Thanks heavenfall, I took the RRVW-QSVX-DJYH This game looks like alot of fun, guess I'll see! edit: Only played for about 2 hours, but this is a pretty fun game. I just wonder what the endgame will be like and if it will be worthwhile to continue on or not.
Tototot
1. Warcraft 2 2. Company of Heroes 3. Warlords Battlecry 2 (3 is practically the same) 4. Starcraft 5. Dwan of War No idea what you guys see in any of the command on conquer series or Age of Empires. Age of Empires 2 was decent, but man #3 was a total flop in my book.
I only played the initial CoH, so maybe this changed, but I know this rating was a bunch of bulloks for most people. It would say your bad when you ran just fine.
So is this a spin off of nethack? Question for the original poster, how does this compare to nethack?
Black and white 2 isn't a game.
I loved company of heroes, don't know how active the community is though. One of the best rts games I have ever played (I've only played the base game). It is not for you if you like to turtle, it is purely offensive. I have no idea why you guys like C&C so much. I find them so lacking for some reason.
Look in the Journal Section. Almost everything from the devs are there. They always have been.
I'm STILL waiting for a remake of xcom. I'm still playing the original dos version lol.
Maybe the Demigods are the ants and humans are giants. The Demigods battle on their puny battlefields, but whomever emerges victories becomes the supreme ruler. All humans bow to the ant! To think about it, we never 'see' our gods. Maybe its because they are so damn small!
In regard to Niladen, I would must rather have my teammate penalized the the other team rewarded for his/her death. I really like the idea from InfiniteVengeance
"Rational people generally don't strive to lose. Human nature 101" Sorry the quote button doesnt' seem to be working. If they don't strive to lose, they wouldn't quit. Once you quit, you automatically lose. That is the definition of striving to lose.
One of the ONLY things I liek about SotS is the random tech tree. Most deviations from the main tree have a probability on it so may see it one game, but don't have access to it the other. I would like to see something like this implemented as it keeps a game fresh. The primary tree is always available, just some of the branches might not make it into your currecnt game, but it could end up on another races tech tree.
Eh, we were all full of testosterone to the brink and thought we were sooo cool online at one point in our lives. We are invincible over the internet, and we could act badass. I look back on those days with shame, but I went through it. :/ I guess I have no right to hold a grudge against them, I just accept it as a phase.
Maybe implement a range of the resource or something. Say you have a Mine, you have a town 100 miles away and another town 10 miles away. Have the town that is closer able to produce more of those units per turn. The farther out you go from the mine, the rarer the resources get. Maybe you could implement another option to where you can contract caravans to go to a major city in your empire and have that have the 'same' effect as the mine and distance,
I do not want this to turn into a Hearts of Iron game. I'm more for option 2.
So if I want Half Life 2 I shoudl go ask Valve to put that game up on impulse?
Well I guess next time SD shouldn't send out ANY 50% off coupons. [quote who="vindKtiv" reply="1" id="2228480"] Kind of stupid how it was only from the 22-29.[/quote]
Didn't think about Europe players, that would definately have a larger ping. Do you still need a 30k/s upload speed if everything is going through the proxie server to you? I'm not a networking expert, just a statistician :P
It tells you who is proxied. I doubt it even makes that much of a difference, maybe a ping of 20 or less. They are just looking for an excuse to boot. At least you know the proxie person is going to stay in the game.
I guess it depends on the build. Her main attack is subpar to all demigods though.
Take out the names from the list and the connect stuff for at least a minute. People seem to look right away, 5 seconds into the connection, "well, someone isn't connected yet", leave game. This is the primary reason I believe it takes FOREVER to get a pantheon game going. Also, is there code to where a person does not play with the same pantheon teammate over and over again? It seems, that if you can see names, you know when you got your buddy p
free up inventory space-sell back the item.
1. Black and White 2. Black and White 1 was so great, I have never fell in love with a game that had yet to reach its potential. What did they do to the second version? Completely ruin anything going for it. So much potential in the first verstion though. 2. Spore- they hype up games like this? guess it is the only way to make money on the piece of #$@!. 3. Simcity franchise after Sim c
are you sure axyun? Playing QoT, my minions have dealth the final blow to the enemy demigod once while I was way back at base and I got credit. However that is with demigods, not minions. Maybe different rules apply.
Yeah, seems like your having a bottleneck in your system if it was truely top of the line parts. Something is hindering it.