Replies 90,433 Views

[quote who="ForgottenSlayer" reply="21" id="3836408"] Maybe people do play the same way I got over 2000 hours in Civ 5 with a very defined tech tree and what I research changes every game yes their is a usual flow but other than researching pottery first that is the only thing that stays exactly the same. Not knowing the tech tree is maddening you just guess and hope you get lucky. I will say it is A LOT better than it was. If there was a way to see a defined tech tree as an option it wo

23 Replies 31,412 Views

[quote who="Joseph kile" reply="5" id="3836423"] Will the update fix not launching at all??? I was able to play for about 24 hrs. and since Sunday game won't launch whether I use regular file in Epic launcher or file labeled "test edition". I have posted others inquires and received no feedback since last update!! jmk [/quote] nothing has changed since last week. I’m not sure what would cause that.

44 Replies 90,433 Views

[quote who="Jeff Yutzler" reply="17" id="3836334"] Quoting Frogboy, reply 9 I'm not sure what exactly this means. Feel free to review my post history. You can watch the videos for yourself.

23 Replies 31,412 Views

[quote who="LordTheRon" reply="14" id="3836097"] Just quickly want to second XWerewolfX's request. I almost always turn down the AI trade offers, because they just aren't anywhere near fair. [/quote] This has been improved.

20 Replies 62,733 Views

This is all very helpful feedback and I don't disagree with much or really any of it. That said, I was responding to the statement that we wouldn't put in "big" changes from this point forward and trying to get an idea of what these big changes would be. The examples being given here are balance changes. For instance, in today's update, the AI trading got a balance update because they were so difficult to put together good deals for. The number of tec

23 Replies 31,412 Views

[quote who="Jeff Yutzler" reply="7" id="3836256"] Quoting Frogboy, reply 6 ok. I’ll bite, what are you talking about? You either want our feedback or you don't. Here is some recent feedback. "That is an ungodly amount of tech" - Seren Santiago </

23 Replies 31,412 Views

[quote who="Jeff Yutzler" reply="15" id="3836273"] My understanding is that sectors were introduced specifically to eliminate expensive routing calculations. Anything else is a side-effect. I agree in principle that the terrain could have a greater impact than it currently does. Maybe something that would help is to make sectors more amorphous in shape, not just elliptical. Another would be to have more ways to interact with barbarians and minor races so that they give the map

25 Replies 65,685 Views

[quote who="Surge72" reply="3" id="3836077"] I get the impression that Stardock are done with real changes (see all the feedback comments that fall on deaf ears), and are just after the low hanging fruit now like balance and pacing changes. Things that require minimal dev work. In which case, I don't hold much hope for release. Its alright on its own, but when comparing to the whole market of strategy games, it does nothing new and lacks all quality of life features that have

23 Replies 31,412 Views

[quote who="scifi1950" reply="9" id="3835977"] Since we already have an Executive order to "Draft Colonists", have you given any thought to now adding one for "Constructor Focus"? Gives us another option for control points. [/quote] You're a bad influence, SciFi. My mom says I can't play with you anymore. I'm going to add this.

20 Replies 62,733 Views

Some good feedback. A couple things: You are only pulling from your core world. Colonies have a population of 1 and only 1. The core world is the only sponsor of a shipyard. I like the idea of leveraging special resources on colonies. We'll have to give that some thought.

5 Replies 9,360 Views