mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
19 Posts 291 Replies 11,410 Reputation

OR THEY CAN JUST MAKE THEM BINDABLE!!! and save this trouble of complaining people.

12 Replies 5,067 Views

[quote]How does this work? If you own the flag then you get the bonus and not the other guy, or something different? Sorry, but the info on counter makes me think that something else is possible.[/quote] Exactly it's countered by the enemy taking your shiny flag which make you come back to life faster.

59 Replies 84,560 Views

Hey innociv a little late on the ball: [quote]priest (i.e. fat guy on floating chair)[/quote] http://forums.demigodthegame.com/322644 I pointed this out days ago.

48 Replies 16,445 Views

QWER is a standerd hotkey setup, hell 90% of my warcraft 3 maps used QWER for skills, and a good part of my hl2 mods use QWER as well. (though they are, quick switch, forward, use, and reload, but thats besides the point [e digicons]|-)[/e] )

12 Replies 5,067 Views

[quote]There is something I don't exactly understand: will there be at least 8 Demigods at release, or exacly 8? I mean, in the first case, what an pre-Phase-1 version displays cannot be representative of the final game, can it?[/quote] So far the developers have been saying there will be only 8 at final release. But some devs left it more opened ended by saying 'committed' to 8 so we'll see, all I hope is that the skills are freaking awsome, then we won't have to worry about the numb

26 Replies 78,421 Views

I think it might be the crystal in the back of the base behind the stronghold, and behind where you spawn.

59 Replies 84,560 Views

[quote]even for the extra price i find the box better cause u can put it on a stand and say "I bought that game" while ur computer is turning on and u cant see ur desktop yet lol[/quote] Who turns on their computer more than once after your done putting it togeather/installing windows? [e digicons];P[/e]

41 Replies 72,276 Views

I hope to god it's just a "assumption made" or a "mis-interpretation" because that would be nearing the last straw for a lot of people. If you stardock pulls a THQ (which I doubt) how can we rebalance the game? Or what if gpg goes under and theres no one who can update it? And with some peopels dis-like of low numbers (i.e. demigods) whos to take up the slack? or maps for that matter? What about awsome modes that could be made? (Survival, line wars, tower wars, custom heroes m

15 Replies 6,263 Views
Reply to Wired Preview in Demigod

The only line that bugged me in that report was: [quote]Actually, a better comparison would be to Blizzard's Diablo series, as the game offers players skill trees , and simple, mouse-driven combat that is nearly identical to that series.[/quote] Emphasis mine. From what I saw warcraft 3 is indeed the better comparison as there arn't skill 'trees' (ala Diablo 2, WoW) more like skill 'lines' (ala warcraft 3, SoaSe) even though it is presented in

14 Replies 7,682 Views

Yes but if you look at my example, there is no ability with a pre-requiste that isn't a passive (Or a diffrent variation of an ability that is the pre requiste). And passives are generally rather useful. And plus who ever said you need to spend more than one point in a skill to be able to buy the next one up? Also, I have no idea where you got these 'points' from, the attribute bonus ability is much like dotas, except it goes straight to the health/damage/regen instead

17 Replies 2,506 Views

I agree with RapierX, more room for skills, but innociv your forgetting that they already said that you only get like 83% of your skills (i.e. 30 levels with a 25 cap)

17 Replies 2,506 Views

EDIT IS NEEDED!! Ahem.. you wouldn't even need new maps, the lava map would make a great survival map.

10 Replies 2,914 Views

If it's anything like sup com mods will be able to do this easiley.

10 Replies 2,914 Views

They don't but they increase the same things, this upgrade increases your health/damage/regen/energy directly instead of going through the attribute system.

17 Replies 2,506 Views

They already have obejectives on the map which increase creep wave sizes, but perhaps some up grades which increse the creep strength and wave timing would be rather cool.

59 Replies 84,560 Views

Their current system is very remaniscent of warcraft 3 maps, each skill is leveled up seperatley: (same key as above) 1 2 3 4 5 6 7 8 9 10 15 (required level) --0_____1_____2_____3-------------------- ------4_____5_____6____7----------------- ------------------------------------8____9

17 Replies 2,506 Views

You guys really need a more relible edit system: Is that an early pick of 50? or all 150?

32 Replies 81,770 Views

Let me start this by saying that I've only played 3 times, and whether you implant this idea or not I still like the game. This was my original preconception of how the skill tree would look. I envisioned something like: (0-9 ability, | \ / or _ connection, - white space.) --0----1-----2-- + -/-\---/\-----|-- + 3---4---5---6-- + -\-/-----/---/--- + --7---8----9---- + ec

17 Replies 2,506 Views

Yes it is Cooley, its control scheme is like most RTS games as far as the mouse goes.

38 Replies 18,228 Views