xthetenth

xthetenth

Joined Member # 2822658
1 Posts 834 Replies 1,388 Reputation

[quote]Maybe. They'd need to move those towers up further forward with them, then. I thought of that.[/quote] Why not leave some out there to fight over? It would make for an interesting choice if you're given a variety of points that all give you a different bonus. Is the added income worth having a lower war level than your opponent? Gold would make a good strategic objective, because it would really reward good strategy to gain more income.

42 Replies 79,149 Views

[quote]I've noticed that the target pane stays on somebody even after they teleport. Maybe it's buggy.[/quote] No, you're still considered to be targeting them. If it didn't, I'd question the sanity of their implementation of teleportation, because it'd kill their demi just to spawn a new one elsewhere. Transferring all the stats would be a nightmare and for no reason.

8 Replies 6,079 Views

[quote]I find this kind of a silly problem to have... :/ There must be more versions than the Swedish one of windows where you find unicode character sin the folder structure..[/quote] There are. It's just something that they probably forgot to implement, seeing as they're all running US english windows, and they didn't have anything point this out. It'll probably be in the next build.

21 Replies 51,484 Views

[quote]Yup. If you look at the specs, an 8500 is about half of a 8600, which itself is about a third of an 8800, in both shaders and overall fillrate.[/quote] That's terrifyingly bad value. [quote]My god people. STOP POSTING THE ENTIRE DXDIAG.[/quote] This. It's very annoying. You can cut it off after where it says what video card you have unless the devs want something else. You also only need the parts themselves if you're trying to say it's working well.

25 Replies 55,266 Views

I haven't seen this one either. Do you remember who you were playing as and what skills you had? It may be an odd combination thing. Were you in the menu when you paused? If so, that's probably rarish, and I'll see if I can make it crash. [e digicons]:grin:[/e]

3 Replies 1,559 Views

[quote]Not sure if the ATI x0 issues people are experiencing presently are bugs or if that's going to be a hard requirement.[/quote] That's one of those things that's fluctuating between bug and 'we don't want to implement that' currently. I wouldn't buy the game if I didn't have that.

7 Replies 1,903 Views

[quote]It will make your team get giants 1 wave sooner, so if you crash before 20 minutes that'sit.[/quote] Also, try not having that captured so both teams get giants at the same time, but I think this really is time based because it will crash out of game if he wins fast enough.

16 Replies 11,173 Views

I think you can play it with less. Sorceresss has a P4 computer with a 6800 GT 512 MB, and 2 GB of ram, IIRC and runs it just fine on low settings (not sure on the resolution but I think it was minimum). If you have an ATI X800 or lower, don't try.

7 Replies 1,903 Views

[quote]That wouldn't be fun.[/quote] QFT. [quote]Maybe he's not supposed to be good against the Rook, you know?[/quote] Games that are decided on team composition before you start to play are annoying. There should be a way to do well with any demi against any other demi, otherwise 1v1 won't be fun, and it could be fun, and it would be a shame if it weren't.

79 Replies 11,694 Views

[quote]However, this would create the problem where you go to select a unit, it moves, and you get the ground, causing you to stop attacking and walk there.[/quote] Not a probelm for assassins, and I think generals will use a more group oriented approach to selection and orders, so this may not even be an issue.

102 Replies 249,181 Views

[quote]They are linked to the flag which is also linked to the portals [/quote] And in later releases they should be linked to strategic points in combat sections of the maps. [e digicons]:grin:[/e]

42 Replies 79,149 Views

[quote]really? That's odd that you'd et people activate so many times.[/quote] It's part of making customers feel like customers. If a person just happens to have quite a lot of computers or forget to activate a lot when formatting or having problems or trying to free up some space, should they not be able to play?

15 Replies 8,060 Views

[quote]I don't believe the death breaks immersion. If anything its more realistic because in death you can't do crap! .[/quote] I want to pull out a book. That is not being immersed. Reality is not necessarily immersive. This game progresses too quickly for spending 40 seconds watching the ebb and flow to be worthwhile. You can be caught up and ready to go in under ten seconds, and there needs to be something to do. You should be able to review your build and take a careful look at yo

37 Replies 5,339 Views

I think it's mostly the mines and creep kills. Gold seems to be more determined by sucess on a strategic level and xp on a tactical level. Once I can remove the italics from seems, I'll be happy.

14 Replies 3,025 Views

I think that broadening stun into various effects that remove individual elements of control would be the best way to go. Reserve true stun for a very few very powerful abilities. Otherwise, remove mobility for a while but leave attack, remove abilities but leave the rest, but give the player something to do other than sit there and watch. Allow some form of counterattack or even just the ability to run away.

10 Replies 1,681 Views

[quote] Elements of horrible Lag occure only when the shop UI appears. This is the same for all overlay menus, from character leveling, shops, to status menu. The game is reduced to half quality, and becomes sluggish until the menu closes. [/quote] I think this one is being fixed, and the rest should work better once proper internet connectivity is established.

2 Replies 916 Views