lambdaman

lambdaman

Joined Member # 2479409
52 Posts 213 Replies 739 Reputation

Sometimes there are huge pauses in the middle of a tactical battle between an attack and the retaliation. I mean like ten seconds or more where all the units just sit there doing nothing and don't respond to orders. The game isn't frozen (I can move the camera around, idle animations play, etc). It seems like this mostly happens with units that have horses -- that might be a clue, or it might just mean that I have lots of horses. On a similar note, I'v

6 Replies 2,637 Views

I just noticed that my sovereign somehow has two husbands -- and they're the same person! See this save file: http://dl.dropbox.com/u/9192382/Stardock/ClonedHusband.EleSav My sovereign's husband is Rosnira. He's stationed in the city of Raras at the moment. But way on the eastern edge of the map is a second champion I've recruited. His name is also Rosnira. H

4 Replies 1,878 Views

There are a few techs in the game (like heavier armor) that have multiple prerequisites. IMO, this should be mentioned in the info screen for the prerequisite techs. eg, something like "Mighty Blunt Weapons... Leads to: Heavy Armor (with Mighty Cutting Weapons)".

0 Replies 871 Views

So, I was at war with another empire, but they had just sent a huge army that I didn't have the resources to stop right now. So I tried buying them off and getting them to sign a treaty with me. The treaty screen said I could either get a peace treaty or a non-aggression pact. I wasn't sure what the difference was, but the non-aggression pact said that we would agree not to attack each other for the duration of the pact. Great, I'll take one of those! Only when I

0 Replies 1,027 Views

[quote who="ddd888" reply="15" id="2743089"] there is no solution, a good ai should place itself at moves+1 tiles and wait the opponent to move first [/quote] Well, if it was possible, the solution would be to have a bunch of "front line" troops with high defense to absorb the inevitable initial attack, then have them trade places with more agile units to pick off the wounded. Or wear down the opposition with ranged attacks before you send in the melee f

30 Replies 20,105 Views

After realizing I had bitten off more than I could chew in a recent battle, I decided to pull back my army. I extracted my sovereign and heroes without trouble, but when I tried to retreat the "normal" units, the mouse cursor changed to the "can't move here" icon when I moved it over the retreat square. If that's intentional, there should be some UI explaining why (can only heroes retreat?)

3 Replies 1,667 Views

This goes back to beta, but I think I was lame and didn't report it then. When I'm in build mode and click to place a building, sometimes the building goes on a totally different tile. This seems to be related to the autocentering that happens when you place a building -- if the screen doesn't move, I can place buildings pretty reliably, but when it shifts as I'm placing the building, it seems like the building ends up being placed based on the new location of the

5 Replies 1,760 Views

Sometimes when I'm in build mode, I click to build a "one per city" building, and the game doesn't unselect the building I just built; in fact, it allows me to go ahead and build a second one. So I can, e.g., get two Irrigation improvements in my farming city -- nice! But probably not what you intended. This one goes back to beta, actually, but since it's not fixed I thought I should report it in case it had gotten lost in the shuffle. I wonder if it c

2 Replies 1,327 Views

I noticed while playing a game recently that some of my cities had gotten from level 4 to level 5 with relatively little trouble, while another one seemed to require a ton of food and housing. When I investigated this (by clicking on the "Citizens" icon in the resources panel), I noticed that the first city listed its "base production" as being 250, while the second one listed it as being 750. Clicking around a little more, it appears that the base production is supp

0 Replies 912 Views

[quote who="scyldSCHEFING" reply="4" id="2740045"] quoting post - They took an enormous risk on a genre that hasn't been successful in the US since 1994. (Civilization + Fantasy RPG) The Age of Wonders series, for one, doesn't count? [/quote] Not in my book -- AoW was fun, but it was a tactical combat game, not an empire-builder. Different genre.

30 Replies 110,022 Views

[quote quoting="post"] I think the whole feature of faction being immediately destroyed when their sovereign is defeated on foreign territory is making the game too easy atm I had a fun game going on Ridiculous difficulty, with the AI having so much troops that it was actually challenging! But then the poor bastard decides to make a countryside journey with his combat rating 200 army right through my territory. I teleport my combat rating 1000 army next to him, and there goes his

17 Replies 60,753 Views

Instead of being able to create resources out of thin air, how about letting the sovereign spend essence to enhance existing resources? I think both qualitative and quantitative enhancements could be fun: - Quantitative: the resource makes more of whatever it makes (farms produce more food, gold produces more gold, etc) - Qualitative: the resource changes to a different kind of resource. Degree of similarity t

13 Replies 8,053 Views

In the current beta, when I press "end turn", I am periodically confronted with a popup dialog telling me that my city leveled up, and that I need to choose a specialization for the next level. The problem? The popup is modal and huge; it makes it impossible for me to tell which of my alphabet-soup cities actually leveled or what the city's stats are (i.e., is this my gold-producing city or my research city?). So I usually have to take a guess. So far I haven't been wr

5 Replies 2,451 Views

I noticed the same thing. In my case, I was trying to grab some territory at the edge of an opponent's kingdom, and I discovered that he had built harvesting structures (one of which wasn't even complete!) on two resources adjacent to my city. Even after those resources were in my territory, there didn't seem to be any way to take them over -- very annoying! If this is already possible, it needs to be a lot more obvious in the UI. <a href="http://dl.dr

1 Replies 1,080 Views

I just recruited a party of three adventurers, equipped them all with horses, and then sent my sovereign to join them. Instead of joining their party, she fought a battle on their square against an adventurer who I *hadn't* recruited, and who I don't think was even visible until the battle appeared. When she won, the game declared me a murderer. Aside from the obvious UI bugs, I think you should get a confirmation before an unprovoked attack, since it's pret

0 Replies 230 Views

First, a better auto-pluralize algorithm for English would add "es" when the word ends with an "s" (but it would still be wrong in this case). I suggest a field in the editor that's populated with the automatic plural of the singular form as I type it, but can be edited by the user if they don't like it. You might also want to hardcode a few commo

1 Replies 399 Views

[quote who="Frogboy" reply="1" id="2686449"]Were you empire or kingdom?[/quote] Kingdom. I finally got Dropbox set up, so you can check out my save file. For extra fun, in this game one of the Empire sovereigns was spawned *in the water*. Poor guy. http://dl.dropbox.com/u/9192382/Stardock/Unable-To-Harvest-Old-Growth.EleSav

10 Replies 1,104 Views