The only other option is Level one, fifthly rich, Max game speed
AnnihilatorX
hm I am never fond of Swift Ankle and I have used from the early Charm of life to now Serpent of the blade. Will try Mard's hammer next for Regulus.
The parent who slaps is the one who loves - Chinese Proverb
[quote who="Jdub121686" reply="23" id="2252578"]...These topics are always filled with such rubish and fail and whining about people who quit the game. Get the fuck over it you pissy little girls. [/quote] If you think it's rubbish bring some good reasoning to back it up. Your post is as rubbish as what you meant. If you are not contributing get out of my thread and thanks for the nice language.
[quote who="woppin" reply="20" id="2252456"]I've ended many, many games lower level than my opponent but with more kills and with us absolutely demolishing them. To say that a level 8 hero can't compete against a level 10 is wrong imo. I'm generally 1-2 levels behind the pack playing as Sedna because I don't have the creep killing capabilities to keep up, and flags are only significant at lower levels. I still get kills, I can still compete in combat quite happily. I don't really see why I sh
For any non-instant cast skills, you can cancel the cast by rapidly clicking the mouse for a move order anyways. I don't see how people should be able to undo instant casts. EDIT: Oh sorry the op meant skill points.
[quote][quote who="transitive" reply="23" id="2252005"]exactly as HateForest said. skill must be rewarded in competitive games. the appropriate solution to rage-quitting is to properly match player skill BEFORE A GAME STARTS. any mechanic designed to compensate after a game starts is a bad idea. rubber-banding mechanics such as the one described in the OP blunt the impact of skill. simply put is against the spirit of fair competition. r
[quote who="woppin" reply="17" id="2252289"]I've said this a few times in various contexts. Here it is again. If you make the game last longer you are giving an advantage to the late game heroes. [/quote] As I said in my post this will need balancing to make the game not last longer, say by increasing gold generation rate. The best way to test the ideas is via a mod. But it doesn't seem mod support is great at this point.
[quote who="dafrito" reply="7" id="2251831"] ""Not sure how that will stop rage quitters. They don't quit because they don't think they can win. They quit because they feel if they're not guaranteed a win they're wasting their time."" This is an immature view of rage quitting, and doesn't even address the posts here. The whole rage-quitting debate is slanted anyway because any opinion of it that isn't draconian is viewed as "soft on rage-quitting." Even the ter
[quote who="DeadMG" reply="5" id="2251806"]I'm not sure that would help. People would just spend all their gold and then go out with little risk, since they have no gold to lose. This is a win idea.[/quote] Or you can get negative gold then?
[quote who="InfiniteVengeance" reply="1" id="2251775"]I think there's a better solution and I posted it before - people who die should not give much gold but should instead lose gold....like Dota. Before you roll your eyes let me explain that there is a large benefit here - the person who dies is penalized, but the enemies do not make significant gains (like they do when they get a kill with assists now - that's a crazy amount of gold!). As such the enemy's relative strength will
[quote who="InfiniteVengeance" reply="12" id="2251770"] Everyone should do it. It helps so much on regular internet browsing speed if you share a house with someone else especially and someone is a heavy downloader. Especially if you don't tell them you're doing it.[/quote] I did tell them. The only reply I got was: "QoS WTF is that, go away you geek"
[quote who="Makerz" reply="8" id="2251742"]Sim speed is a good and doable idea. The DL/UP of their connection isn't. Gonna force them all to run speed tests b 4 they connect? Eh don't think many people would enjoy that.[/quote] I'd think hardly anyone would notice. If done properly it'd be transparent to the user anyway. If small packet is used, it won't be that accurate but it certainly won't take a long time.
[quote who="InfiniteVengeance" reply="7" id="2251732"] I have QoS (Quality of service) setup so that my router prioritize all Internet traffic other than BT, so in my case I get good ping even though I am heavily downloading. But...net neutrality, man! You packet discriminator![/quote] LOL but my home network is not part of the public Internet yet [e digicons]^_^[/e] Everyone should do it. It helps so much on regular internet browsing speed if y
Approaching from another angle, I am going to suggest a radical change towards game flow and balancing which will solve or at least some of the rage quit problems: Scale down the amount of gold and exp awarded for killing DGs when every level the agressor is greater than the defender Scale up the amount of gold and exp awarded for killing DGs when every level the agressor is less than the defend
Good vid. I can think of better music choices though that's more erm sexy. But well I would rage quit a game if it lags like this [e digicons]B)[/e]
[quote who="InfiniteVengeance" reply="5" id="2251677"]When you're heavily downloading (actually it's when you're heavily uploading that affects things) from bittorrent it does affect your ping though - you will see it shoot up. I know....from experience....[/quote] I am not just referring to BT, but regular http download as well, which won't affect as much. The effect of BT on ping depend a lot on the agressiveness of your Bit Torren
[quote who="tazgecko" reply="1" id="2251590"]Would you need to know the download bandwidth? In my experience all connections have a lower upload than download... The sim speed is a great idea, it should be in the lobby.[/quote] It's a problem when people are heavily downloading or BitTorrenting
For P2P architecture to work flawlessly the users will need more information on conenctions than just the pings. Currently lags in Demigod are basically caused by: An unusual high ping between any two players Simspeed (computer speed) Upload bandwidth D
Wait till you try nightmare Set up a single player game with starting level 20, filthy rich setting on all night mare AIs. Notice how Rook runs like a super athelete. That's hilarious to watch just for the trouble.
There are 4 main reasons to Demigod lag: The highest ping path between any 2 players (You may sit in Europe getting nice ping from East Coast US and Asia and think it should be fine, but the Asia person would get bad ping from US East coast) The computer speed of the slowest PC The bandwidth of the slowest upload path (ADSL can have as low as 128kb upload) Proxy connections
4 regulus team, take Heaven's Wrath That'd take a good team work as well as 8000 favor points. You are assuming good teamwork here. If the enemy has 2 equally well coordinated QoT with any other DG, that'd be an even match.
[quote who="X-51" reply="24" id="2248678"]Yep, decided to get it another go, played a 3v3 against 2 regs and a UB. Needless to say, got wiped becaues we could never get close to, let alone see the Regulus's and they just picked us off with snipe every 10 seconds + heavens wrath. 2 snipes took me down to lil above half health, so i have no choice, if i stick around to do ANYTHING the UB will spit on me, and if i go back to base then I dont cap any flags. Again i remind you, this whole time the
HoL shouldn't really regen mana. But I don't think it's OP. You need a speedy DG to be able to run away and use it. As any pressure interrupts the effect. It cannot be used in battle as the basic health potion can. It does cut away the time to go back to base and heal
Come to think of it why's it like this? If a player's slow at responding with packets they should get ignored and move on. Making it only lags for that player.