csebal-old

csebal-old

Joined Member # 3031755
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WickedBear, post id 2302153 [quote who="WickedBear" reply="16" id="2302153"] "Why does it hurt some people's ego so much, when the new guy hosts his game with the simple rule that there be no doubles." Doesn't hurt my ego at all, but again, you consider your opinion of other people actual facts for an arguement in this discussion. [/quote] WickedBear, post id 2302204 [quote who="WickedBear" reply="19" id="2302204"] <

228 Replies 622,640 Views

[quote who="WickedBear" reply="16" id="2302153"] Your arguement is fail for the simple reason it's the other's who try to will their rules on other people. [/quote] Yes.. im sure that starting a server that reads: no doubles is forcing you to play on that server, thereby forcing their rules onto you... [e digicons]:|[/e] But hey, it is me and my argument that is failing, sure. Do you really want me to continue? So be it. [quote who="WickedBear

228 Replies 622,640 Views

I have yet to see slaughter games in custom MP. They are just not popular, which is interesting because some people certainly play conquest as if it would be slaughter :) Giving way too much credit for individual demigod kills as opposed to holding flags. Playing slaughter in MP is a long lasting idea of mine and im sure i will try to have a few of those games eventually :) Playing it against decent players would definitely be fun and allow you to experience the full l

11 Replies 5,938 Views

[quote who="woppin" reply="10" id="2301972"] "Why does it hurt some people's ego so much, when the new guy hosts his game with the simple rule that there be no doubles." It splits the community for no good reason. The house rules played by inexperienced players will either become the standard because they are the majority, or they will die out when those players find they can't get a game with their particular rule set enforced in the case that they are the minority. [/quote]</

228 Replies 622,640 Views

[quote who="WickedBear" reply="13" id="2301431"] The point of this thread is to challenge idiotic rules put in place by arbitrary reasoning. Heaven forbid somone actually question people's objections to thing's they have very little reason to object to. Clearly you would rather enable idiocy, while we choose to stop it. [/quote] The point of this thread is to try and force people to play the way you and some other people want. That stinks of arrogance. You say i woul

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[quote who="CelMare" reply="25" id="2300783"] "You realize tho, that the simple fact that you need a very specific DG combination to even stand a chance beating those sednas predestines you to struggle throughout the game." your whole argumentation is based on the (not only this one) "fact" that doubles force you to play other demigods that you do not seem to want. [/quote] Do not put words in my mouth. I think i was kinda clear - even though i never said it

228 Replies 622,640 Views

[quote who="CelMare" reply="22" id="2300722"] edit: but YOU are arguing with the NEED of restricting doubles. that's what i counter. you don't like doubles? fine but don't tell me this needed because otherwise you were forced to some very strange dg combinations. this is simply false! [/quote] Huhh? Where exactly am i arguing for that? [quote who="CelMare" reply="22" id="2300722"] but i find this rule quite stupid in sensless. [/quote]</p

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It has nothing to do with need.. is that so hard to understand? It is a simple fact of how people want to play. I'm pretty sure there are hosts who ask even sedna/qot combos to change as they do not like to play against them. Its their right as being the host. They set the rules. You dont like it, go play with someone else. Noone is forcing you to play in games where the no doubles rule is being enforced. It is you who gets upset about how others dare to limit your choices.. g

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Lol.. it just catches my eye.. TB with a burst DPS of 8k? huhh? Sedna with 3.3k? wut? I think your calculations might be a little bit off on those. Pounce can do 1000 damage tops, every 5 or 6 seconds. that's 160-200 DPS, not 3333. It is also limited by mana. btw, there is no such term as burst DPS.. there is DPS - which is the amount of damage dealt over a single unit of time and usually used for sustainable damage dealing, like auto attacks or DOT abilities.

14 Replies 2,658 Views

[quote who="Epiphenomenon" reply="11" id="2299851"] Look at it this way then: the -400 mana effectively negates some 12 mana/sec, which - if you ask me - is quite a lot. Then again, burst damage is often more useful than DPS, as DPS the enemy can calculate with and heal/regenerate through, while burst damage synchronized properly with other player's abilities can punch trhough any healing he/she has. I agree with you about it's mana capabilities. The mana side of it is a

14 Replies 2,658 Views

I do not assume anything.. Sednas are just as powerful in triple and double combinations as well. That they can't instapounce you to death does not change the fact, that your chances of running away from a sedna are slim at best. In DG, speed = both survival and kills. The fact that you can choose which battles to fight and which to evade can easily be the difference between victory and defeat. Also the fact that you can outlast about any single DG in meelee and have a pretty decent b

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[quote who="woppin" reply="4" id="2300506"] Personally I'd prefer a team that has access to a number of abilities to one that's horribly stacked: how is a 5 Sedna team going to kill anything with no snare and no stun?[/quote] Again the clueless underestimate the power of meow. :P 5 sednas = 5 pounce (dealing 5k damage tops, and each also beling an interrupt) 5 sednas = 5 silence (also interrupt + prevents other abilities..) each sedna gets a +15% speed bonus fro

