Francis Deschenes

Francis Deschenes

Joined Member # 2401501
0 Posts 6 Replies 2,044 Reputation

oh yea i thought in this game trade goods would be like in civ3 u trade it for money evry turn? dose anyhting like this happin latter on? You can do that by asking for a "X" amount of money per turn for a limited number of turns.

6 Replies 19,520 Views

Instead of training different AI why not just set beaviors of one or more AI or just have one Ai that you customise to react in a dertain way to differnt type of situations.

8 Replies 9,400 Views

Supply lines in many conflict stretch as far as the next town, village, etc. anything that can be a source of supply. The only war where the supply lines were very long and easy to raid were the germans supply lines during WWII because of the soviet "scorched earth" tactic consisting in burning every town, village, etc. near the front line to force the enemy to make long, high cost, inefficient and easy to raid supply lines.

11 Replies 11,534 Views

I wish I could vote to kill the Terran alliance... Not that I hate the humans.. I just hate the look of their racial leader, Face like a salesperson who'd do anything to sell you their product and exploit you in any way they can. Like any good corporations do. <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0

21 Replies 12,890 Views

In a way you can blow up planets, but you can only "destroy" your own planets I know it because I wanted to try something else but it didn't worked and I noticed that destroyed colony receive a huge drop of planet quality, a Planet of class 14 became a planet of class 4.

9 Replies 8,942 Views

Or planetary bombardement could be designed not to destroy structures but to neutralize them something like the factory won't work for 1 turn and mabye some income reduction from that planet.

18 Replies 10,009 Views

What was the size of the galaxy? The fact that scout can go to the same sector, at the same moment is a proof that the exploration is random and the auto-explore algorythm have a flaw : it dont exclude from the possibilities parsec who are destinations for other ships.

17 Replies 10,323 Views

MAbye allied starbases is always on for team members or it's just the AI who 's doing stupid things wih starbases.

7 Replies 6,577 Views

actually pirate ships don't have a very strong defense or it's just that my super ship type, just have one engine one life support and the rest is just weapons and armor and a VERY HIGH maintenance cost (maxed miniaturization) mabye the fact that I'm aligned good can help to withstand damage. The result of one of these ship can be a pirate fleet destruction.

12 Replies 6,854 Views

If you don't use random opponents do you have that problem? If not than it's some kind of bug with the random opponents functions or try to click next the next time you try it maybe it's because there's no auto-next step.

8 Replies 11,067 Views