Hammering is waaay too slow to effectively use on anything but point blank bouldered targets. Now, since there is only the UB and the odd melee assassin Erebus that will ever come close to the Rook, and they have potent stuns of their own, I deem the combo absolutely useless. LAME, as we GW players would call it.
The_Regicide
Spits don't stack. So they basically all spit you for 150 damage and then you get ONE of their DoT effects. EDIT: Also, gimmicks have ALWAYS been less potent than rainbows, unless a gimmick is extremely special in some way(Reg's Snipe range for example).
5 UBs spitting on you for "insane damage" will top out at ~2000 damage... I have no idea how you calculated the minion stuff...
Sniping your base is THE DUMBEST thing they could go about doing...
4250 for an ability to never have to return to base is a bargain.
No, they really aren't, otherwise I'd never kill anything in RA/TA/FA/JQ/AB... Right now, Sedna heals. Right now, the community likes Sedna healing. When the community starts liking Sedna for doing something else, Sedna may start doing something else. Stuff like an AoE attackspeed debuff on her heal, or a speed buff or stuff like it.
Yeah, we all love how a long chain of Prism Towers one-shot-zzapped a ConYard in RA2...
What if, instead of uber damage, spit had a 5/10/15/20% cripple for 10 seconds, and some minor DoT?
Artifacts cover any weakness nicely. Elfinkind anyone?
Anklets. It's too easy to reach the .5 cap with Beast anyway.
There are four regs, sitting in the front, sniping as needed. They're no useless in the front. Why is it everyone things a Regulus sucks outside his snipe?! Far from it! Right now, he's in the top three best DGs, even if he doesn't put a single point in snipe!
...so it's OK for one demigod to completely slaughter every other demigod and require teamwork to be defeated?! ... WHAT THE F***?!
TB has four passive abilities. Two of those don't level up. You gain the effect of one when you change from fire to ice, and the other from ice to fire. Both last 20 seconds, so if you change form every 19 seconds, you can keep them up indefinitely. They're +50% mana recharge and +50 weapon damage. The other two are ONLY active when you are in the right mode. So no, no permafrost in fire mode.
I'd give him Karma, but he somehow has over fifty, even on this forum :p
Whoa, I totally didn't know that!
...I am speechless...
And that is about as handy as an iron nail in a porno movie. I wish I could click some checkbox to keep the information on the bars without hovering over them... Also, it's just current value/max, no +X/s...
Keep Bat for when the excrement makes violent contact with the rotating aerocirculator.
And there I was a reason a 75% mana item was more expensive than a +4... See, it makes sense in the beginning to buy the +X, and it's cheaper, but WITH that one, the % bonus will be MUCH more powerful. Nice to know this! I think the character screen should have health and mana regen numbers listed...
HoL helps in that regard even more, with simply sick mana regen.
No, Tidus, it is 4250...
I has, I have to keep my PC tip-top.
Playing with compatibility mode had no effect, still crashed.
Spits, runs in, grasps, berserks and slashes you for a bajillion damage. You somehow manage to run away, but can't use Heart of Life for a minute or so due to the plague. Yeah, I'd say it's kinda OP.
I know, but that is when you tilde twice. With one tilde, you just get a single bar above your DG's head, which is useless...