ProtocolXVI

ProtocolXVI

Joined Member # 2740589
0 Posts 10 Replies 342 Reputation

What I am not understanding is this emphasis on killing creeps. They are there and are a concern, most certainly, but I don't think that they should be the sole focus. As they are right now, they are basically an environmental favor, waves of damage output, damage mitigation, and farmable experience. They can be used as they are now to help you achieve victory (I personally enjoy leading them to attack towers and get the enemy D down early). What you seem to suggest is that the only p

15 Replies 2,711 Views

[quote who="Ke5trel" reply="9" id="1991542"]OK, so if the thread ended with reply 107 I'd be perfectly happy. It can't be conveyed better than that. Let's get specific as an example. Some very rough ability ideas: Erebus's Mist ability should do no damage but increase his minion's attack power and speed 25%, scaling up, and damaging him a bit less at high levels. His batport should cause far less damage and pull all minions withing radius with him.&n

183 Replies 448,971 Views

Let's begin with the basics. One, I believe that it probably isn't wise to have everything balanced for 1v1; it will reduce the total number of options as well as disallowing truely unique general/assassin possibilities. Two, we should probably stop referring to people, and instead refer only to ideas. For example, I should say something to the effect of the above, while not mentioning who stated the idea. This helps keep the discussion slightly less perso

183 Replies 448,971 Views

Honestly, I have had little problem destroying my opponents towers, as Rook, Torchbearer, or the Beast. I have played the game very little with the other groups, but making use of items such as the decoy target in the shop make it much easier to kill them. If the enemey god interfers then it becomes a match of strategy and prioritizing offense and defense because of the slow regen rate of the towers.

10 Replies 1,548 Views

Yeah, I was about to say; obviously general creeps wouldn't count for this. The entire point would be to provide a strategic purpose to creep pushing. It also means that you'd have to choose certain flags over others, you could trust that flags couldn't be ninja'd.... I'm actually really starting to like the idea. My only concern is that this may give one team an almost unstoppable momentum early on, especially concerning getting extra portals. As a new thought, perhaps each flag give

11 Replies 2,014 Views

Because of the way army upgrades work, I think this really depends on how many players are in the game. Furthermore, I'm not sure how wise it is to make balance arguements at this point; it's hard to say how easy it really is to kill demigods, as it is hard to get connections with any real number of players, and killing demigods is the major source of $$$

8 Replies 1,344 Views