MrBoingy

MrBoingy

Joined Member # 1548818
0 Posts 94 Replies 114 Reputation

I've had this exact thought last few days. Basically, I concede (not just quit straight out) when: 1) It's obvious u've lost. A half decent player knows when he's lost to a better team. 2) In Pantheon, it's unequal teams. 3) The game is lagging like a madman. There's nothing wrong with conceding when it's obvious. It's just courtesy not to waste time. Nothing worse than some nub shouting about how he doesn't quit. It's not clever, it's n

25 Replies 4,777 Views

Weird! In another post, I said quadruple reg might be a problem. And someone replied that it isn't and if I didn't know why, I wouldn't understand. Man, there's a lot I don't understand [e digicons]X([/e]

85 Replies 35,195 Views

First of all, let me say SD/Frog have been fantastic on a product that is... great but flawed. And as for the above poster saying console v PC and different hardware... the biggest problems with DG aren't to do with hardware specs. It's to do with huge gaps in the multiplayer side of this multiplayer game. It's GPG-issue (since they developed the game) with SD doing a stirling job in trying to patch stuff when it really needs GPG to put stuff in (that should have been

27 Replies 71,467 Views

Is there any real good reason to keep pantheon? ie does anyone actually care about Light v Dark? The only thing I see is that it limits you to which DG u can play for the duration of a Pantheon. It should just be: 1v1 ranked Team ranked Random team ranked (ie pantheon without the light v dark). If you say that it's easy to link people up into teams from your friends list, this should be EASY! (unless of course, the difficulty is keeping

90 Replies 170,106 Views

What I've said all along. Need: Custom (doesn't count for anything... I can't remember ANY RTS where custom counted for anything). Ranked 1v1 (automatch ie system picks your opponent). Ranked Team (automatch ie system picks your opponent team). Pantheon (random ranked). Get rid of the names of people you're being matched up with AND the 3 minute timer before you can quit without loss. Most RTSs have 2 ladders... team and 1v1. But

135 Replies 123,479 Views

Exactly. I've never seen anything like this happen in DG. I use snipe as an example cos it's the sskill with the longest range and therefore has much more opportunity to hit a flying object on the way (like an angel) or even another tall DG like a rook. So, my point being, I know that the DG engine (ie a modified supcom engine) is able to handle this kind of simulation (unless of course, when they talk about it being modified, this is something they took out) but I'm pretty su

34 Replies 17,305 Views

But I don't think that's the point of clever simulation. The scenario u talk about with T1 artillery... Basically, I reckon (haha cos I'm an expert...) that what you CAN do is this. 1) The artillery fires a shell. It knows where it has to land. A certain time period later, it 'lands'. Are there any units where it lands? If so, they take damage. It's not a random %age chance to hit thing. If there's something there, it's 100% hit. 2) This is VERY different

34 Replies 17,305 Views

Bleh, I'm replying to the 2 above posts... quote doesn't work in Chrome. You say that the physics simulation brings a lot of gameplay. You have to put that into context of: What true value there is to this simulation versus how much more extra PC Grunt is required to run this smoothly ie the SC syndrome... it runs on my digital watch so you're immediately making it more accessible. Can you give a specific instance where you purposefully alter your gameplay so t

34 Replies 17,305 Views

Yeah, so, the engine has the ability to do it but the game doesn't use it. How does it affect the bandwidth? If bandwidth is affected for something that's not used, that's a bit silly. Saying that, I had my first 4v4 last night. It was pretty slow but playable (actually, it started really smoothly and started to slow down.. cos of the increased number of units... altho compared to other RTSs, it's stilll a TINY amount). The upshot of this: If Su

34 Replies 17,305 Views

Well, I don't think that's true. eg With hammer slam, it just looks to see what's in the range of the slam when it hits the floor. Things don't get hit as the hammer is going to the ground... for example, a flying angel gets knocked out of the sky. Same as Rain of Ice. What's in it's radius when it hits the ground? ie the whole falling ice bit is just animation... there's half a second of some nice pretty animation and then a check is made to see what's

34 Replies 17,305 Views

[quote who="woppin" reply="9" id="2301918"]Most RTS games don't do very much simulation, take for example Starcraft where things always hit rather than simulating the projectiles. Compare this to Supreme Commander (which Demigod is based off) where by dancing units from side to side you can dodge incoming fire, I would imagine the extra bandwidth is coming more from the simulation requiring it than anything else. [/quote] Yeah, I thought about that myself.

