Krazikarl

Krazikarl

Joined Member # 2397983
5 Posts 991 Replies 1,618 Reputation

As somebody said, the main problem is that Reg is bad at Domination games. Its just not going to be holding flags against many DGs for most of the game. But TB really shouldnt be a problem for Reg. I LOVE facing TBs as Reg. One thing to say right away is that you arent a 1v1 DG, especially early in the game. Really you dont want to be fighting 1v1 vs much until at least the midgame. Your strength is sitting back and doing damage while some other DG on y

26 Replies 55,122 Views

I think that the reason the stats dont make any sense at all is that in some ways certain types of wins (like over AIs and whatnot) are recorded and count and in others they dont. You can see this pretty clearly when you actually look closely at records of players. Take the current #3 on the Custom rankings, razattack1337. He is 129-0 despite having a longest losing streak of 3 games. Anyway, I think its pretty clear that records and experience are completely meani

21 Replies 10,366 Views

OK, this is a bad suggestion. The main point of Snipe is to harass your enemy. Do some damage to him to either force him to make crystal runs every once in a while or be less aggressive because he has less hitpoints. Frankly, it gives the Reg something to do early game since you cant stand up to many DGs early on (Reg being a poor early game DG). If you take away the ability of Snipe to harass, its basically a useless skill. Against players who are any good at al

66 Replies 160,386 Views

[quote who="Ravyn74" reply="9" id="2236445"] Quoting dgl-DalzK, reply 3 I don't know where you coming from here. The damage from Spit is extremely easy to mitigate. Many powers cancel its effects. And auto-attack with ooze? What counters that? Items that contain crits. As a Reg, towards late game, crits, mines, and MotB chew up a UB with ooze. Certain Oaks can chew me up even with ooze. Too many people are stating that too

77 Replies 26,695 Views

[quote]I said that all those demigods are more difficult to kill and a greater threat to your fortress than Unclean Beast. That's absolutely true. I would guess that you missed my point because you're the kind of player who only thinks about whether or not you can kill the enemy Demigod or not. That's not what I'm talking about. Many games come down to who is able to penetrate the other team's base properly and those demigods are better at it than the Unclean Beast. And don't under

77 Replies 26,695 Views

[quote who="ChromeWeasel" reply="17" id="2236124"] The reason you see a lot of Unclean Beast is because he's the easiest Dark side demigod to learn. Torchbearer is much harder since he's dual form and fairly fragile.Queen of Thorns is also dual form and has trouble killing other demigods. Erebus is probably the next easiest Dark side god and he's a general with all kinds of considerations. By comparison Unclean Beast is extremely simple and easy to use. At high level

77 Replies 26,695 Views

[quote]The key is crits. You either need high hp/regen yourself, or high dps with criticals. you can easily get 1.5 and 2x crits, and with the 18k artifact you can get 4x crits. Stack those and you will signifigantly increase your dps.[/quote] No offense, but if somebody is having problems killing the other team, the solution isnt to get an 18k item. That takes forever and then some if you arent killing the other team a lot. Even if you wait for cheaper crit items, you

31 Replies 5,791 Views

[quote who="AntiCommie" reply="13" id="2236080"]I wouldnt mind seeing a limit on items to 1 per class (1 boot, 1 helmet, 1 chest, 1 glove, etc...) This way a DG would still be able to customize itself, but not really stack 3 +HP/Armor chestpieces. Its not really a problem, because any DG can do it. I know my Rook usually has 8k+ mid game (level 15 or so) because of items. I tend to not use towers much, so I dont need mana much either. [/quote] Not every DG

77 Replies 26,695 Views

I think the point is that most "Generals" (ie not QoT) are AT LEAST as good of assassins as the Assassins (and better in many cases) AND they can also be effective generals if they want. I'd like to see the Assassins buffed a little bit overall (with the exception of UB, which is already good enough and plays exactly like an assassin should), the assassin abilities on Generals nerfed substantially, and the minion stuff on Generals buffed a little bit. Its just frustrating that t

55 Replies 27,689 Views
Reply to Finger of God? in Demigod

Heaven's Wrath is an Assassin only favor item. It only does 250 damage, so it shouldnt be hurting you that much. I'm guessing that he was using a Univeral Gadget, which is a consumable that does 650. In principle, it should be very powerful combined with Snipe in the early game, although I havent seen anybody actually try that strategy and do well (I've seen it done badly a few times) and havent tried it myself. UG costs 500 to use, so its not exactly overpowered.</p

10 Replies 5,417 Views

It seems like the people objecting to Snipe Teams are basically saying "Well, I havent ever encountered this, but IF it happened and IF I refused to notice and IF I refused to adapt to it, it might be kind of powerful". Come on now...there are a LOT of very simple counters to this as people are pointing out. It seems like the people who actually have encountered this and arent theorycrafting are all saying "Yeah, this is easy to beat". The bottom line is that Snipe teams a

