mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
19 Posts 291 Replies 11,410 Reputation

A couple torch bearer ideas: Torchbearers temporary switcing buffs: Awsome idea, but to expand, perhaps make it so the percentage (i'm assuming it's a percentage to make it scalabel) is based off of the number of skills you have in that area. For example if you have 3 ice skills, and 1 fire skill, heart of ice is 3 times more powerful (3/4 as opposed to 1/4) OR make it so each skill in that area just adds a straight bonus (i.e. +10 dmg/+1% for each fire skill) or even make it s

0 Replies 829 Views

Actually that sounds cool, plus it adds the fact you'd get 16 demigods (essentially) or they can do what some other AoS maps do (dota like maps) and let you choose which abilities you want, including wheather you want to be able to make units. Though stylistically rook kind of already has units, don't really see TB or regulus with units, and unclean beast, hell no. But one thing I just realized we need more skills to choose from, that was one thing I hear a lot, but if I reach level 25, I'll

7 Replies 1,175 Views

You guys have made, and have been making, a number of awsome items! And I really like a lot of them, some that have passed away as well. Also I tend to get sick of the same items over and over again so here are some suggestions to fix both of these issues. Have each map be custimizable with respect to items. (i.e. each map has they're own item list) Have pre made item sets (i.e. The host picks from a variety of diffrent 'sets' of items) Let players cho

2 Replies 1,193 Views

The health bar over lays seem to corrupt instead of moving a bar down. I.E. diffrent pixles in the health bar move iddfrent distances when something is hit, though the lower right corner box is correct and works fine P.S can you make the two health bars match? that would look nicer.

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[quote]Towers raised by the Rook, decay after a period of time.[/quote] Perhaps put that in the tool tip? Also ALL the towers disintergrated at the same time...

10 Replies 2,160 Views

I typically find that newer FPS games have more... >.> Unless you count shift+1 and shift+2 as seperate hotkeys in an rts then they have a ton more. Plus unlike an fps, a lot of those keys are useable with the mouse. A newer fps (CoD4) has me using evrey key on the left side of the keyboard: move, tilt camera, use, gernade, special gernade, reload, jump, crouch(hold/toggle), prone(hold/toggle), weapons, sprint(hold/toggle), scores, inventro

102 Replies 248,755 Views

Regulus: Bag o' Mines: On death drops 1-3 mines in the area, (20% are stuns) Angeleic Harpoon tips: When using the snipe skill, it has a small splash of angelic power at the target. Torch Bearer: Overpowering Fury/Power: When ever TB casts an ice spell/fire spell, he stuns/damages nearby eneimies (1/3 the size of nova) Final Fury: When ever TB dies, he unleashes a nova appropria

34 Replies 20,864 Views
Reply to Movies! in Demigod

Riding I bet.... >.> Her TIGER you sickos >.>

3 Replies 3,082 Views

This blog has reassured my some what waning interest, good job! The thing that got me most was the confirmed "there are more things to a demigod besides this' kind of lines. I was stupidly thinking that the rook, regulus and torch bearer were mostly finished >.>

16 Replies 17,932 Views

I wonder which is occulus, i'm guessing the tauren dude >.>. (hehe come on gpg, taurens!) But an insect dude, a crystaline dude, and a falconer from what I can tell. Probably crystaline and insect are assassins.

4 Replies 3,150 Views

A lot of cool suggestions something I'd like to add: The way innocivs latest photoshop UI looks like is cool and reminds me of wow UI add-ons. (God Tyo you must really suck [e digicons];P[/e] ) For example, instead of forcing all that on the player take a hint from MMORPGS (which you guys said you were doing anyways). And have a ton of pre made dialogs that one can open and move around arrange depending on their pleasure, that way you can have all these cool UI ideas with out

102 Replies 248,755 Views

Its not too diffrent, maybe space wise its an extra 50 kb for a game with like 50 items (i.e. each item has diffrent upgrade paths). But I meant its not as simple as if you have 'this this and this' because wc3 dosn't know how to check if you have 'this' on a unit. It can only check if a slot has this so it can get very complex to write because you have to check evrey slot then compare, blah blah. The upgrading system is actually easier: <a href="http://www.bikeland.info/mason

125 Replies 327,806 Views

You need a .BIK player like: This In the demigod folder under movies there is some awsome stuff, included is: (not counting stuff in the beta) Portraits (the thing on the bottom of your ui in game) of:QoT, Sedna, Oak, Unclean, Vampire lord, (Occulus??) Hero selection screen: QoT A strange random QoT video which serves no purpose in my mind. The dev team seems obssesed wi

3 Replies 3,082 Views

Hey in the GameTips.lua there are commented tips for the other demigods: # "Unclean Beast can offset the damage it takes from Ooze by purchasing health rengeration items.", # "Use Foul Grasp on an enemy Demigod to heal.", # "Venom Spit deals most of its damage over time.", # "A well-placed Aftermath can des

42 Replies 131,237 Views

I haven't been around, but is that another demigod I read about in the achivements? The fact he already has achivements makes me think he'll be in release >.>.

42 Replies 131,237 Views

TADA I'm back! [quote]I don't know if anyone else has mentioned it but the receipe scrolls in DOTA suck, the only reason they were done that way is because it was a MOD of another game and that was the easiest way to upgrade items without needing to mess with the game's code or write a new upgrading interface.[/quote] Not really I could make an upgrade system similar to inocivs in warcraft 3 in minutes (with one item at least) they did it that way because they wanted it that w

125 Replies 327,806 Views

Randomely crashed while showing it to my friend, I had the war3 map editor open as well as a windows media player and mozilla fire fox, dual cores, 2 gbs of ram. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008547b7 attempted to read memory at 0x00000000 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: Unknown symbol (address 0x008

5 Replies 1,305 Views