mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
19 Posts 291 Replies 11,410 Reputation

[quote]Generals will become tottaly useless after being killed, so where as a normal assasin hero has a 40 second cooldown the general will have a several miniute cooldown before becoming effective.[/quote] Yes but generals should be more powerful when played correctly, and thus take larger losses when they die, see this thread .

5 Replies 2,536 Views

Evreything here looks good, I like the point about:[quote]Creating obstacles and modifying the environment is a part of the gameplay I think should be considered alot during beta3.[/quote] I definetly agree

5 Replies 990 Views

I like it, it's easy to implament at this point in time, improves on lots of bad points of generals, and to top it all off it's a comprimise, which works! I mean all they need to do is to write some quick code, add something to the UI, and make a nice particle effect. It fixes the minion worth problem, removes idols in thier current form, and makes minions worth something to evrey one.

5 Replies 2,536 Views

[quote]A very nice read and a well thought out post unfortunately 4 months too late[/quote] Yes but, 4 months ago we didn't know how generals would play.

50 Replies 122,125 Views
Reply to Falling Flat in Demigod

[quote]Modding can certainly help a game that lacks longevity of its own but I think you'll find most games that end up with good modding communities are those based on solid foundations - the original game itself. And the original game is what most people are going to be forking out their cash for. The sales may still dribble in with mod support but I don't think there's near as much money in that as people seem to think there is.[/quote] Have you looked at warcraft 3 lately? At leas

48 Replies 130,283 Views

The graphics have been improved yes, but they were very good anyways, you should take alook at some of the supcom screenies. But supcom also has a tendency to have some lag near the end of games, not much, mostly graphical and system lag, not net lag. Of course these games are 6 players playing on a map the size of the hawain islands with nukes, and hundreads if not thousands of units.

64 Replies 51,514 Views

[quote]if the game engine could be tweaked to allow for more grunts...[/quote] The engine was made for many many units (it's based off of supcom, a game that can have thousands of units per player), it's easily doable.

64 Replies 51,514 Views

They can change something like that realtively quickly, in most mods mind you it takes time, but at a place where they have multipul programmers and developers working for 8+ hours a day, they can change it easily, it is no where near too late to change something like that. It's just that they have decided to put their foot down on the issue I guess (which seems stupid to do before the 'gamplay' beta). Also in general I wasn't talking about randomized spawns, but those could be a way

64 Replies 51,514 Views
Reply to Falling Flat in Demigod

Ok a couple of random thiongs to point out: Something about a bad metaphor, a 3/4 bedroom house (what the F is .75 of a bedroom house!) and 1000 owners, called a TIMESHARE FROM HELL!!!! As for the guy saying this is all "DotA" fans that want DG to be a clone, learn to A) read and B ) know what dota is and isn't. Increasing the strategic depth of a game to make it more like a RTS is leaning away from dota not towards it, as DG is now it's more DotA like than I thought it was go

48 Replies 130,283 Views

While I'm disappointed by that response (though pleased that you actually read that ^), one addtional part does makes me a little worried: [quote]I know one of the things on our list is to try to let there eventually be easy single player modding as well as multiplayer modding but that's down the line.[/quote] That already exsists, people are already making UI mods and (it looks to be) a full RPG like game out of the engine, It exsists and is realtively easy (though you have t

50 Replies 122,125 Views

Well my orginal thought on generals was that they would each work a diffrent way. For example (because dota is commonly used, and is appropriate for a rough tool) take chen, brood mother, furion, and keeper of light (though KoL recently got a rework, but I'm talking about the orginal version). Each has it's own method of having units, chen steals neutrals, brood gets them from killing units with a buff on and her minions can make subsequent minions through the same buff, furion makes only one

64 Replies 51,514 Views

Something else to point out, dota has been out for years and years and has had time to get all these tiny little details perfect, there was once a day when tp scrolls were picky, when the map was real simple push/pull. It has evolved, and like dota demigod will evolve with it's community over time, already things have changed drasticly, the version you played had tons and tons of flags, but there were previous versions that foucsed on very diffrent ideas. Also about the map, there are many di

