Please confirm your speeds with an image link from http://www.speedtest.net/ Currently have two using a WRT54GL with no such issues.
zzSleeper
Create a shortcut to the game executable. Right-click and open properties on the shortcut. Add /serverproxyonly to the path. Run the game from the shortcut.
Adding up the percentages there (+115%) gives +6.9 speed to a base speed of 6 on Sedna for a total of 12.9. I'm guessing the proc on Journymen's Tread is what's going on and off, though that should push you over 14. Maybe 14 is max speed.
Given the relatively small total number of items, restricting items by type would reduce the variety in item builds. Unless they add more items this is a bad idea.
It went through for me too. Guess it works for multiple simultaneous uses.
I accept your challenge, mrlarone [e digicons]^_^[/e]
Thanks for the code [e digicons]k1[/e]
Sometime after 1.01 is released apparently.
What about if towers only expire over time when the Rook isn't nearby and nearby towers die when he dies?
I agree, they should be able to move while changing modes at the very least. Changing modes is far too painful as it stands. This is one of the primary reasons I play them very little compared to the other demigods.
Agreed. On the same note, when all players on the enemy team leave the game it should declare the remaining team the winner without having to play it out.
The cd on Oak's shield is far too high to be a viable counter to spit.
[quote]Also, NEVER CHASE a demigod into HIS towers.... which brings me to exactly my next point 2. STOP. It's better to let the other player LIVE with 45 health than to kill him and DIE. So, stop, and DON'T run into the enemy team's towers. [/quote] While this is good general advice for new players, it's not completely true. Better to be safe than dead and certainly not to let yourself be killed by an enemy, but if you can kill an enemy and die to the tower it's sti
[quote]It would be great if you can point something on the minimap so that you're allies would know that you need help at that point or something else. Much easier then telling by text.[/quote] Hover your mouse over something in the game (not on the minimap) and press P.
In my opinion the rook is by far the weakest of all the demigods, but I think this would be a positive change nonetheless. His other abilities would need a buff though.
Minimaps exist to solve a problem in previous game-engines that do not support full map zooming. Sup-com style zooming renders minimaps and minimap interactivity obsolete. You will become a better player by learning how to fully utilize the zoom features to gain superior situational awareness and map navigation than those available from minimaps. By forcing players away from the archaic minimap paradigm gpg is improving the entire gaming community.
[quote]I still think if we just did away with costs for these favor items it'd be better for everyone. And being that they have no cost, you could buff some up, make them better. Make them different options for different play styles.[/quote] The idea about buffing favour items in general is a good one, but removing the cost is not. As long as all favour items are approximately equally good it doesn't matter if some are cheap and other expensive. Unlocks encourage player re
[quote]Yeah, fair enough, but if you had karma, what would you use mana for? It seems like the third thing is going to: a. make mana pointless if it's not used or b. make it hard to manage a character if you're looking at health, mana and the other one[/quote] Exactly. Either you need to replace mana with a new resouce that has a significantly different set of rules, or just scrap it and embrace mana. Karma as a mana replacement, to the ext
The advantages provided by favour items, with the exception of swift anklet, are slight. Unless you're up against a pro you should stand a reasonable chance of outplaying them. If you don't, then don't blame the game. No changes are necessary.
[e digicons]:thumbsup:[/e]
Agree with the OP, spit and run is currently the most effective (ie: best) UB strat. [quote]I agree that a spit centered playstyle is the only viable ones for UB right now, but there's no way to find that out unless we experiment.[/quote] Experimentation is necessary, but without some changes dev-side I don't think any comparably effective early-game builds are likely to be discovered.
Multiple types of mana are a bad idea, especially since karma will always be the limiting factor when casting. It'd be better to just replace basic mana with karma. While you're at it, you may as well scale it up and call it mana. I'm not prepared to comment on the ability design, but ditch the gimmick. [e digicons]:thumbsdown:[/e]
Permanent UI team status indicators has been suggested several times and is a good idea.
It would take away from the focus of the game - demigod vs demigod action. [e digicons]:thumbsdown:[/e]
In an even duel, lifesteal is comparable to extra damage in terms of deciding the victor. That the lifesteal totals are based off unadjusted armor values is akin to having damage that bypasses armor - which seems to be deliberately not in the game. Given that lifesteal is actually better than damage (you win by a larger margin), it seems highly probably that this is a bug when considering the conspicuous lack of armor-bypassing damage. I fully agree with the OP's recomnen