101 Replies 302,228 Views

You want to be careful with flag locking. Buying items to force enemies off flags or kill enemies is helping your team win the match just as much as increasing your war score is. Especially early in the game, putting out 250 gold constantly to lock things is a big deal. Items in this game are very important, so if you are down money due to flag locking, that can more than make up for the advantage you will have in war score. That said, there are definitely times to l

36 Replies 11,741 Views

Thinking about it a bit more, it might be interesting to see what would happen with the Reg's working together if they all took something like Universal Gadget right off the bat. Combining timed Snipes/UG with even a pair of Regs would be pretty interesting early on. That could be 4 pretty substantial blows close together that have pretty good range. Thats probably at least 2300 damage from 2 DGs all landing within a few seconds. Sure it costs the DGs 1000 gold to cast

101 Replies 302,228 Views

[quote who="StAcK3D_ActR" reply="14" id="2223929"]to be honest, it is the worst spell in the game. it requires no skill. wait for sumone to get below 700 health(remember additional damage as it travels). charge up from anywhere on the map (from your own base, behind fog of war). free gold. the spell even fires off when the opponent teleports back to their base. seriously, i wouldnt mind shooting a TB fireball at someone on the otherside of the map, because rea

101 Replies 302,228 Views

I just dont understand how you are letting the game get to the point where he is getting an Ash consistently. You should have ended it by then if you were outplaying him at all. I dont see any possible way that you can "dominate" a game AND the other team can consistently get an Ash. That seems like a contradiction of terms to me. Usually the comeback for Regs (especially auto attack builds) is at Mageslayer. Really a Reg should be turning the tide well before

21 Replies 3,842 Views

[quote]but a 18k crit item in the hands off any other demigod doesn't have a huge success chance because regulus can fire so quickly it makes him so ubber powerful[/quote] Sure. BUT, Reg is a famously weak DG early on. So it gets the advantage of being strong late, but gets the disadvantage of being weak early. That sounds pretty balanced to me. As people have been saying, you should have ended the game WAY before you let a Reg get an 18k artifact if things w

35 Replies 16,503 Views

[quote who="kerzain" reply="4" id="2196408"]While we're at it, one other small suggestion: A way for team's in the lobby to talk to eachother without the other team seeing. If we have the same group of people playing together a few ames in a row it would be nice if teams can adjust strategies and/or DG's in private before the game starts.[/quote] I thought that this was possible already. I swear to god that I saw somebody do it once, but I didnt know how they did it and I've nev

28 Replies 89,396 Views

To be fair, this is a REALLY bad build IMO. No mines, and its a bad auto attack build. You have to do one or the other.

21 Replies 4,022 Views

The stats dont really make much sense. Right now, every DG has won more than 50% of their matches except for QoT, which is the least played DG and is at 45%. I just dont think that you can make the numbers add up so that all the most popular DGs win 53% of the time, all the moderately popular DG win 51%+ of the time, and only the QoT, the least played DG, is at 45%. The numbers just arent going to work out even though I havent run them.

8 Replies 4,093 Views

The rewards for killing an AI DG need to be vastly lower than what you get for killing a human DG. Of course, you will still have the problem of really bad humans playing, but you need some kind of ladder to fix that.

23 Replies 5,978 Views

[quote]well i have found each demigod has a counter regs is tb tb pretty much owns reg and can hold his own tb suck vs oak oak sucks vs erebus and it goes on and on they each have a counter and they each can kill each other if your having trouble againist reg then maybe you haven't figured out how to kill him yet[/quote] Not really. Reg's usual counter is said to be UB. TB isnt the best matchup for Reg, but its not a huge counter once

31 Replies 15,831 Views

Tower killings isnt an efficient use of time at all for Reg users until pretty deep in the game. It just takes too long to take a tower down early for the marginal advantage that you get. In any case, its not like Reg is a huge tower killer in my games. I usually see Rooks as the big tower killers. Reg's range is not very useful for anything other than towers anyway. Your statement that he already gets some kind of huge advantage from having range in terms of k

31 Replies 15,831 Views

In general its a good idea to not do whatever HorseRadish is suggesting. Anyway, its not a terrible build. You dont need Sniper Scope that early. Its a minimal boost to range. Having more range than towers is key eventually, but you arent going to be going at towers at level 2 (its a completely inefficient use of time at that point), so save it til later. You should have a point in snipe pretty early. Its good for early harassment. I like taking it

16 Replies 58,846 Views

Exact same problem here. Everything looks and works normal in the lobby. The "Waiting for other players" screen pops up and goes away. Then nothing happens. The center icon pulses for me. And just keeps pulsing forever and nothing else happens. I cant play multiplayer anymore because the maps wont load.

31 Replies 14,255 Views