The_Regicide

The_Regicide

Joined Member # 1869182
9 Posts 429 Replies 15,532 Reputation

UPDATE: Favor is late. I just recieved about 400 of it. I didn't count how much I shoud be getting, and I have a feeling I didn't get everything I was supposed to, but I got a butload of it, and it was late. So you might want to hold off on future favor issue reportage a few hours...

14 Replies 1,650 Views

Also, I must brag about this. I had a teammate quit in the 1st minute today, and instead of quitting, I gave my enemies a wonderful gift: a bajillion kills of my poor Regulus. They told me a few jokes in return :)

35 Replies 16,168 Views

Had three very exceptional matches today with players who were nice. One match had one player and an AI against the two of us, and the guy stayed, chatted with us, we even exchanged some tips. In the next match, we got badly beaten by an UB and TB team. It was a close match(end result 9600:10000), but we always talked in a polite manner(no "OMFG SNIPING NOOB!", but "Ack! And I was THAT CLOSE to clicking the potion button! Lol!"). My last game today had me as Rook playing

35 Replies 16,168 Views

I play a Regulus online. Yes, mines are very powerful. Even too powerful, compared to the other demigods' abilities. But right now, Reg really needs them to be effective. Snipe is anything but a main damage power, MoB is nice, kinda, but situational, and ineffective against some demigods. With the game as it is now, where an Erebus assassin is far more effective assassin than all the Light assassins, and can beat Regulus without losing 25% health, Regulus needs something to make foes think tw

52 Replies 102,137 Views

[quote who="kryo" reply="7" id="2244539"]The thing is, in a game where this dialog pops up, it doesn't just pop up once, but every few bloody seconds or so, making the game almost unplayable! If a desync occurs, the match is already shot. There is not much point in continuing to try playing it as other players won't even be playing the same game. As time goes on, what you see and what they see will become more and more different to the point where (for example) you may see a player

17 Replies 44,832 Views

This is on my PC(Q6600, 4gig, 8800GTS, XPx64). The problems do appear on my laptop too(T5800, 4gig, 3650, W7), but not as often. But I still don't get any favor...

1 Replies 940 Views

So I want to play some Demigod, so I start it up. I click Multiplayer, Log In, Pantheon, Fight!. The game finds a match, starts loading and... hangs. An End Task later, I run it again. Multiplayer, Log In, ... WHAT? Invalid!? OK... back, back, exit, wait thirty seconds... And again, start it, Multplayer, Log In, Pantheon, Fight!. "A player has left the game." is says in the loading screen. The game proceeds to load for 20 minutes. An End Task later, I wait 30 more seconds, run

1 Replies 940 Views

Yeah, invincibility, double armies, ultraresearch... all realistic abilities, totaly appearing in the real world.

89 Replies 254,292 Views

Any kind of percentage in a game that may have an effect on the outcome of a battle must have at least 10% to be not downright stupid.

22 Replies 4,357 Views

Reg, UB and TB are better assassins for crowd control. It may seem the Rook does it more economically, but his cheap approach bites him hard in the ass when catapultosauri come strolling in.

18 Replies 3,306 Views

If some kind of chaining were possible, it would add so much more to the gameplay of the Rook... For example, his own Tower of Light on his shoulder will connect to his own towers he pulls from the ground, as well as base towers. This could enable the Rook to be the best hold-the-line demigod, and make his approach slow, building towers to buff up his tower damage along the way. The formula for the end tower could be something like (base tower damage) * (sqrt(number of towers in chain

18 Replies 3,306 Views

Yeah, some of the end-line abilities are laughable. We can't all be Rooks with really sexy poison arrows, can we now?

22 Replies 4,357 Views