But WWII tanks better anti-infantry compared to today tanks
Francis Deschenes
NWN2 is develloped by Obsidian not Bioware
oh yea i thought in this game trade goods would be like in civ3 u trade it for money evry turn? dose anyhting like this happin latter on? You can do that by asking for a "X" amount of money per turn for a limited number of turns.
Instead of training different AI why not just set beaviors of one or more AI or just have one Ai that you customise to react in a dertain way to differnt type of situations.
Supply lines in many conflict stretch as far as the next town, village, etc. anything that can be a source of supply. The only war where the supply lines were very long and easy to raid were the germans supply lines during WWII because of the soviet "scorched earth" tactic consisting in burning every town, village, etc. near the front line to force the enemy to make long, high cost, inefficient and easy to raid supply lines.
Mabye your GeForce FX is the problem. I heard the FX serie have many problems of that kind.
I wish I could vote to kill the Terran alliance... Not that I hate the humans.. I just hate the look of their racial leader, Face like a salesperson who'd do anything to sell you their product and exploit you in any way they can. Like any good corporations do. <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0
There's nothing smaller than large that's weird
and GC2 is not a RTS
Moons give a bonus, but they can be destroye or knock off orbit on a planet for some reasons, mabye rings do the same thing , but i don't know.
I hope this is an error that you made and not something true, xeno engineering is listed two time.
They, very probably, have cheated to finish the campaign in one day.
So can anyone explain me why the basic starfury get defense bonus?
All they've done for me was money trading one pretty good tech for one of my lowest grade research (this happen very oftenly).
In a way you can blow up planets, but you can only "destroy" your own planets I know it because I wanted to try something else but it didn't worked and I noticed that destroyed colony receive a huge drop of planet quality, a Planet of class 14 became a planet of class 4.
If you have maxed race bonus with all dipomacy tech and you've found some diplomacy increasing anomalies this is probably normal.
Or planetary bombardement could be designed not to destroy structures but to neutralize them something like the factory won't work for 1 turn and mabye some income reduction from that planet.
What was the size of the galaxy? The fact that scout can go to the same sector, at the same moment is a proof that the exploration is random and the auto-explore algorythm have a flaw : it dont exclude from the possibilities parsec who are destinations for other ships.
No just the server who's unable to manage all the suscribers
MAbye allied starbases is always on for team members or it's just the AI who 's doing stupid things wih starbases.
There at least a reference to Dungeons & Dragons deities : Tyr.
actually pirate ships don't have a very strong defense or it's just that my super ship type, just have one engine one life support and the rest is just weapons and armor and a VERY HIGH maintenance cost (maxed miniaturization) mabye the fact that I'm aligned good can help to withstand damage. The result of one of these ship can be a pirate fleet destruction.
If you don't use random opponents do you have that problem? If not than it's some kind of bug with the random opponents functions or try to click next the next time you try it maybe it's because there's no auto-next step.
You can find all the stars names here C:\Program Files\Stardock\TotalGaming\GalCiv2\Data\English than click the file named STARS.
Just a question how much did you made per turn before conquering the planet?