well, when you reach perma status on everyone's banlist, I'll be sure to remind you to "suck it up" *shrug* If the community goes that way, I'll be gone long before that point. There are plenty of fun things I can do with my time that don't require me to deal with this sort of attitude. In Pantheon games, however, you are totally screwing over your teamates with impunity. <
lambdaman
(sorry, double post -- forum glitch)
I don't know if this is feasible, but it would be nice if we didn't have to forward so many ports. I'd like to see if it improves my connectivity, but the numbers I see range from 20 (ImpulseReactorOptions) to 200 (I believe one of your posts, and the most recent HowTo that was written up)...either way, I can't forward more than one port at a time with my router and I'm not about to enter 200 forwardings individually. 20, maybe, but my impression is that this isn't enough -- pleas
I really would take another look at your computer if I were you. I'm playing this on a laptop that barely qualifies, and I can play a perfectly acceptable game if I set graphics to Low. I did have a little sluggishness in the beta, until I upgraded my drivers to the latest from NVidia. (I also occasionally get massive slowdowns that have no obvious cause, but since Demigod runs fine most of the time I kind of suspect a background task is eating my CPU -- to be clear, this ha
Hear, hear. [e digicons]k1[/e] (I would send more, but the forum only lets me send one karma every ten minutes) This "man it up" attitude I see on this forum is ridiculous. It's a game, no-one has to stay around and let you hit them in the face if they don't want to. Right now the game only gives you the choice of tipping the board over, but I'm sure most of the people who leave would be happy to resign/concede if they had the choice.
[quote who="Ashain" reply="13" id="2210404"]In my experience, it seems like 1 in 10 clicks on the fight button for pantheon actually turns into a match. Most of the time in the connection info box two out of the four people just can't connect to eaxh other and then the NAT fails. Someone usually just drops out to try again and then you're left with a 2vs1. No one wants to be the 1 so then everyone just quits. About half of the ones that get past that will actually try
I think it's worth analyzing the problems with quitting as a prelude to any solution. As I see it, there are basically two reasons you'd want to get people to not quit: When people quit the game in the first few minutes because they died once or twice, it wrecks the game for everyone else. The point of the game is to have fun playing it, and if people refuse to play it ruins everyone else's pleasure. This is similar to a kid who tips the board o
So, as I think most people know, there's a very noticable jump in difficulty between the Normal and Hard tournaments. With multiplayer not working for me, I've been exploring the single-player tournament a bit more, and after paying a bit more attention to the game I think I've figured out a very simple way to tilt the playing field in your favor: Buy every gold upgrade obsessively, even the ones that are never worth it in multiplay
[quote who="dangerboyrpg" reply="3" id="2208820"]Yup, I've still seen it with Sedna's heals on my teammates. She'll just turn towards them or follow them but not actually cast the spell. I have to issue a move command before it will cast. I'm starting to think that you have to actually cast before she stops moving otherwise it does it again. Would need to pay closer attention next time though to be sure.[/quote] One new thing I've seen in the current patch is that somet
(edit: never mind -- 2v1 = death anyway)
So, I've had two allies tell me this. Both of them were the "I know better than you how to play the game" type. One game I ignored the guy and bought it anyway; another I decided to try it his way and not buy it. I lost both games, so maybe it just doesn't make a difference, or maybe I just suck too much for it to be relevant. [e digicons]:D[/e] Anyway: this seems like total bunk to me; Fortress tends to take a long time and the payoff from the money
[quote who="ZeratulTheDT2" reply="7" id="2205887"]Ah, well, the reason I was wondering was I just played an UB where all I did was buy citadel upgrades, and I got smoked.[/quote] I had a similar game against a Torchbearer. I was able to mostly defend my AIs from him and keep up with him on kills -- I was actually ahead for most of the game as I recall -- and my better staying power meant we had better control of flags. I hit War Rank 10 while he was still ar
Before the patch I was able to play Pantheon games somewhat reliably -- not 100% of the time, but I could usually get in after two or three tries. I tried to connect something like ten times last night and only got into one. Most of them blew up with the message "the matchmaking service has failed" after everyone had been trying to connect for a minute or two. In some cases it looked like everyone was connected, although most times there was one person who couldn't
[quote who="scyldSCHEFING" reply="7" id="2206386"]Did they not have sufficient models on which to base thier netcode upon?[/quote] Sorry, double-replying because this caught my eye. I'm not aware of any publically accessible implementation of high-volume peer-to-peer gaming (I'm also not a gaming-industry guy, so I'm prepared to be wrong), so they probably don't have any models to base their code on. Knowing that something has been
[quote who="scyldSCHEFING" reply="7" id="2206386"] Quoting transitive, reply 6client-server is O(n) p2p is O(n^2) [quote]Also, is O the number of connections and n the number of nodes in the network? Are those scaling relations for networks that you've posted at the top of your post? I know next to nothing about computer networking, but I know a little about network theory [/quote][/quote] It's big-O notation, meaning that the growth of comple
I noticed that in the latest patch, Silence shuts off all sound while it's active. I kind of assumed this was intended -- although I also noticed that it happens even if I'm across the map from where Silence was cast ... probably it should only happen if my Demigod is in range?
