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rtschutter
Tower Rook is not a good counter to Erebus. Erebus can ignore the towers mostly, using your health to keep his own health up and then just warp out of the towers once you are dead. As rook, hammer smash is the way to go. It is still hard as hell to kill an Erebus until level 10 (when boulder roll becomes 2 seconds long) but you can certainly do it at that point. I don't agree with the 'don't ever skip the turret line of skills' comment. Rook is great without to
[quote who="Frogboy" reply="18" id="2191101"] I think you are on to something. When we developed Entrepreneur, an 8 player MP game back in 1997 it let people on OS/2 or Windows play each other. There was no such thing (for us anyway) as NAT negotiation or anything else. It just worked. I'd go on to Stardock.net and it just worked. I could get an 8 person game going no problem. [/quote] It is definitely a recent developement of the last 5 or 6 ye
Yeah my buddies and I use it so only one of us has to buy a teleport scroll right in the beginning, then he can teleport back to base get his upgrades and pick up some extra scrolls for us...drop them and now we can teleport back and repay him later. Convenient.
My computer doesn't even go through my router. I have a modem (with no built in router or firewall or anything) which is taking two IPs from my ISP and running them into a splitter. This splitter splits one ip directly to my Desktop, and the other to my wireless router which gets used by the rest of the computers/consoles/phones in the house. I do this deliberately so I do not have to worry about port forwarding or firewalls or any of that crap. Every game for me alw
Most characters played well can take out even the most durable Sedna, or force her to run. UB probably has one of the hardest times because of his often reliance upon venom spit, which is only useful early in the game against Sedna. You really have to push your speed advantage, diseased claws and foul grasp. Probably best not to use Venom Spit at all, and instead focus on Bestial Wrath. She is quite vulnerable to burst damage, and if you open with a bestial wrath and t
I don't really think it can be denied that Bite is the most mana efficient and powerful ability in the game, but that doesn't really mean it is overpowered. One ability certainly has to take that place, but the problem isn't bite alone. Bite combines with several things to make Erebus exceptionally good at assassinating other Demigods. Personally I think this is retarded because he is a general....but I think all of the generals are broken (not overpowered..just not functi
Without intense coordination nobody should ever go into a fight expecting to get a heal. Even with a Sedna behind you it is always best to play it safe and run if you think you will be in trouble without a heal. When you die in this game, it is almost always your fault/responsibility and not that of your allies. Of course one exception being that your allies have fed them kills all game until they have godly artifacts and such, that you can't stand up to them.
You can do that same comparison to Pounce and a lot of other abilities in the game. It will always come out with Bite being significantly better in mana efficiency. It is easily the most powerful ability in the game, and while most attacks become more mana efficient as they increase in level, Bite becomes significantly more so. That said, I actually struggle playing as Erebus. Having started with Rook I am not used to playing so aggressively, but I cannot stand up to
I just got into a 2v1, I was the 1, playing Rook. The thing that got me, is first of all we were playing with 3 people on a giant map (Zikurat) and the gametype was Dominate. For those of you who don't know what dominate is, it means you have to hold flags to win. I am playing Rook. On a giant map. Against two people (no ai). What the hell? Even the most retarded players out there could easily hold more flags in a 2v1. I can understand maybe a p
Yeah I think even Rook can technically hit the speed cap, or very very close to it. I know I have seen my Rook with a 12.6 before, but I have yet to hit the cap.
A good hammer Rook will destroy a good tower Rook. Though a hammer Rook is fairly dependant upon Swift Anklet, and if favor items are disabled or his favor was randomly wiped that game he will probably resort to tower spam. When a hammer Rook hits level 15....it is a scary time to be on the other team. They will probably nerf the anklet though, since it seems to be the items that 80% of the players pick...so hammer Rook may not be great for all too much longer.</p
Excellent it sounds like I can start re-enabling favor items in my games then. Thank you for the update.
Yeah it's ridiculous going into a game and having everyone get an item but you because the game has decided to delete your items and points at that moment. Just remove them, or unlock all of them already. Right now they are really hurting the game.
Yeah, sorry. I just had to vent after I had a game where about 4 of these things occurred all at once.
Now that Custom Games are sort of functional, and that I have grown used to using Game Ranger...the things that bother me most in this game are: Favor/favor items disappearing. It's great having a build that is entirely dependant on having a specific favor item only to get into a game and finding you can't use it. Multiplayer default settings. I also love how the last game you played is now the default settings for multiplayer. Or rather I don't love that...a
Rook can quite possibly meet both the movement speed and attack speed cap with the correct build and gear. He is a much stronger late-game force than the UB can ever hope to be.
[quote who="kryo" reply="2" id="2162272"] because the map will poor in from the players. Not so likely. The bulk of the map in demigod is one massive custom-built 3D model. It is not a tile-based system where anyone can easily make new maps--you'd actually need 3DSM or similar to more than just rearrange towers or walls on existing maps.[/quote] Which, while the maps are beautiful, is unfortunate because the community could probably do a better job of building maps for
You have to come play with your PA comrades to learn how to play Rook to his full killing potential there Red Arremer.
I like the current system because I think creeping is dumb and why I didn't bother taking Warcraft 3 seriously as an RTS. When I play these games I play to go up against a human opponant, a living breathing thinking person who poses a real challenge and creates unique situations for me to deal with every game. What is being proposed here is that instead of being forced to deal with these situations you should have a 'back-up' option of going and creeping unopposed so you can cat
Reduce the amount of money earned by DG kills? This wouldn't even be an issue if you or your teammates were dying less. As it is killing a well played Demigod is difficult, and should be rewarded well I think. But as for the actual topic, personally I think a lot of the Citadel upgrades need to be more substantial to further encourage teams to contribute to the greater good of the team.
Yes many of us don't enjoy playing games by ourselves. I doubt I would play this game at all if I weren't playing with buddies...so playing together in something like Pantheon sounds fun. If they make two pantheons, one for teams and one for singles that would be great. But personally I think a team-oriented one is more important, for the longevity of the game. Also random teams isn't 'fair and balanced' ...sure everyone has a fair chance to get the good team, but th
I was the Rook in this game and I can definitely say I remember seeing my boulder stun you almost immediatly after the Unclean Beast's stun wore off (I was deliberately timing it so it would). So either the stun immunity is not functioning correctly or one of those abilities is not considered an actual stun. Though I really wasn't even aware there was supposed to be a stun immunity or I probably wouldn't have even bothered wasting my boulder cooldown.
The only intelligent solution is to not include 1UP scores in a Metacritic score. It compromises not only 1UPs position on a game but also Metacritic's overall accuracy and integrity with all of the products reviewed by 1UP. Including it at all doesn't make any sense, the choice to include 1UPs letter rating on 100 point scale system is kind of ridiculous regardless of whether or not they receive a direct conversion scale from 1UP as each person's interpretation of the letter grad
Can you be more specific as to which solutions you have tried? You may have missed something but I can't know. Did you delete your Game.prefs file? Do you even have one? Did you try editing your resolution in there manually?