xthetenth

xthetenth

Joined Member # 2822658
1 Posts 834 Replies 1,388 Reputation

SCORE! Good to know it works, I'll head to bed in about 10 minutes, so make sure there aren't any other bugs =p. EDIT: I'm really sorry about the bugs, but we had to strip out chaos and I was busy writing the post while I did it so I messed up the last minute testing. It's stable from my experiences with the version with chaos, so it shouldn't cause any crashes now. I've fixed both files I changed, so I doubt there are any bugs left peculiar to this version.

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[quote who="Aridias" reply="5" id="1967986"]I keep getting a windows runtime error upon starting a new game. [/quote] What the hell? Lemme check that out. EDIT: Found the error, a mesh got messed up somehow, let me fix that. Please PM me your email so I can mail you the fixed mesh file. Terribly sorry. [e digicons]:O[/e] Please do not download the mod until I say otherwise, a mesh is messed up. SECOND EDIT: All's w

794 Replies 1,875,155 Views

It's just going to be nice getting to use it fully [e digicons]:grin:[/e] . Okay all, this thread is dead, move on to our new one I linked to earlier.

1,261 Replies 2,678,439 Views

Battlefleet Gothic does! just released and it's a beauty! *cough* *cough* Okay, okay, it's an alpha of a TC, but it's still pretty cool even if it lacks a lot of features. LINKY

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[quote who="StoweMobile" reply="20" id="1966443"]You guys are fogetting one important factor...Is the battle IN SPACE!!!!![/quote] YES! If it's in space, bad things happen to the bear! Otherwise, I put good money on the bear. Teeth. Claws. Rider probably in full plate just for the lulz. All this against the ability to survive hard vacuum, which is unsurprisingly only useful in a vacuum. Still, we should get koscy over here to remind us if we're forgetting the pink space pony killrays

78 Replies 190,392 Views

Also, we absolutely love playing the mod, and would love to play against anybody interested. Please PM or mail me if interested, but be warned I don't check my mail all that frequently so try to schedule ahead of time. I look forward to getting to play with somebody else and getting some feedback.

794 Replies 1,875,155 Views

Hey, might want to check this out: Linky Spartan: thanks a ton for everything, you've been a great help already, and now that we can get feedback on a forum, it'll be ten times as useful as before. [e digicons]:grin:[/e]

1,261 Replies 2,678,439 Views

Prezo, I've cleaned out the mod file and fixed the hangars, all that's left over is getting the defensive turrets right, I think. Is there anything else we found that I need to deal with? EDIT: All the missing strings I could find outside of the options panel are fixed (ohmigod did they add a lot of new options in 1.1).

1,261 Replies 2,678,439 Views

I dunno, probably something pretty big, and yes, it is, thrawny's being bad again. Oh, and we've got the despoiler in too, and it looks good.

1,261 Replies 2,678,439 Views

[quote]Planetary invasion would be a little superfluos, but maybe clture should be improved to convert enemy planets rather than just make them rebel and become uncolonisable until the culture is removed.[/quote] How is planetary invasion superflous? Keep in mind a lot fewer ships are going to be able to bombard and that the siege frigate and colony frigate will be merged into the troop transport, which is at the heart of our scheme to help slow psychotic expansion and make measured a

1,261 Replies 2,678,439 Views

[quote who="SpardaSon21" reply="15" id="1965642"]My main complaint is that GW says they are afraid of it "devaluing their IP" or something. The only ships that come even close to BFG-sized are well, I can't think of anything that comes close to its scale. Hell, I don't even know of anything that can match WH40K infantry, seeing as how the SM are walking tanks, the Orks are Orks, Eldar are Eldar, Chaos are demon-possessed SM, and the IG appear in enough numbers to cause people to r

1,261 Replies 2,678,439 Views

yeah, that's what we've thought. There's a difference between the meshes that are fundamental building blocks of the game and represent aspects of their backstory and the like and the ones which represent generic real life stuff that isn't trademarked. I honestly think the basic guideline behind the rules is 'don't get into legal company with whoever's work your modding that could get us dragged into it somehow and above all maintain the creative vision of the universe and you're good'.

1,261 Replies 2,678,439 Views

[quote]You've probably already said it, but is the current build v1.11 compatible?[/quote] well, that's what I'm running on my computer right now. the only reason it needed updating to 1.1 was to fix a few things that needed a few new data fields, such as planets and abilities. It was more an excuse to get me motivated to put the IN in game than anything else. The hundredths patches don't change that thing, especially hotfixes. Believe me, I'd mention it if it started a

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Nope, sorry, they're coming up once iNert gets prezo the model, I think. Soon, probably. In other news, we've got lunar and gothic class cruisers now, so I'll probably take a few screenies and post them after my cs final (7-8 most likely) EDIT: Sorry they're late, but have some more screenies: <img src="http://i117.photobucket.com/albums/o42/xthetenth/ScreenShot_0-2.png" alt="Gothic class cruiser firing lances

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not sure where to go for that, sorry, my previous qualifications are lotsa compsci and a willingness to reload the game a lot because I crashed it. Well, that and an eye for detail and a borderline level of ocd when coding, but I'm the resident code monkey. iNert'd be the guy to ask, and I bet he's also got to deal with finals, seeing as he just disappeared.

1,261 Replies 2,678,439 Views