LOLCHRIST

LOLCHRIST

Joined Member # 2414348
5 Posts 294 Replies 4,328 Reputation

The idea of Sovereigns only being vulnerable on attack is interesting, I reckon it probably has some tactical implications on top of making players feel secure. Armies with a Sovereign in might jink for position or try to slip past the enemy's main forces to go after softer targets. Not sure if that would be good or bad. Some alternative ideas: A lives system, including buying lives back. Prepare some sort of warding spell at modest cost to teleport your Sovereign to s

119 Replies 284,213 Views

Looks interesting, mechanics could feed into teamplay well. The name is a bit cheesy, hope it changes. Really looking forward to seeing it animated. Is the other new demigod Ripley piloting a loader?

221 Replies 513,867 Views

I think it might be an idea to multiply karma up by the length of the game. So if someone quits early, it's a bit irritating but you haven't wasted much time and can find another game. If someone quits mid-way because they're losing, that's pretty crappy. Similarly, if someone sticks it out for a really long game, good on them. This would also make exploiting the system by completing lots of really quick games more difficult.

116 Replies 350,937 Views

Distance selling laws in the UK mean you should be able to get a full refund within 7 days of receiving your purchase, and are not required to provide a reason.

59 Replies 221,427 Views

Would it be possible to provide information on which of the connection methods is being used for a particular game? I am thinking either via a debug flag, or some little status notification that you can click on to be linked to an explanation of what you could potentially do to improve your connection. Edit: I think moderating multiplayer games is a great idea. I don't believe that the default behaviour online has to be to insult each-other, and I think the difference in atmosphere be

288 Replies 659,909 Views

It seems they've changed it so that you don't get more waves of ice rain as you level it up now though? Which is sort of a shame, because you can't kill nearly as many creeps like that.

36 Replies 14,014 Views

When you have queues of packets building, it is very often better to have a very short queue and throw extra packets away (and resend them) than to keep queueing them up. You may mess some connections up, but improve the overall throughput and prevent the really bad bottlenecks from happening. Every packet you have in your queue that is effectively invalid due to time-out makes the system deteriorate faster. Anyway, thanks for working to improve this and for communicating with t

80 Replies 213,590 Views

I'd be quite interested to hear how it is that the turnaround times for updates are so quick. Is it just that you have very good people hacking at it in non-stop crunch-time mode, or do you have particular practices or systems in place that are a particular help here?

103 Replies 217,607 Views

If you stuck twiddling your thumbs waiting for Demigod, consider picking up Braid in the meantime. Gorgeous, amazing game. Should suck up a few days, tell you a story, and leave you feeling cleverer at the end.

34 Replies 12,220 Views

I would argue that console gaming is getting stronger in many ways. Consoles now have hard disks, internet connections and voice chat systems. If you'd told a Daggerfall player that Morrowind would come out on a console they would probably not have believed you. Games that were really only possible on a PC before can be done on a console. The other thing that I think consoles are improving on is their various live download online arcade things. As with direct download on the PC, these

16 Replies 100,090 Views

Looks very impressive. I really like the new My Games view. I notice in my start menu there is now (or maybe it's been there a while and I missed it) a shortcut called 'ImpulseNow'. Is this for the tray application, or something else? Also, in My Games, you can right-click on the column headings and 'Edit Columns', which is useful, but it's not obvious - there's no visual feedback to show that you're hovering over an area that does anything.

39 Replies 144,922 Views

I can overclock my router's CPU :D. Of course it would frazzle. Actually I think the mod chip in my Nintendo DS is clocked higher - perhaps I should install DDWRT on that.

44 Replies 67,421 Views

I am curious now, since you guys are obviously the people to ask having done all this networking stuff. I have been running DD-WRT for quite a while, and it is very good, but the router itself still has rather rubbish hardware. As a result it will fall over in certain circumstances - basically it can't cope with the hundreds or even thousands of connections that peer-to-peer downloading software creates. My solution at the moment is to temporarily ban the person whose light is flashing the mo

44 Replies 67,421 Views

I suppose there might be an issue with heat? At least with the high-end cards, it might be quite dangerous to have them out where someone could touch them, so they would need a big clunky box to house them. No, you're right, it's a good idea and they should do it. There are a lot of fairly pricey laptops out there with stupid Intel integrated barely-runs-Vista graphics, yet pretty decent CPUs and plenty of RAM. Even the cheapest discrete GPU could vastly improve their performance.

24 Replies 47,193 Views

Levelling up and an inventory are not the core components of an RPG.

31 Replies 13,900 Views

Why not stick a little FPS in that RTS? Play as grunts or minions from a first person view, depending on what your team has spawned. Now there's a game that would get frustrating quickly.

38 Replies 29,949 Views

It was suggested a long time ago, back in Beta 1a, by a few people independently, that Demigods should have a targettable icon floating above their heads. I still think this would be a good solution. Another alternative would be some sort of targetting filter keys. By this I mean, hold one key whilst targetting to restrict it to only enemies, another to make it only allies, another (which could be combined with the others) for only demigods, and a hotkey to instantly target Oneself.</

3 Replies 5,129 Views

I believe the 32-bit version is to run on Intel Atom based computers. (Probably already been said earlier in the thread). Regarding Java GUI frameworks, there are a whole load of them designed to address issues with Swing (i.e. that most things built with it look ugly). SWT (used in Eclipse) uses native components and I'm pretty sure it has a Mac implementation. I expect you're meant to be using JavaFX now though. On the Java versus .NET thing in general, I don't think th

137 Replies 242,458 Views

"You can outfit Generals with combat items, and not take any minion skills, and you'll be able to perform just as well as any Assassin. That's not how Generals should work." Why not? You can build a general to play like an assassin instead, so what? If they can't afford minions because they're buying other items, then a balance is still possible. Although maybe we should allow assassins to buy totems if they want though.

23 Replies 4,622 Views

I don't have much to add to this thread than my usual "let us upgrade or view skills whilst dead" spiel, but I think the following is particularly unproductive: "do not die then it is not an issue" Gaaaah. People of varying skills are going to play the game. Being unskillful relative to the average should not mean the game punishes you with boredom. The clue is in 'game'. It's meant to be fun. Furthermore, any player, even the best, is going to die sometimes and have to wait a

17 Replies 3,235 Views