I only played the initial CoH, so maybe this changed, but I know this rating was a bunch of bulloks for most people. It would say your bad when you ran just fine.
Tototot
Black and white 2 isn't a game.
Look in the Journal Section. Almost everything from the devs are there. They always have been.
I'm STILL waiting for a remake of xcom. I'm still playing the original dos version lol.
Maybe the Demigods are the ants and humans are giants. The Demigods battle on their puny battlefields, but whomever emerges victories becomes the supreme ruler. All humans bow to the ant! To think about it, we never 'see' our gods. Maybe its because they are so damn small!
In regard to Niladen, I would must rather have my teammate penalized the the other team rewarded for his/her death. I really like the idea from InfiniteVengeance
"Rational people generally don't strive to lose. Human nature 101" Sorry the quote button doesnt' seem to be working. If they don't strive to lose, they wouldn't quit. Once you quit, you automatically lose. That is the definition of striving to lose.
Eh, we were all full of testosterone to the brink and thought we were sooo cool online at one point in our lives. We are invincible over the internet, and we could act badass. I look back on those days with shame, but I went through it. :/ I guess I have no right to hold a grudge against them, I just accept it as a phase.
Maybe implement a range of the resource or something. Say you have a Mine, you have a town 100 miles away and another town 10 miles away. Have the town that is closer able to produce more of those units per turn. The farther out you go from the mine, the rarer the resources get. Maybe you could implement another option to where you can contract caravans to go to a major city in your empire and have that have the 'same' effect as the mine and distance,
Well I guess next time SD shouldn't send out ANY 50% off coupons. [quote who="vindKtiv" reply="1" id="2228480"] Kind of stupid how it was only from the 22-29.[/quote]
Didn't think about Europe players, that would definately have a larger ping. Do you still need a 30k/s upload speed if everything is going through the proxie server to you? I'm not a networking expert, just a statistician :P
It tells you who is proxied. I doubt it even makes that much of a difference, maybe a ping of 20 or less. They are just looking for an excuse to boot. At least you know the proxie person is going to stay in the game.
I guess it depends on the build. Her main attack is subpar to all demigods though.
Take out the names from the list and the connect stuff for at least a minute. People seem to look right away, 5 seconds into the connection, "well, someone isn't connected yet", leave game. This is the primary reason I believe it takes FOREVER to get a pantheon game going. Also, is there code to where a person does not play with the same pantheon teammate over and over again? It seems, that if you can see names, you know when you got your buddy p
free up inventory space-sell back the item.
are you sure axyun? Playing QoT, my minions have dealth the final blow to the enemy demigod once while I was way back at base and I got credit. However that is with demigods, not minions. Maybe different rules apply.
Yeah, seems like your having a bottleneck in your system if it was truely top of the line parts. Something is hindering it.
[quote who="MrRixter" reply="2" id="2221726"] neither the game on normal speed provides any sort of challenge. its a borefest. you play as a team with the bots as well and lets face it: bots wont quit on you and most of the people dont really care about their team mates but i guess you didnt even read my post.[/quote] This is a game about decision making, not how fast you can click on something.
bots do not provide a challenge. I love the idea you must play as a team to win as a team.
I'm not sure if they fixed this, but i know if you are a host of the pantheon game earlier, you were able to eject everyone you wished before the game started. Maybe that is how?
Got mine in the evening.
I want to point out one more thing. As QoT, should you find a SINGLE demigod approaching a flag, you should be able to hold that demigod from capturing your flag for a good few minutes, depending on when his allies come up. When his allier come up, it is allowing your teammates to spread out in the other parts of the map.
QoT is only horrible in the late game because we save everyone else from buying citidal upgrades. your other players should have some pretty kick-ass gear. You should have a HoL and a ton of minion stuff as well as some cap locks. At least the way I play. You should also be shielding your allies to the max. If someone starts going to you, just run and let them follow. Your shield should suffice against any demigod chasing. Agai
Well poop, Didn't get one yet. Hopefully it comes. It might be that I switched impulse user names so its acting like I just bought the game. :/ Oh well.
If this is implemented, then we should not see the other players names. People will start to try to match up with buddies.