I just tried to teleport to a tower on Brother -- one of the four towers of light in the central lane near the Celerity flag, on the Forces of Darkness side, on the left facing the Forces of Light. My Torchbearer wound up stuck between the two leftmost towers and was unable to move. Luckily I was carrying a second teleport, so I could escape. Would have sucked if I hadn't been.
That worked, thanks!
I'm getting a bunch of different results when I try to start a Pantheon game with the beta patch. 1. Sometimes everyone connects almost instantly, the game loads, and everything is great. Unfortunately this happens only about 5% of the time by my estimation. Sometimes there's a bit of a delay and then it works. 2. Sometimes everyone connects almost instantly, the game loads, and I get "a player has left the game" and find myself playing with AIs and
Is anyone playing Skirmish or Pantheon with the beta? I tried a couple times this morning, and each time either it never found a match at all (i.e., the "connection info" dialog didn't come up), or I got a message saying I'd been kicked from the game for one reason or another, or I got the "A player has left the game" message at the loading screen. From the sound of the reports earlier, this patch works great for custom games, but it seems like it broke my Pantheo
[quote who="Servius" reply="9" id="2195480"]My connectivity has gotten worse with every beta patch. First one it went from ok to bad. Now I can't even get a game going. Probably should of stuck with the normal version, but if your pushing this through on monday then it wont make a difference. Something is wrong because I have the ports open and I have the reactor set up to like my ports. [/quote] What he said. (EDIT: I should add that with the non-beta version, I
[quote who="Zubaz" reply="8" id="2143203"]You will need to install Impulse on each machine and use the installation archive. (Make sure to use the "Download and archive" option in Impulse to transer to other operating systems.)[/quote] Just a warning for anyone considering this. In order to get the download and archive option, you have to remove Demigod and download it again. DO NOT DO THIS IF YOU WANT TO PLAY THE GAME SOON. I just tried, and after let
[quote quoting="post"] Personally, I think this kind of stuff should be built into the OS. As a game developer, I can’t even begin to express how frustrated I am that we have to do all this. If this were an Xbox game or a PS3 game, we wouldn’t have to do any of this. We’d simply hand the user off to the manufacturer’s already included super mega system and it would take care of it. I could rant for hours on (as you can imagine, I’m extreme
[quote who="InfiniteVengeance" reply="6" id="2188145"] [quote]Quoting GunslingerBara, reply 2In the "professional" gaming world, when a player knows he will lose he is expected to quit so as to avoid wasting any more time on a game that has already been decided. Some games encourage this heavily.[/quote] Bara I hate this mentality. I have won games that were "surely" lost. I don't tip my King when I go down a Knight either.[/quote] <
I've noticed that when I capture a portal flag, an image of a portal flies across the screen and lands on the portal building really, really quickly (as in, it's only visible for one or two frames). It happens when the flag becomes neutral, and again when I capture it. My system is a laptop with one of the embedded NVidia chips, and I run with all the graphics settings turned down to "low".