bisonbison

bisonbison

Joined Member # 2411831
6 Posts 11 Replies 104 Reputation

Frogboy, can you speak at all about UI changes to make things like healing faster/simpler/less misclicky?

84 Replies 71,044 Views

Without voice chat, it's hard to agree on a target in the flux of the moment. The weakest guys are ranged, and the tanks can have heals or invulnerabilities or stuns. I'm just wondering what principles you guys use to focus your fire. Honestly, since I'm an RTS newb, I mean from armies and priests to 8 DG melees.

1 Replies 882 Views

[quote who="Fred_Bonaparte" reply="2" id="2224725"]the UI also need to show how many minions you control at the moment, it is easy to keep tracks in the melee. Just add the number over the invocation icon. Also, you need to be able to cast a spell on yourself by clicking on your portrait (and a button for that would also be a great help)[/quote] Agree with all this. In icon form, it's a lot of info, but I don't think it takes much space. It's really just 6-12

6 Replies 1,302 Views

Actually, with the enemy demigods, it might be best to just have Name, demigod icon, then health Green/Yellow/Red if in sight or grey if out of sight. Then you could right click the enemy DG's line to ask people to focus or avoid him.

6 Replies 1,302 Views

We all wait for our functional lives to end when Demigod adds voice chat, but even when it's in, it would still be beneficial to have a simple strategic interface in the HUD that lets you handle most team communication needs without speaking. This is a strategic, team game and it really has an opportunity to define what good built-in team UI looks like. The fact that it could serve as a management tool for the AI bots is a bonus. I'm picturing three additions to the demigo

6 Replies 1,302 Views

I love this game, and I've been able to play well enough for 3 weeks. As far as I can tell, networking is substantially improved. That's awesome and a tremendous achievement. What do I want? I want better UI for ingame and matchmaking, and more demigods. That's all. If the networking now works at a B+ level, then I would love for the team to polish this A+ game core to an actual A+ shine. Cause the game gets in it's own way a lot, and all I want is

6 Replies 3,411 Views

It'd be great if an admin or a mod could make the top pinned post in this forum a regularly (weekly) updated list of relevant threads or info. I don't know enough to make it, and frankly I'm a lazy know it all, but I've seen threads like this used really well in other forums This would be a bit of work, but I think it would accomplish a lot. You'd just break it up into sections: Intro: (last update: xx/xx) Hi guys, welcome to the forum, I

0 Replies 583 Views

I worked in support at Google, so I know how hard it can be to release details during a release and fix cycle, but good job. I would love to hear all the details and game design decisions sound fascinating, since I'm sure everything has to be iterated on a lot to feel right.

116 Replies 91,702 Views

What's a symptom of a hard fought game? Lots of deaths. What happens when a demigod dies? Downtime. What does a losing team need more than a winning team? Shopping, skill upgrades, skill selection and inventory management. What do generals need more than assassins? The same. When are those things easiest to do? Downtime. Let players queue their choices while they're dead and have them snap into effec

5 Replies 1,424 Views

21st small request for a game I'm loving: when I'm done with a multiplayer game, I'm sent to the start screen. I want to play again. 22. It'd be great if we could highlight lines in the skill tree. Like, check this box and this line is highlighted. Cause I often have to figure out my build every time I level.

6 Replies 1,278 Views

I know this is just a long list of petty things, but the game gives you downtime while matchseeking and when dead. 16. can we get bigger active spell icons? 17. Why can't I look at my skills when I'm dead? 18. If something's an objective can it be a little shinier? A fortress just kinda sits there like a pawn. It's like "oh yeah, I should remember to kill the pawn after I deal with the knight and rook and queen and demon kin

6 Replies 1,278 Views

Bought the game, been playing, been having a lot of fun. some suggestions: 1. Progress window design. When you put an enormous button alone at the bottom of a window, I will click that button, even when it says cancel. Please shrink the cancel button or make it red or something. If you want to keep the giant button, you really need to add some kind of progress display. Now, maybe that's just three pictures that light up like the useless, confusing

6 Replies 1,278 Views