zzSleeper

zzSleeper

Joined Member # 2644359
1 Posts 58 Replies 412 Reputation

Adding up the percentages there (+115%) gives +6.9 speed to a base speed of 6 on Sedna for a total of 12.9. I'm guessing the proc on Journymen's Tread is what's going on and off, though that should push you over 14. Maybe 14 is max speed.

23 Replies 4,121 Views

It went through for me too. Guess it works for multiple simultaneous uses.

9 Replies 39,967 Views

I accept your challenge, mrlarone [e digicons]^_^[/e]

9 Replies 39,967 Views

I agree, they should be able to move while changing modes at the very least. Changing modes is far too painful as it stands. This is one of the primary reasons I play them very little compared to the other demigods.

14 Replies 3,253 Views

Agreed. On the same note, when all players on the enemy team leave the game it should declare the remaining team the winner without having to play it out.

10 Replies 6,623 Views

[quote]Also, NEVER CHASE a demigod into HIS towers.... which brings me to exactly my next point 2. STOP. It's better to let the other player LIVE with 45 health than to kill him and DIE. So, stop, and DON'T run into the enemy team's towers. [/quote] While this is good general advice for new players, it's not completely true. Better to be safe than dead and certainly not to let yourself be killed by an enemy, but if you can kill an enemy and die to the tower it's sti

75 Replies 270,591 Views

[quote]It would be great if you can point something on the minimap so that you're allies would know that you need help at that point or something else. Much easier then telling by text.[/quote] Hover your mouse over something in the game (not on the minimap) and press P.

7 Replies 1,660 Views

In my opinion the rook is by far the weakest of all the demigods, but I think this would be a positive change nonetheless. His other abilities would need a buff though.

26 Replies 5,161 Views

Minimaps exist to solve a problem in previous game-engines that do not support full map zooming. Sup-com style zooming renders minimaps and minimap interactivity obsolete. You will become a better player by learning how to fully utilize the zoom features to gain superior situational awareness and map navigation than those available from minimaps. By forcing players away from the archaic minimap paradigm gpg is improving the entire gaming community.

7 Replies 1,660 Views

[quote]I still think if we just did away with costs for these favor items it'd be better for everyone. And being that they have no cost, you could buff some up, make them better. Make them different options for different play styles.[/quote] The idea about buffing favour items in general is a good one, but removing the cost is not. As long as all favour items are approximately equally good it doesn't matter if some are cheap and other expensive. Unlocks encourage player re

6 Replies 1,978 Views

[quote]Yeah, fair enough, but if you had karma, what would you use mana for? It seems like the third thing is going to: a. make mana pointless if it's not used or b. make it hard to manage a character if you're looking at health, mana and the other one[/quote] Exactly. Either you need to replace mana with a new resouce that has a significantly different set of rules, or just scrap it and embrace mana. Karma as a mana replacement, to the ext

17 Replies 35,876 Views

The advantages provided by favour items, with the exception of swift anklet, are slight. Unless you're up against a pro you should stand a reasonable chance of outplaying them. If you don't, then don't blame the game. No changes are necessary.

62 Replies 174,271 Views

Agree with the OP, spit and run is currently the most effective (ie: best) UB strat. [quote]I agree that a spit centered playstyle is the only viable ones for UB right now, but there's no way to find that out unless we experiment.[/quote] Experimentation is necessary, but without some changes dev-side I don't think any comparably effective early-game builds are likely to be discovered.

59 Replies 104,295 Views

Multiple types of mana are a bad idea, especially since karma will always be the limiting factor when casting. It'd be better to just replace basic mana with karma. While you're at it, you may as well scale it up and call it mana. I'm not prepared to comment on the ability design, but ditch the gimmick. [e digicons]:thumbsdown:[/e]

17 Replies 35,876 Views

Permanent UI team status indicators has been suggested several times and is a good idea.

7 Replies 1,426 Views

In an even duel, lifesteal is comparable to extra damage in terms of deciding the victor. That the lifesteal totals are based off unadjusted armor values is akin to having damage that bypasses armor - which seems to be deliberately not in the game. Given that lifesteal is actually better than damage (you win by a larger margin), it seems highly probably that this is a bug when considering the conspicuous lack of armor-bypassing damage. I fully agree with the OP's recomnen

10 Replies 1,621 Views