xthetenth

xthetenth

Joined Member # 2822658
1 Posts 834 Replies 1,388 Reputation

Poorly if at all. I don't know that video card well enough to say for sure, and the other specs are questionable for sure. It seems that it doesn't support Shader Model 3, which demigod needs, so I think you're out of luck. Sorry.

60 Replies 32,807 Views

[quote]Your math teacher? Why? [/quote] He loooooooooooooves goats. No idea why. It's pretty funny, I think it's deliberate. [quote]I see that Alt+A:Toggle AI_RunOpponentAI On/Off. That should work. I'd guess it's stuck in a loop.[/quote] Always good. I guess it's break's big bad brother.

10 Replies 7,550 Views

[quote]if you manage to kill something important you'll probably have to reboot.[/quote] Generally windows won't let you kill anything too important, but it's generally good to only close processes run by your user name unless you're sure you can close it.

11 Replies 8,746 Views

[quote]The better you do, the more virgins your devote followers sacrifice in your honor.[/quote] love it. [e digicons]:grin:[/e] The only problem is that you're only a demigod, so you'll probably only be able to attract cultists, and their sacrificial techniques leave a demigod feeling skeezy inside.

16 Replies 43,597 Views
Reply to Achievements in Demigod

Yeah, it's a thread entitled something like "digging through the lua files"

5 Replies 6,667 Views

http://forums.demigodthegame.com/323546 This suggestion takes your idea of upgrades and gets it nearly perfect. It's a really good idea to do upgrades, and he's poured in tons of work to make it this good. It beats combines because it's considerably easier to balance and allows a much less befuddlingly complex choice. The other problem of combines is when do they stop? If they're limited to a certain number

6 Replies 5,998 Views

[quote]In fact, it doesn't say he should necessarily 'outrange' towers & structures, just that he can snipe them from a distance.[/quote] He has the durability of wet paper towels. It's the only way he can. [quote]Why should a low lvl demigod be able to destroy a big holy tower of light? Sure.. ya can say, because we're demigod we're powerful.[/quote] You need to level up a bit to even have a prayer of doing it, and at low levels it takes an interminable amount of

25 Replies 3,809 Views

[quote]I never said anything about reducing macro. Macro is great, too.[/quote] I never said anything about reducing micro. Micro is great, too. It's just that the best candidates for explaining how not to make macro work still need to be successful, so they generally have tremendous micro. I'm sorry if I gave you the impression that I wanted the opportunities for micro removed just to compensate for my terrible reflexes. They aren't that bad [e digicons]:grin:[/e] . I fervently

52 Replies 17,560 Views

I don't mind the original idea as an idea, I'm just worried about the implementation. The only way to make it not automatic is to make it expensive enough that nobody would use it, making implementation wasted time. The margin for sucessful implementation of such a feature in a game catering to such a broad market is thin enough to cut butter with, and the consequences for missing could be tremendous.

37 Replies 5,329 Views

That would be fine if they were customizable. Most people (desktop users) wouldn't want them, but laptop users could move them closer to the action a la sins with xc for example. It needs to be smooth though, the keyboard zoom in SupCom was a sick joke (don't know about the expansions)

7 Replies 8,321 Views

[quote]Sometimes use Alt + A twice works to bring them back on the Battlefield.[/quote] Wazzat do? [quote]Goats[/quote] Now my math teacher's going to be eternally angry at me because I forgot goats. [e digicons]:annoyed:[/e]

10 Replies 7,550 Views

The explanation is that the gods are betting on you, and if you make them win they'll pay you off, and there is nothing awesomer than the idea of all the gods sitting up on Mt. Olympus idly betting on the contest. It's fantastically atmospheric in this lore. The mines, not so much, but gold is good. Gods like gold, it's shiny. [e digicons]:grin:[/e] Plus, it's even less logical for souls to be stuck in the ground than gold. I think that it'd be better if some points were there supposedly j

16 Replies 43,597 Views

[quote]Have a look at C:\Program Files\Stardock Games\Demigod\lua\common\ArmorTypes.lua they have commented out the armor types and have currently set them so that each damage type does the same damage (except double artilery damage to structures), I'm pretty confident at some point in the future damage type will be quite an important part of strategy.[/quote] yeah, I noticed that too, I was editing that post for clarity when you posted. I actually copied that into another thread. The

22 Replies 4,888 Views

[quote]Its that simple.[/quote] Not really. You're assuming you're only dealing with one demigod, otherwise you wouldn't be able to kill him that quickly. Teleportation scrolls are cheap. Send the whole team in and while everybody's chucking firey doom around, somebody slaps a lock scroll on the flag. It isn't balanced if the counter assumes a total lack of communication on the other side's part. Also, they could do a lot of damage while you camp by attacking in other places. Buy ever

64 Replies 131,232 Views

[quote]It doesn't matter how fast your core is because the render thread will do it as fast as possible to provide the best FPS. The main problem will be the sim speed, but I haven't seen anyone drop below 4+ yet so I think we'll weather it through.[/quote] I think this is the case, because I have a quick CPU (2.66 GHz C2D, pretty good for a laptop I don't want running hot) and if it really needs the 100% CPU I'm giving it, then all the people with P4s wouldn't even be able to think a

19 Replies 3,117 Views

Nah, the fix will probably come with the next build. We're still in beta, so they can move relatively quickly. Also, SD isn't most publishers, they actually budget for post-release support.

32 Replies 74,123 Views

True. However it may not be his computer at fault, and there are some issues with loading causing lag right now. I think the preloading isn't complete and preemptive loading isn't done yet. I wouldn't have thought of it if it weren't causing problems for other people.

10 Replies 1,223 Views

[quote who="kryo" reply="3" id="1868975"]Ring of fire does do more than intended, but is going to be changed in the next update anyway.[/quote] This change is going to make it similar to fire rain. It'll do AoE at range, and fire rain is going away to make room for a toggle back to ice mode. Forget where that came out, I think it's in this forum. The reason for this current bug is that the 'ring' is made from 12 or so individual damage causing entities. If you are over

14 Replies 2,105 Views