34 Replies 17,305 Views

It's what u have to put up with when you play online. It doesn't make it right and you can't punch them through your screen. (not that violence ever solves anything kids!). Host your own game is easiest solution. On the flipside, I've been in Pantheon games where my team mate gets himself killed 10 times in the first few minutes and then quits without a word. So all that time waiting for a game is totally wasted. Take both scenarios on the chin and laugh about

56 Replies 139,840 Views

"Actually, if it's based off of the modified Supreme Commander engine that Demigod uses, then it's requires will be slightly above Demigods." (quote doesn't work in Chrome) Well, that's not true is it? SupCom has like 2000 times more units crawling around than Demigod. I'm also guessing it doesn't faff around with 'real-world physics' that Chris Taylor loves so much. eg if Reg snipes and on the way, the arrow hits another demigod, pretty sure it doesn't

159 Replies 919,032 Views

Ya, I just played 2 x erebus. I was reg, my partner was rook and I was just about to post the same question! We got hammered. Both went mega minions. My mines basically did nothing and as soon as they got anywhere near the rook, he was dead. He had towers which did nothing. I like the above poster who said, Erebus are very strong early on and wait till level 3-4 mines! Considering that if they can outlevel you till you can get to level 3-4 mines (which

16 Replies 3,263 Views

Without a doubt, clan wars and pantheon. ie have Clan Pantheon, Random Team Pantheon and 1v1 Pantheon. Look at the 'facts' as presented to us. The BIGGEST reason Pantheon goes mad is cos of people trying to get pre-mades and quitting. (that's what we are told). Therefore, if you introduce proper Clan Pantheon, you automatically: 1) Make Clan people happy. 2) Make current random Pantheon work MUCH better. Modding is all very well but:

159 Replies 919,032 Views

[quote who="lifekatana" reply="4" id="2283541"] @Mr Boingy The connection problems were SD"s or atleast the software they bought. If you have played supcom you know that the engine is just working properly and the dropration is around 1 to 100. No I do think GPG should be more active on the forums, but what you are saying is just not true. Also, what were your problems with supcom? [/quote] Oh, OK, it is SD/Frog's fault that multiplay

41 Replies 129,828 Views

[quote who="DonofWar" reply="14" id="2283447"] My Mother is the best Cock! [/quote] No, I can't recommend the multiplayer to anyone either but I will recommend the game purely on that quote there. All those frustrating hours spent trying to get a balanced Pantheon game wiped away by that one moment of hilarity/shock.

41 Replies 129,828 Views

Jesus or Elvis?!?!?! Hahaha I think what's harsh is that SD/Frog takes so much of the heat. Tbh, it's GPG that's at fault for their oustandingly bad connectivity and really poor multiplayer options. SD/Frog have really done well in trying to fix something that isn't their code. There aren't too many posts from GPG staff here or at their own site. SD/Frog also have a fan in me but GPG? Well, I'll definitely not buy SupCom2 on first day of release. (altho I shoul

41 Replies 129,828 Views

The people bitching about premades (like me) are whining about the way it ruins Pantheon (ie you or your opposing team ends up with AI cos they quit). If you complain about premades in custom.. well.. that's custom for you. What's annoying is that for a game that's meant to be 99% multiplayer, the multiplayer aspects of it is what lets it down the most. Connection issues. No decent MP interface. No decent game modes (ie 1v1, 2v2, 3v3 ladder) Pan

35 Replies 99,344 Views

Well, there might be a clever matching system based on rank but since the rank (xp) is completely broken, it doesn't help much... Not convinced it should matter for Pantheon since it SHOULD be a random free for all (ie no premades, anyone versus anyone). It's not a ladder game. It's just FoL v HoD. Of course, when they introduce proper 1v1, 2v2, 3v3 ladders, then we'll see what haps.

6 Replies 3,890 Views

Is that Pantheon? If so, u don't really have much choice altho I thought the system looked at people's latency before matching them up. So for all we know, usually, he might have a ping of 100 to someone in his geographical area. Or, maybe he's new, his BB connection is perfectly normal for any other game but then it turns out his ISP packet shapes. Sometimes people don't do things on purpose. For example, I started with a normal ping (sub-150) and then my AV k

2 Replies 998 Views