Much smaller aoe? How can you quantify that? From what I can tell it has a decent aoe about the size of a small skirmish of minatours enough to hit evrey unit in the skirmish, and rootfelleons aoe is just that size (actually a bit bigger) lasts for 6 seconds, and does damage. Also how long do you expect it would last? 10 seconds? 20 seconds? 30 seconds? Am I supposed to go get a cup of coffee while I wait? you can only freeze some one for so long, players will only take having 0 input i
mOoEyThEcOw
Yes it did because you said: [quote]Brb. I'm going to valve forums to tell them they need to make it so you can only have 1 person of each class in clan matches.[/quote] or was it: [quote]What is the difference between Demigod class and TF2 class?..[/quote] or [quote]What makes you think Demigods won't fill different roles is my points.[/quote] or [quote]Yeah I know you said the exact opposite before. That's what confuses me.[/quote] T
To be honest we don't know how it plays. But the devs have suggested that: [quote]Arenas have other elements that give one side or the other [B]significant advantages[/B].[/quote] If spawning a unit in a lane isn't a significant advantage then I don't know what is, I was merely offering up the idea of a spawn as a possible way to get unit varitey in there under the assumption that these elements which provide "significant advantages" could possibly be on the level of an extra s
I don't see these technical limitations... its one nibble of information! (granted that the whole moving thing might be a little difficult but the actual is it pressed and what not is only one nibble!) Stop using technical as an excuse why not to have it... not saying I'm supporting it but come up with better reasons.. jeez.
Ever heard of rootfellens aoe root? or siren's aoe sleep? both ult's I'll grant you but what about lina's aoe stun, thats a basic ability. And most of these do damage, Ice doesn't do damage, just freezes them. I don't know where you get this over the top thing or the op in dota thing, and give me a weak sauce ability in DotA... I (or one of my many friends who are many times better than me) will give you plenty of ways to use it effectively. And the whole thing about relation to other a
Yes which is a tide and flow game something the devs have said is much diffrent from demigod: [quote]Defense of the Ancients could almost be described as a game where two rivers are flowing against each other. Each player is trying to get their river to make headway against their opponent's river until the flow enters their base. My analogy may not make sense unless you've played DotA. But if you have, you probably get my meaning. Demigod does not play quite like that. In Demi
When did I say the exact opposite? Quote me with a link (unless it's in this thread) and the only two points I've made on this matter in this thread: [quote]C) [B]classes fill a specific role[/B], [B]demigods do not[/B], many demigods can self heal, many can do aoe push back, many can have auras, many units can have nukes. Only the Engy can have units, only the medic can heal in the field, only the soldier has a rocket, only the demo man has sticky bombs, only the spy can disguise/turn
In sup com there are random elements, firing randomness for example.
I never said they wouldn't fill diffrent roles... in fact what you say I think IS THE EXACT OPPOSITE of what I said. Try READING. Also thats only one point. Read specifically point C): (I'll quote both, from my first post and my second post on this topic) [quote]C) classes fill a specific role, demigods do not, many demigods can self heal, many can do aoe push back, many can have auras, many units can have nukes. Only the Engy can have units, only the medic can heal in the field, o
So I give an order to a unit, what path does it take? When it shoots what random number angle did it shoot at? who does it shoot by default? Granted many things SHOULD come out the same when calculated with same code but they don't always do. And if it was this way... why have a half second delay? Why if one computer is slow should they all slow down? Why if one computer has a bad internet does everyone slow down? Now granted I've never written a commercial RTS engine (I have w
Who said creeps even had to be in the lane? whats to stop the assassins and generals from fighting over it at a part of the map with no creeps (see the lava map in the trailer for an example of what I mean) for a creep in their normal lanes? And plus who ever said assassins can't handle units? Torch Bearer has some very nice aoe spells from the look of it. And I meant it could hit a little harder than a minatour (like 25%-50%?) and there would be only one more unit. While some parts of
They said what the bug was in the post, and the unclean beast is the guy with green stuff and the tongue... and the beastly appearance.
