ed anger

ed anger

Joined Member # 2504839
0 Posts 79 Replies 280 Reputation

[quote who="the_hunger" reply="41" id="2346913"]I don't have an issue with pre-mades as long as they are honest about it either by listing the game as pre-made or answering a question about it honestly in the lobby. It's the ones that sneak into (or even host) "noobs only" games or will lie when asked about it that I find disgusting. Otherwise, people should be able to enter a game as an organized team--just don't lie about it or be deceptive. Hopefully, 1.2 patch will make

44 Replies 21,109 Views
Reply to Courtesy? in Demigod

youre talking about a game, played over the internet, by gamers. enough said.

46 Replies 195,156 Views

that is the stupidest implementation of "rematch" i've ever heard. why bother? rematch should take you to a lobby with the same host, with the same people in it, but then people can leave if they want, or new people join, or swap map and demigods etc. imho this should be the default behavior at the end of a game. [quote who="generalkazar" reply="23" id="2342425"]http://dictionary.reference.com/browse/rematch First definition "to match again, duplicate". If you cha

48 Replies 57,261 Views

[quote who="Invisible_XXI" reply="27" id="2340868"]so, what shall we do?![/quote] set up a password go into the chat channel and invite people with decent records or obviously someone with a 11/42 record doesnt think they're a noob, so be more specific in the title: >60%WIN & 50+ games ONLY

49 Replies 84,504 Views

let's say you want to assume that generals personal minions are considered part of their powers, and thus reward no xp. i still don't see why summoned idol minions shouldn't be considered like creep and reward xp (ie they could be treated seperately).

68 Replies 40,105 Views

[quote who="ibrahimhmz" reply="28" id="2336534"]If preists do not scale, they will be OP or useless depending how much fixed healing they do. If it was too little, they would be OK early and useless mid and late game. If its too much, they would be OP early and blalanced mid to late game.[/quote] as you level up, you buy higher level priests... scaling right there. make the higher level ones cost more, and heal more if necessary to be useful end game. fixed healing numbers could easil

40 Replies 83,442 Views

the Compilation of Demigod Guides thread is a good place to start, check out the general gameplay tips first and then move on to the specific demigods: http://forums.demigodthegame.com/349958 most people do well stacking HP items, and speed items can help sometimes also. it's pretty easy to start out in single player and see which demigods you like.

7 Replies 1,420 Views

/signed god please yes. nothing worse than suddenly having 3 demigod hitting you in a swarm of minions/creeps when you thought you had one. they should always stand out.

13 Replies 1,821 Views

look at the stats of how many people play QoT compared to every other demigod: QoT OP LULZ (condensed version of the arguments above)

15 Replies 7,737 Views

tower linking is a purely visual effect, its been pointed out in many threads. you take damage depending on how many towers have range on you, no range increase.

16 Replies 54,064 Views

[quote who="Azoreo" reply="6" id="2173588"]I'm pretty sure a lawsuit would be the dirty and long way to resolve it. They've failed, almost entirely, to deliver promised multiplayer. Fixing it is a must, yes, but at this point they've had thousands of people purchase a defective product. I don't even try to play multiplayer over the internet (LAN, 3v3 at work!). 75% off a second copy of the game would be worth it (as someone else suggested). Only after t

94 Replies 334,237 Views

i want to see an A-team mod. now that would be the side to play... though it would always end up with 4 mr Ts.

20 Replies 6,307 Views
Reply to Battle Maps in Demigod

[quote who="futurewavecs" reply="13" id="2172723"]Actually, I think they were talking about making a tile based editor that then exported the final result as a single 3DS model. That would work but, it also would be a lot of work. It'd be pretty cool but, is not a super easy thing to do.[/quote] it might take work, but it would extend the lifetime of the game 100 times...

20 Replies 11,925 Views
Reply to Battle Maps in Demigod

yeah, i was thinking of preset tile map segments that you would connect to make entirely new paths, as well as repositioning flags etc.

20 Replies 11,925 Views
Reply to Battle Maps in Demigod

they could make a map editor where the 3d editing part is downplayed... for example a mode where people could rearrange premade tiles would be nice. and people who wanted to go all out and make entirely new 3d maps would have that option.

20 Replies 11,925 Views

[quote who="Polynomial" reply="24" id="2162567"]How many times do I need to say this to get the point across? You bought the wrong game if you wanted to go online and play with other people by yourself. Competitive strategy games are not and never will be about people just thrown together and told to go. I'm not sure how you can even support a ladder with random teams. There cannot be any support for it other than just that. The whole point of a ladder is the ladder season which theoretically

98 Replies 209,821 Views

[quote who="Polynomial" reply="24" id="2162418"]This sounds very carebearish. You cannot cater to everyone. Having separate systems decreases the matchup frequency. Why does there need to be an automatch for people who play solo? There's custom games for that. This is not Starcraft or Command and Conquer where 1v1s reign supreme. This is a team game. There is no need convolute matters more by catering to every person's playstyle. Again, no one is complaining about this in Red Alert

98 Replies 209,821 Views