Entorwellian

Entorwellian

Joined Member # 2644776
0 Posts 6 Replies 2,149 Reputation

Tried it out for a few hours and the improvement from WOM is incredible. The UI is a lot more cleaner, the RPG mechanics and character progression choices are great, and I haven't experienced any crashes as of yet. However, magic still feels vastly underpowered and too expensive, whereas in Master of Magic and Age of Wonders I was able to fling enchantments and spells around without having to worry about becoming mana-bankrupt after a couple of turns. If I am understanding correctly, its

116 Replies 454,931 Views

I think you've hit the nail on the head with why the surrounding landscape seems empty and boring: It's just *there* and we can't interact with it in any meaningful ways (except for arbitrary defense bonuses). Heck, there doesn't even have to be a huge graphical change as we can fill in parts with our imagination as you describe with your example of Civilization's use allocating labour to different tiles. To further elaborate, Civilization's case (the older ones), they just shows a little whe

36 Replies 102,751 Views

^^^So movie critic reviews aren't valid because they have never made a big budget film?^^^ It's pretty bad. I mean I was pretty lenient with it because Brad Wardell is a game programmer, not a novelist. But holy jeez the atrocious grammar, coupled by the fact that there was an actual novelist that was writing alongside Brad, made me stop reading it a good 30 pages through. It reads at a grade 4 education level, and that's being polite. I'm enjoyin

24 Replies 16,845 Views

You don't give a game 9 out of 10 when it's missing multiplayer and a host of game mechanics, regardless if the reviewer was playing through the betas or not. It's akin to saying "Sin: Episodes gets 10/10 due to the promise of new episodes down the pipeline."

98 Replies 102,705 Views

Controlling the length of a tactical battle. This should be a toggle that the host could control which can be set in an option menu. A default could be set at 5 minutes or so initially, but this can be increased or decreased depending on the host. I guess this would be close to how Sword of the Stars handles tactical combat. Randomization vs. Richness. If the environment plays a role in impeding movement or blocking line-of-fire for ran

469 Replies 1,488,259 Views

[quote who="TAU_gamma" reply="139" id="2565194"] Quoting Entorwellian, reply 132For those complaining about no music: Just burn the mp3's onto an audio CD (no need for a blank track at the beginning) and make sure to remove out the 2 second pause-between-tracks command. It works wonderfully in-game. Track 1 DOES need to be added in order for TA to play the appropriate music (it switches tracks according to the amount of action ingame), also track 1 will never be played by TA (

191 Replies 780,892 Views

For those complaining about no music: Just burn the mp3's onto an audio CD (no need for a blank track at the beginning) and make sure to remove out the 2 second pause-between-tracks command. It works wonderfully in-game.

191 Replies 780,892 Views

For Diplomacy: Agamemnon's Bounty Celanus Core Desperation Devil's Caludron Domination Double Cross Fire and Ice Gateway Hyperion Gates Implosion Nemesis Secrets Triad Triumvirate Voruk's Labyrinth Whilrwind and Wrathful. For Entrenchment: Derelict Grindstone Melting Point

3 Replies 2,497 Views

[quote who="Annatar11" reply="10" id="2531978"]The setting is fairly meaningless in single player, unless you care to limit your AI alliances.[/quote] I don't agree with the setting being meaningless in single player. It presents the opportunity to backstab your allies if you set the allied winners to a low number. Additionally it can also allow the AI backstab you and take the win (which has happened to me once already.)

27 Replies 19,552 Views

I love pirates in Diplomacy as they are right now. They aren't a nuisance anymore and are an effective tool and a threat at the same time. I actually invested in the Vasari's "decrease pirate strength" research option. Don't change them too much if there is some sort of rebalancing that will happen.

99 Replies 284,364 Views

[quote who="Leuthesius" reply="10" id="2510886"] Also, Diplomacy isn't really meant for single player play--but multiplayer. In a two vs two game, the Diplomacy tree could allow one team to have increased defense, trade, research, weapons power, and so on. So if you've got two Vasari players and they've got all of the diplo tree taken care of, and you attack them, there's a chance you'll be dealing with 62,000hp worth of Orkulus starbases in a single system. Diplomacy is the next step in

49 Replies 22,588 Views

[quote who="Leuthesius" reply="5" id="2510437"]Keep in mind, this is still Beta.[/quote] Yes but the problem is that the beta is nearing the end and its still feels like its missing the mark of what it should be doing which is just what Tkins stated: creating situations where diplomacy is needed. At the very minimum it should have what others have been saying: victory condition options (i.e. only one player may win, two players, three, etc...) or something akin to Risk Mission cards w

49 Replies 22,588 Views

I believe a lot of the posters on here are shying away from the original concerns that Darvin brought up and are just adding their own desires in the game arbitrarily. The first problem of there being no reason to backstab an opponent has to do with the fact that there is no advantage in doing so where there should be one. If you make an advantage to backstab someone, whether it be due to a winning condition or a gameplay mechanic that makes backstabbing an attractive option (like the Ascenti

62 Replies 95,381 Views

[quote who="DesConnor" reply="16" id="2494354"]Tons of concepts [/quote] Agree wholeheartedly. Culture is definitely not used to its potential and, if the developers could find some additional benfits to building culture structures, would prove to be more beneficial in 1 vs 1 games where diplomacy is not an option. The various victory conditions are a must, as well. Again, I don't feel the need to do any Machiavellian scheming or backstabbing if I can't benefit from it in

62 Replies 95,381 Views

Those two concerns are definitely the most important ones that I've seen brought up to attention. However, you are a bit vague with the terms you are using and it would help if you denfined what you mean by a "strategic threat." The way I'm seeing it is that you would want something akin to Galactic Civilization's "Ascention" resource where, if the player builds a starbase upon them and gather 1000 ascention points they'd win. ...Actually, something like that would solv

62 Replies 95,381 Views

I would of liked embassies to be an actual construction akin to starbases (only smaller!) that the envoy would transform into. However, what we got now is beginning to work out. It just needs to *really* be refined more, as keeping an eye out on each envoy on a planet is extremely difficult and taxing in terms of micromanagement.

85 Replies 51,827 Views

[quote who="Agent of Kharma" reply="7" id="2473149"]Well jeez, that really disappoints me. I thought there would be things like giving units, giving tactical slots or logistical slots, giving planets, etc. which would have been way cool. The stuff you listed doesn't impress me in the least. Unless I hear something else that ends up changing my mind I don't plan to buy it.[/quote] I'll admit that the lack of new toys to play with is off-putting. Right now it just feel

9 Replies 3,859 Views