Well, its not like this is the only bug to make it past their QA team. Connecting was completely unacceptable at release, despite it working fine for their test team. Achievements and favor items werent stored properly at release, even though they were for the test team. And favor items still arent stored corrected even though I assume that worked for the test team. And the random demigod thing worked for the test team. I think that the obvious conclusion is th
Krazikarl
Yeah, I really agree with MrBoingy here. People are frustrated because the game does many things very well and its a ton of fun when things go well. But because the game was launched stripped of so many features that have been standard in online games for a decade or so, getting things to all go well doesnt happen nearly as often as it should. Which is really frustrating. I can deal with the connection issues on launch. That can happen in games just after rel
Yeah, anybody who has Reg, Rook, and TB as better than Sedna is just being nutty. I mean, I play Reg the most and I know that Sedna is a MUCH better DG in most cases. I wont get into the rest of the silliness on that list since that was just the most obvious bit.
Competitive online games have some kind of rudimentary clan support and the like. Its easy to tell when you are against a premade in other games in most cases - they are in the same clan. Or you can access stats quickly within the game and find them out even if they arent in the same clan. If DG had this type of features (which have been standard in competitive online games over the last decade), then it would be easy to avoid most premades if you wished. As it is you
The real problem is that Reg isnt a good Pantheon DG. Its big counter (UB) is the most popular Forces of Darkness DG, which is bad. Really in 2v2 situations a Reg is going to get you in trouble early against a UB. In 4v4s and 5v5s its not so bad, but in those small sided Pantheon games its just going to be trouble.
Yeah, thats kind of the thing. Sedna is one of the strongest, if not the strongest, 1v1 DGs. And she might be even better in many cases in 2v2 and 3v3s. "XXX is OP" posts are lame, but I've kind of wanted to start one about Sedna. If you have a game full of average players, Sedna is just fine. But in the hands of really good players, Sedna just dominates much more than any DG I've ever seen. Another big issue is how many Sedna + X combos there are (assu
I think that Sedna is by far the best 1v1 DG. Yeah, you can come up with a small number of DGs and builds that will beat it late in the game. But all those probably get beaten soundly early in the game, so you will be coming from WAY behind. An Ooze UB is going to get murdered early on and will be many war ranks behind, not to mention levels since it will be forced out of lanes and back to the crystal (or spending money on pots) while the Sedna wont. The unbalanced
The reason I didnt list crashes is because that can often be a harder problem to fix. It involves the workings of a large range of computers and its pretty understandable if they still have some work to go there. But the things that I listed dont work right on ANY system and really shouldnt have made it past any kind of reasonable quality control. And they should be easier to fix too I would think.
[quote]Eh there is a random DG selection. there is a scrool bar on the demigod selection screen.[/quote] Yeah, as somebody hinted at, you can select a random demigod, but you cant start the game if anybody has selected a random DG. The feature is completely broken.
1.1 did a lot of nice things, but it also has a few shockingly bad bugs. I realize that people are moving away from Demigod to other projects now so we wont have as much communication, but I'd really like to have a rough idea of when some of the most annoying things are going to be fixed. For starters: Hosting nonsense - Stats are completely meaningless due to the Host Quit nonsense. We had a stat reset and made people go through the pain of getting favor wiped in
Yeah, the stats still dont mean a thing. I lost a game yesterday that the webpage said had 1 person in it (me). Yeah, whatever. Right now you have two very random things going on - teammates are still very random (1 really bad teammate means you probably lose) and there are still a ton of ragequits/disconnections. Basically its a lottery - if your team has fewer newbies/AIs you win. Otherwise you lose. The only way to get away from this is to play on prem
Yeah, stats are still pretty bad. And yes, its rather surprising that stats can be messed up this badly as it really shouldnt be hard.
I havent played all that many 1.1 games, but it sure seems like the AI is even worse. The last few games on Cataract I have consistently seen AIs wander around in the middle of a few towers and get killed by them from full life. Its looks like they are obsessed with capturing things like the gold flags but dont bother to clear out the towers first. And it actually seemed easier to me to farm some opponent AIs.
I cant wait until this new patch so that I can actually see all these auras instead of just having to guess.
