mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
19 Posts 291 Replies 11,410 Reputation

Yay it's good to know there is actually someone who cares only about the UI around (as opposed to ui + other more interesting things), which means I can hope for a great UI! Also, thanks for the journal as always! the frequency is great! and makes waiting for the beta harder and harder. Finally : LUA!!! yea moddiblity! (of course I should of figured cause of the sup com engine)

53 Replies 116,312 Views

Thats why I say I would enjoy 30-40 demis at release as opposed to 12-16 like most people want. (meaning I agree with your post)

61 Replies 29,107 Views

The thing is diffrent demigods could have diffrent numbers of skills at diffrent places in the skill 'tree', I just hope it's possible to get all of them at one time. Example: a hero might have 3 skills they can get a first level, one might have 2 levels, another 4 and the last only 1 level but is a prereq for higher skills while another demigod has 4 1 level skills to choose from but then again thats just my hope!

61 Replies 29,107 Views

Who needs diverse skill sets for that? (refined is good though) in dota you can play a hero in quite a few ways depending on what items you get and what skills you get first (and they only have 4 skills each in dota). In -sh (same hero) games with my friends the winner is typically the one who can think of the most innovative (and reverse the norm) way to play the character. And it's a lot of fun even though we all end up having the exact same skills, how we use them, and how we use our characte

53 Replies 27,717 Views

Well random hazards on maps would be kinda stupid if it was part of the GAME, but it if it was built into the MAP, at the map makers prerogative then its better, especially since they will be taken in as part of the maps strategy and part of the skill needed to play the map well. And they don't have to be random, capturable buildings for example. And something like lava taking out a lane would be awesome (though a warning might be nice) as it would require you to rethink your current strategy.<b

35 Replies 67,395 Views

Hey if they release the beta before PAX they can get earlier bug reports and hardware compatibility issues fixed, meaning they won't have to worry about bringing it to PAX and having computer issues (unless of course they bring their own computers, then my reason is dead in the water).

47 Replies 35,944 Views

Actually thats a pretty cool idea, not that they're going to do it that way (well ya never know). But yea we need lots of demigods 40-50 is my hope.

53 Replies 27,717 Views

Thats exactly what dota does, they add one or two heroes, balance, balance, and balance some more. rinse and repeat.

10 Replies 2,960 Views
Reply to Demigod IRC in Demigod

So you can't update it, so what? I'm on day 102 of my free 30 day trial and all does is bug me with 3 pop ups when I start it.

29 Replies 81,635 Views

Considering the first betas are going to be based on testing the engine I could see them only having/giving us a couple of demigods, hell we only need a one demigod for the first couple betas, yes it would be boring, but it is true, as the first betas have nothing to do with balancing (or at least its not a primary concern) as bugs, hardware compatibility, and optimization are the first things they need to nail down before balancing the demigods. So I could see them doubling the number

61 Replies 29,107 Views
Reply to Demigod IRC in Demigod

mIRC is free, it just bugs you when you start it up once you go over your trial period.

29 Replies 81,635 Views

I highly doubt they got rid of the oak, this is probably some other demigod, and also we can now confirm they have 8 demigods, in 6 more months they could very well add at least 10-15 more and the fact they probably have like 10-15 right now as it is. So the fact that they have 2 demigods doing necromancy is very likely.

61 Replies 29,107 Views

I never said have 100 demigods that would be way to many, I was just using that as an argument against the number of abilities being a limiting factor on having more demigods. Personally, I would like between 40-50, and when you think about it they've allready released how many assasins? 5? which means there is technically about 10? (assuming there is an equal number of generals and assasins done at one time, which assuming they need to test generals wouldn't be too bad a guess) and the

63 Replies 40,595 Views

Thank you for the quick response! And yay! I've worked with most of those so happy happy! And as far as my ideas you can have 'em. (one less map I'm compelled to make when the map maker/game comes out!) p.s. [link="http://forums.demigodthegame.com/319596/page/1/#1821398"]My other post about map making in general[/link] p.s.s. (I think I've all ready had enough questions answered, but:) how powerful is the map maker at current? (if you have the power to confirm

27 Replies 70,478 Views

First of all personally I'd prefer between 40-50 demigods, and of course post-release packs. And randomness defiantly has its value perhaps neutral shops/barracks have random choices of items/units available? to add a new one. Also, on the point of abilities being repetative, I bet I could give you a list of 500(100 5 ability guys/50 10 ability guys) diffrent abilities applying to a game like demigod (from other games not ones I made up myself, I'm not that bored) And just cause abiliti

63 Replies 40,595 Views
Reply to Map Ideas in Demigod Ideas

Ohh map ideas? tons and tons, I love making maps and demigod? Infinite possibilities. (all of these assume that they can add somewhat advanced scripting to the maps(hopefully through the mapmaker :D)) Underwater: A shallow underwater map with magical Atlantien style barriers, perhaps random floods from collapsing fields, or random fields blocking passages A deeper underwater map could have multi color lighting from fish or mythical deep sea creatures, or with volcanic vents

11 Replies 3,653 Views

I would think we would be able to make custom games with options and all, how else would we test/find/reproduce certain bugs that only happen with 5 diffrent things going on at once with out prearranging games.

6 Replies 2,711 Views

First off I must say that I love the levels we've seen so far, and I mostly (pre)bought the game for the diversity of the playing environments (more design wise perhaps, but I still love the verity of aesthetics.) Anyways, as a custom map maker I'd like to know what other software packages we might have to use to make our own custom environments? (i.e. what software do you guys use) as well as if you know (or even have the power to confirm or deny >.<) the existence of a possible mapmak

27 Replies 70,478 Views