6 Replies 1,352 Views

Well they don't necessarily need to be activatedable, though now I see what your getting at, because they're demigod specific they're basically like skills, very good point TBO, I'm stumped by that one. Well actually your referring to items, I was talking about achievement items, though I can see the same problems arising, but not as much so, as you get one achievement item anyways, weather it allows you two more shamblers, or an additional 1000 mana doesn't really

5 Replies 1,365 Views

[quote who="Tyo" reply="3" id="2042990"]Have you listened recently Mooey? We added more tracks.[/quote] No, because what I meant was my music skips and repeats like so: rampageing becomes: ram raam aam mpa paa paa page geing eing ing ing pageing And it does it with the music too. I have no graphics lag or similar lag. (see: http://forums.demigodthegame.com/330021 ) But when the music was coherent it did sound pretty good.

8 Replies 2,513 Views

I think one or two demigod specific ACHEVIMENT items could be really cool. It would allow people who like one specific demigod som boons, perhapos require you complete 1/3, 2/3, all of the acheivements of that demigod before you could buy them.

5 Replies 1,365 Views

Currently when your dead you can do nothing! Nothing at all, except check scores, kind boring really. To fix that, let people read their skill trees while dead, so they can read skills and plan what they want to buy, ditto with the citadel. Let them look at items in item shops (in both life and death) with out beeing near them. Both these features help noobs, so they can think of what theyre going to buy, and allow them to play faster. As far as acheviements go, you sho

0 Replies 967 Views

I turn off my music, as it skips and repeats continusouly, its more annoying than enjoyable, but when I did have it on, the music sounded like it would be great if it tdidn't play the some three seconds over a period of 12 seconds. So, a jukebox option or something similar would be great.

8 Replies 2,513 Views

Good point ------------------ System Information ------------------ Time of this report: 11/15/2008, 09:24:15 Machine name: PEW-PEW Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English) System Manufacturer: GBT___ &nbs

3 Replies 1,692 Views

The first build you gave us had a lot of stuns, we pointed this out and now it has less stuns, but now there is damage up the wazoo, just because we say less/diffrent stuns dosn't mean don't make interesting and cool stunning items and abilities. For example: 25% chance on hit that one of the enemy skills will become unactivateable for x seconds all cooling down abilitys becomes unactivateable for an addtional x seconds target can not leave sma

0 Replies 964 Views

I think this would be another way to customize stuns beyond, it's a stun! How diffrent stuns could work diffrently: TB: Full lock down no evades, it's a piece of ice, if you can't hit that you suck at aiming... Rook: Normal/half evade bonus, you dancing around drunknely, you could evade based off reflexes Unclean: You get unclean's evade, because he's the one grappling/eating you, you can avoid shots because he pulls you out of the way so he ca

4 Replies 945 Views

The music sounds like it might be good... I say sounds like because it keeps skipping like crazy, as does evrey other sound. It's less so on smaller maps but on bigger ones echh. ram ram ram amp amp amp pa pa pa ag ag ag gin gin gin ng ng Yea.... (also when the music is cohearent it sounds AWSOME!)

3 Replies 1,692 Views

I agree rook is a little lacking some Ideas: Increase the damage on the trebuchae, as it is it's doing very little damage, it should hurt like a catapulsaur hit, also it should target demis not some random buildings I can niether see, nor for that matter, currently care about. ToL's are pointless, they need to either have no limit, or not decay, because both is way to limiting. I'd go for a limit with their current strength, that way you can build chains of them. The

13 Replies 1,878 Views

The loading screen you have now is AWSOME! But it's also a lying screen. I think it would be really cool to have a generated vs. screen, with portraits of the heros, player names (colored) and loading bars. Escpecially in the style you have it now.

1 Replies 1,094 Views