I think it should use a point system, what if some one doesn't like multiplayer, or likes playing a support demigods (and therefore getting few kills). With points for each achievement then you know how experienced the player is, and they can choose which demigod appeals more to them. Also unclean beast has fur! if you count bone as fur... and spikey metal as bone...
I just described that... learn to read. But I'll quote it for you and even reiterate it! [quote]B) in TF2 you can have more players than there are classes C) classes fill a specific role, demigods do not, many demigods can self heal, many can do aoe push back, many can have auras, many units can have nukes. Only the Engy can have units, only the medic can heal in the field, only the soldier has a rocket, only the demo man has sticky bombs, only the spy can disguise/turn invisible. D) TF
*Sigh* In supreme commander, evrey unit has a world position when that changes (because the units moving.. duh?) the game updates that in a packet, now I haven't worked with supcom and I don't know the details but I'm assuming like most RTS's it updates everything and then moves on to the next update (which would make sense if you think about the way the lag acts with more and more units) Now lets say a world position is an x and a y (as demigod doesn't do the z and a click is
TF2 has no bearing on this discussion, A) it's a fps, this is an rpg/rts mix, B) in TF2 you can have more players than there are classes C) classes fill a specific role, demigods do not, many demigods can self heal, many can do aoe push back, many can have auras, many units can have nukes. Only the Engy can have units, only the medic can heal in the field, only the soldier has a rocket, only the demo man has sticky bombs, only the spy can disguise/turn invisible. D) TF2 has 9 classes and only e
Does it really matter these days which is more intensive? (I mod with the source engine (i.e. TF2/HL2)) Source spends more time updating animation frames(multiple integers each entity), game states(lots of stuff), health (float per entity), movement(float and vector per entity), world positions (three floats per entity), ammo (multiple integers per entity), freaking eye vectors(I mean thats just showing off), prediction numbers (for all that previous stuff), and a metric ton of other crap that t
Two responses to that reason: First theres more to being top player by dominating with your one 'perfect guy', the top player needs to be able to beat an opponent with any combo (all 16 thousand of them with 12 unique heroes in 5v5), he needs to be able to take the opponents play style and turn it against them regardless of which hero he got. And what if that one hero he chooses evrey game (in your reasoning) is imbalanced (like sera anyone?) in a game where skill (should) matter(s) mor
Only 4 for me! (PAX is coming to town!)
Yes but if they translate it to Chinese the pirates will have a Chinese version to pirate instead.
Note devs that when these people say WASD they mean the option to bind this on your keyboard! (as I personally like to use WASD for my camera, and I would use the Arrow keys for this)
Well so far everyone seems to be favoring the assassin, and evrey one is also assuming roles, wither troop killing or demigod killing. What I think is wrong with this is the fact that evrey demigod will play diffrent! Take queen of thorns, she's obviously a general made to hold one spot (not being able to move and cast, aoe push back, slow auras). If an assassin tries to attack her, It's probably going to end badly for him. Why do you think she told the rook to come closer!<br/
I said paying respect to slots, but ok, if you mean it that way by in the entire game then there are only 66 combinations, your math was still off there. But yes, a better measure would be how many team combos would there be in a 5v5 (meaning unique teams vs each other) which would be 792 unique combos for team A. Then team 2 would have 21 unique teams (as 5 heroes would already have been picked), meaning there are a total of 16,632 unique battles in a 5v5. You'd still have t
Your math is wrong by the way innociv, with 12 unique heroes in a 5v5 its 12!/2!, which is 239,500,800 diffrent possibilities if each player has a unique hero, and you pay respect to which slot he has (meaning player 1 has 12 choices, player 2 has 11 choices). Without a unique heroes option its 12 ^ 10 power or 61,917,364,224 again paying respect to player slots. Either way theres a lot of numbers, just the difference between 61 billion and 200 million either way you'd have to
First on hero selection modes what about draft? (pick one at a time, alternating) what about mirror teams? or all same hero or some same hero? what about random draft (draft from a random selection)? You can't say that those are all the options there are tons more to choose from. Plus we don't even know when you pick your hero. And on the point of the number of heroes, we have 10 confirmed already and its still 6 months to release, so I'm sure theres gonna be more than 12, and