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[quote who="Kokujin" reply="21" id="2298743"] 2 Rooks is a weak "combo" cataract, both in the middle u say is strong. My team would control both lanes, 2 flags, we r in the lead to war rank, will destroy the side ways an to their portal. If they separate is a normal game, just like if it was only 1 rook without the advantage of another DG, they can't Teleport to help, or if he do he wont be that helpfull (at saving his bud) [/quote] And by the time you realize wha

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[quote who="Epiphenomenon" reply="9" id="2299426"] You do *not* have an average DPS of 200. You have a *burst* DPS of 200. The item runs on a 30 second cooldown. The average DPS of the active ability is about 9.5. It doesn't seem that great. A burst DPS of 200 isn't that great anyway. [/quote] Look at it this way then: the -400 mana effectively negates some 12 mana/sec, which - if you ask me - is quite a lot. Then again, burst damage is often more useful than DPS, as DPS t

14 Replies 2,658 Views

Look at the money difference. At level 20, with proper itemization a single DG can take down a cit in a minute or less. Also they did die a lot more. At lvl20 thats quite a lot fo money to the enemy they could use to further enhance their item builds. From the number of assists i would say that the other team did a better job at assisting eachother, which also has great rewards money wise.

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[quote who="ZehDon" reply="15" id="2298585"]Wait... if 3 Sednas.. fought 3 Sednas.. would the game just implode? [/quote] wow.. that would be epic :P Have to try it sometimes.. i mean.. :P that game would really be decided by teamwork and itemization, and creeps :P as sednas just do not have the AoE to take down creep waves :P

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Lol 3 sednas.. with that you just waltz up to the enemy citadel once you have healing wind 2 and priests, that is.. about level 4 or 5 iirc :) and auto attack its 15-16k hp until its gone :P I doubt theres any DG combo that could stop a 3 sedna citadel run.. :P

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Well, it depends on what your itemization goal is. For damage builds this is a great item because of its relatively low price and +30 damage bonus. If your priorities are hp / speed, then theres no free slots for this item anyway.. after all, you need orb of defiance or wand of speed + teleport scrolls + possibly even lock scrolls and there go your 3 use slots. Also getting this item early can be a viable strategy depending on the enemy demigod. for 2250 gold its not THAT

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[quote who="WickedBear" reply="18" id="2297577"] Do you realize how bad you are at countering somone's arguement? [/quote] First of all, you talk about how bad I AM at countering someone's argument, yet it is you who opens up with a - rather weak -personal insult. Your mistakes, in no particular order: - I wasnt really going into the which double beats which one debate as i simply do not care. If you love to play doubles, fine by me. I find them to be

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[quote]Double sednas - Two healers, which means no one dies, ever First, how is this worse than QoT/Sedna, which isn't even a double?[/quote] Lol.. is this a serious question? How long are you playing? - Sedna receives an insane hp/s bonus from skills. She also has a skill that gives an additional +24 hp/s to HERSELF and to anyone nearby. More importantly, the same ability greatly increases the amount her priests are healing. Two sednas = 4 priests and e

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Calling people degraded because they dislike exploiting is a bit weak dont you think? Fact: The 30% healing is waaay out of proportions for all other priastly healing, buffed or otherwise. Also, Creep666 might actually be right in his assessment on how priest progression would normally look like, so meh.. You fail, OP. I always find it funny, when people try to generate excuses and/or win the public opinion for their kind of "cheating", so that they can do it without feeling l

11 Replies 33,314 Views

[quote who="WickedBear" reply="16" id="2297548"] Because it's your choice to play an obviously bad matchup. You can play 6 different heros and not get aoe vs minion builds, does that make minions OP? No, it makes the other player stupid. It's your teams choice to take the rock paper scissors out and only play rock vs paper. [/quote] Sure and at the start of every game, we just do the demigod dance.. Our team picks a demigod, your team changes its own to match that, then ours

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Wickedbear: What i wrote is pretty much 1x1 as far as managing a project goes. Its the simple facts that you have to take into account when you decide about resource allocation. It has nothing to do with poorly designed code, as the same principles could be applied to about any job you name, that can have multiple people working on the same thing. Not only does your post contradict my own experience, but it also fails to meet plain old common sense.

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The premade issue.. There is no premade issue. There is a skill issue tho. I get the same results if i go play on the same side as some of the more regular players i've played with, than what i get when i play with my friend. You get X amount of decent players on one side and you can say that the game is unfair. Premades are merely the scapegoat of this phenomenon as they usually are decent and frequent players and play on the same team, so the odds that they get newbies on th

165 Replies 272,140 Views

Because a day is made up of 24 hours, and theres only so much you can do in 24 hours. Before you ask why they do not have more people working on things then (after all, if something takes 10 days for a single developer, then 10 developers should be able to do it in 1 day eh?), here is a simple explanation why: Imagine a solid lead ball of say 1 meters in diameter. - Can you lift that alone with bare hands? (assuming the ball has sufficient number of gri

16 Replies 488 Views