mgmetal13

mgmetal13

Joined Member # 3038567
9 Posts 84 Replies 2,992 Reputation

First off let me say that I think Demigods gameplay mechanics are great right now. Making more game modes though is never a bad thing and I would like to expand on the RTS vs RPG game mechanic that Demigod was origonaly planned to have, but it never worked out. I think there are 2 main reasons why in demigod it is hard to be stratigic with minions. There is no reason for minions to ever be away from your demigod other than suiciding into towers, and there is no re

8 Replies 2,385 Views

You are correct that right now small groups minoins on thier own are a joke. I want to buff minions so that a small group of minions can acually do something usefull. The trick is to figure out how to do that without making swarming crazy overpowered. I think the key to that is making them so AEO attacks can acually deal with them in an effective manner. I do not find swarming very strategic personally.

8 Replies 2,385 Views

at: polynomial I think you are missing the fact that the minions health would be nerfed significantly and every assassin has some sort of AOE, so if you swarmed an assassin then you would just be giving your opponents xp.

8 Replies 2,385 Views

So I would like to make a mod that makes the generals play more like an RTS. These are my ideas so far.. Increase the number of minions that the generals can have across the board. Buff Yetis and Shamblers so they don't suck. A minion can gain XP and Gold from a creep dying if he does a significant amount of damage to that creep. To balance this out a Generals minoin will give XP and Gold to an opposing player if that player does a significant amount of dam

8 Replies 2,385 Views

Warcraft 3 Zoom not equal to Supreme Commander/Demigod Zoom. Not by a long shot...

79 Replies 47,856 Views

I think that there are alot of PUG's who are learning standard team based tactics now. Before you would only see things such as drawing someone into a telegank with premade teams. I am starting to see things like that more and more in PUG games because so many people are familiar with standard team based tactics now. In general this is a good thing because it diminishes the advantage premades have over PUGs. It also means that people may think that a team is premade ju

13 Replies 9,778 Views

[quote who="obscenitor" reply="30" id="2397689"] Anyway that game didn't last.... The main reason I use stats is for the hp, as you can see from the items I tend to hp stack. It addes a little more hp that makes me last just a bit longer in battle, take another shot from a tower, cast one more fireball, etc.... I am not saying stat increases are a better choice than aura but that its simply viable. I personally use Aura over stats almost every game. I will use stats periodically whe

55 Replies 8,840 Views