mOoEyThEcOw

mOoEyThEcOw

Joined Member # 2649495
19 Posts 291 Replies 11,410 Reputation

The way xp worked at PAX was rather loose, I think killing about 2-3 waves would level you, and killing an enemy demi would like almost always give you a level. Also alternate AoS style mods anyone?

13 Replies 1,727 Views

PAX had 6 characters including the opponents, they had 3 playable charecters, Queen of Thorns was in the PAX beta as an opponent, but here units were strangely absent. The rook dosn't have a wizards tower from what I know, the spells you cast were all the rook, you might have been thinking of the tower of light you can have the bounces the other tower of lights. And they had two maps, the waterfall one and the lava one.

32 Replies 81,890 Views

I don't know because there wasn't sound I could hear, it might not even have voice yet, but the words appear. The UI looks very cool, and themed well, It consistes mostly of a bottom middle bar. In the middle is a round portrait, on the left is:Health and below that hero based abailities, on the right is a mana bar and below that 'items'. At the very bottom was xp/level, the middle portrait fills a square area even though it's round, the lower left corner is the abilities button, the

68 Replies 161,050 Views

I Played Demigod at PAX, It is an amazingly intuitive game, If you've played an mmo, rts, and an rpg you can pick up demigod in a second, if you've only played one of those might take a minute or two but it's very fast to get the hang of, just look for the flashing buttons and you'll be fine!

84 Replies 184,817 Views

I remebered the last torch bearer ability as I was about to go to bed, It's a ring of fire around your guy (I remeber someone else using it) It would be useful if some one is bugging you in melee. So thats his 4 fire abilities: Fire nova, Ring of fire, Fireball, and Rain of Fire

68 Replies 161,050 Views

* the number of staff (unless you mean a site license), and they used other programs too if I remember correctly

59 Replies 84,746 Views

Just go to stardock's actual forums, they seem to respond faster. Yea I hope there's key mapping to as I perfer my WASD keys for moving the camera, but with strategic zoom I don't think it will be needed as much. But I like the fact that there will be standerdized hotkeys as compared to DotA with its keys all over the place for each hero. Thats something they pushed at PAX and here, that anyone can pick up the game from almost any gameplay background and play, but to m

68 Replies 161,050 Views

[quote]Darn it mOoEy! Why didn't you introduce yourself? I remember our conversation, but can't put the face with the name(That's what I get for doing demos for 8 hours straight)...[/quote] [quote]You should of just assumed the weirdest guy there was him =][/quote] Hehe, I was the (probably very annoying) teenager in the brown A&W hoody. No Problem, as it will probably get more people to buy the game, which means more $100,000 demigods! I thought they meant

68 Replies 161,050 Views

Also note the fact a dev I asked had been reading it and said it would be a big game play change? Anyways the stuns aren't that long, and for Regulus it's like an ult. Set up like a wall of 5, kite, eat for breakfast with allies.

68 Replies 161,050 Views

Not a bad idea, but I read 5 abilities, and you can have more passives (and I don't belive the torch bearer has a passive, I Think he just has 8 abilites (one switches his mode temporarily to fire.))

19 Replies 3,247 Views

Also something I forgot to mention, It seems that there are random critical hits, (like TF2) and damage and healing are displayed on screen (ala mmorpg's). There is also things like 'First Smite' 'Double Smite' 'Rampaging' and 'Wrathful' P.S. Any stardock/gpg employees figure out who I was yet? (What shirt was I wearing >.>)

68 Replies 161,050 Views

As W is an ability hotkey it dosn't exsist is WASD form. Also the way the game plays I don't see it working well, also one of the devs said it would be a big gameplay change so I doubt it being in there. Hey it could always be a UI side mod.

68 Replies 161,050 Views

Remember only 4 active abilities (one of which tends to be an ultimate) Also all the passives have some artsy way of showing it off (the rooks huge damage bonuses give glowing weapons)

19 Replies 3,247 Views

Regulus is about technology, a martial artist would be more human - self power, than human - tech power. Also no assassin yet that basis their play style (that I know of) off of speed/ dodge with high damage.

20 Replies 3,822 Views

Very fun, other than the fact that the AI (the generals had no units! They said they were just done fine tuning their gameply, and that the art assets wern't finished) was pathetic compared to some one who's a vetren rts/rpg player and plays dota just about evrey night. Plus it was also stacked in our favor I think (money wise). But I was allways able to do something, no boring running around, teleport scrolls were useful. The controls were intuitive, if you've every played an rts and a mmorp

68 Replies 161,050 Views

There were 6 demi's mentioned at PAX 'officially' and Frogboy confirmed 8 (rook, torch, unclean, regulus, sedna, vampire lord, queen of thorns, and oak), and I *think* a nameless dev said that they'd be releasing more soon after. Also realise that Chris Taylor (or maybe Frogboy) said that it cost $100,000 a demigod, for art assets alone.

59 Replies 84,746 Views