Yeah, Oak + Sedna gets pretty scary if they are both decent. Its not real deadly to you since they arent big stare/stunners, but you arent going to kill either of them unless they really mess up. Basically they are going to hold a lane and kill a lot of towers very fast and there isnt a lot you can do about it unless you can quickly overwhelm them with pure numbers somehow. This combo really scares me if they are Forces of Darkness on Cataract because they can hold that st
[quote]Given you're in enemy territory, I'd say on average they should be getting well more assists than you... in fact, since you're probably not chasing someone while in the red unless it's been a 1v1, your team likely is getting no assists, while kills on someone who ran into towers often gives assists to everyone on the other team.[/quote] Not at all. You are very very rarely going to be chasing somebody who has teammates around and trying to exchange there. In order
[quote who="SolaceAvatar" reply="1" id="2268450"]The main problem is that, while you can know you're going to die if you go in after someone, you don't know you're gonna kill them. A heal, shield, or invul, a ranged attack on you from the mist, even just a character with more hp or hp regen than you thought, and you've just managed to kill yourself period. Even if you get a 90% sucess rate, the extra gp/xp you get compared to farming won't offset the massive loss if you feed yourself to an op
[quote]Listen man. I would hate to sound like an asshole but I looked up your record. 19-15 12 disconnects. You've played 33 games with 12 disconnects. that's over 33% to disconnect. That means. If i hosted a game and checked you out before the game. You would then be labeled a, "Ragequitter." We'd still play but i would have told you that you and I won't ever play again if you rage quit. That is probably what you do after one of your suicides failed. I have d
[quote]Staying in a lane though is more than just gold, it is also war score and opportunity for further kills. It is pushing a lane, taking down towers, etc. You are sacrificing all of these things by dying, just to get a little more gold and XP. Maybe you haven't noticed, but the team that wins isn't always the one that has more levels and a bit more gold. It's the one that kills the citadel first. While they often go hand in hand, risky strategies to get a fairly mediocre adva
[quote]You are comparing the gold cost of you killing them, to them assisting against you. You should be comparing it to them running from the lane, and you living. You stay in the lane, you get more xp and gold from that, and with your team fielding an additional DG for that time (while the other runs back to the crystal) you are more likely to cap flags, and get beneficial 2v1 or 3v2 situations. Always have some kind of exit strategy, or you are asking to get dominate
Ive never seen a QoT do much late game. I guess I'd say that your lategame strategy should be to try and die as little as possible and kill creeps. Then again, I usually play an AA Reg, which is probably about the worst late game matchup for QoT, so maybe its not as quite as bad a late game DG as I think.
[quote]Never kill an enemy if you are going to die after doing it.[/quote] This is especially not true in a number of situations. For example, if you are going to die to a tower, you should absolutely kill the enemy even if you are going to die. Kill gold is worth more than the assist gold your opponent gets. I try and aim for an 80% success rate. If I successfully exchange 80% of the time, I'm happy. If I die and my opponent doesnt die more than 20% of
I actually have a question about slows (this is a bit OT but whatever). How exactly is the slow applied mathematically? Lets say that I take Boots of Speed and Anklets (25% speed boost) but get hit by a 25% speed debuff. Is it: Situation A: Base Speed x (1.25 - 0.25) = Base Speed or Situation B: Base Speed x 1.25 x .75 = .937 Base Speed This is actually a bit of a difference because in Situation B, slows actually dominate speed buf
[quote who="andpancakes" reply="15" id="2265903"]I prefer to play this map on Fortress Mode. Now that is fun.[/quote] Thats actually a good point. Exile is really only a bad Conquest map. But then again, almost all custom games are Conquest. I actually happen to like Exile except for the stupid chokes (OK, the asymmetry is a little annoying, but I can live with that). I think that the middle health crystals are actually well designed since you can often
Yeah, no speed + no slow + low health is a bad bad combo. At a minimum you need Boots of Speed (instead of Gauntlets), and even thats a little slow. Maybe if you added in Wand of Speed and Boots of Speed it would be good. As it is now, you had better be godly with mines unless you plan on just hugging your towers. I've found that when people play this type of build against me, they had better pray that they dont have a bad mine throw. Because if I can get aroun