Whatever it is, it's definitely NOT identical to the SupCom issue (I say that because I have SupCom and play it regularly and have never experienced ANYTHING like this.) Though I wouldn't rule out that the issue is related, I still have hope for this one
Renwold
I actually get that too, it's more annoyingfor the narration at the end of the single player tournament, just because that's the closest thing to a reward you get for winning (and I love that man's glorious, glorious voice =P) I just attributed it to the /nosound issues, as mentioned in the pinned topic, but if other people are experiencing this too then i'm not sure
Sometimes I think about getting a pirated copy so I have more people to play against =P
It's most likely because of the Peer to Peer nature of the connections and the ban on Peer to Peer connections that your college probably has (most of them do, to prevent piracy via torrenting and other p2p networks). Most games use a client/server hosting setup, where all clients connect to one server and communicate back and forth; the P2P system allows players to connect directly to one another and, theoretically, helps to improve performance in real time. Honestly, not sure if the
[quote who="Verkinix" reply="9" id="2163661"]Game companies could start making a vicious virus and embedding it into their software that, if the exe is changed, the virus releases into the machine and shuts down all those who attempt to crack it. That would be an effective deterent... illegal, but effective. Granted the pirates will crack the virus file itself, but I suppose if it uses the system files themselves, it'd be far more difficult to track down.[/quote] You're ri
Not to whine, but I DO feel he's abit OP at end game once items come into play; hardly anything can be done against a reg with attack speed/damage/range maxed But I digress, because the point is not to let him GET that far.
For end game oak, I usually try to get out a Mageslayer and Cloak of Flames, plus as much speed as I can (Boots of Speed, +15 percent favor, +15 percent other boots) and the 1500 gold helmet with 70% regen, usually in whatever order is most convenient at the time. That should be a sink of ~26-27k. If the money is rolling in I'll also usually opt to add the elven cloak as well for additional run speed (aanother 12k), or even ashkandor, but by that point it's just ridiculous =P I find g
I never even USE the idols (I feel like the money is much better spent on stat boosting items), but as the game stands the generals just AREN'T as army-based as advertised. Oak is my best example: His ghosts serve essentially two purposes, as far as I'm concerned: Scouting the map (something they're VERY good at) and providing DPS in conjunction with Oak's passive +dmg trait. Generals do have some unique tactics though that everyone should probably utilize more often, particularly the ability
esp. if there were a way to cut down the sound quality in game without changing it system wide. Perhaps I *LIKE* quadrophonic sound in my other applications. Though I will say that playing with /nosound has helped me rediscover my old Command and Conquer soundtracks. Frank Klepacki is MADE for composing RTS music =P
I like the fact that this thread exists. For someone who mentioned that nobody would purchase something that they didn't NEED to purchase for full functionality, I'd like to show you my shiny copy of Mass Effect, purchased long after completion of the game. Stardock has my $40. They didn't have it for the first few days I played demigod. I'll leave it at that. [e digicons]
hmmm a bit unrelated but concerning the rook, if you get items boosting his speed he can be nightmarish. just takes a bit of tinkering to get him there =)
Agreed on both points: With citadel upgrades, I generally go STRAIGHT for the tower health and splash damage upgrades as soon as possible, as well as the (first) mint. Where additional creeps are concerned, I generally won't upgrade those until either the enemy gets to angels or catapaults, or until their creep waves start getting uncomfortably close (I like to avoid giving that free extra xp). If a game stretches on, though, and players reach the upper levels, fielding giants before the
On retrospect, I've kind of grown to like it. Maybe because I've been using more ranged characters as of late... =P
I find that playing with /nosound leaves me enough CPU power on my SINGLE CORE processor to run all of my normal background software as well as a killer tracklist in windows media player and still maintain a sim speed of ~4 on the largest maps 5v5, so it would seem that the game is perfectly optimized for the demographic with hearing problems :D I hate to think of the possibility that it's a motherboard issue; this board is socket 939 and replacing the board means more than repla
Well said, sir. Shouldn't be penalized for not going speed-build as rook [e digicons];)[/e]
Well, I mean you CAN choose your color, if you have empty slots and you occupy the slot that you like but a drop down list, and some extra colors would be very nice. And something similar to the Army painter from DoW would be nifty (and probably easier to implement since it'd be for individual demigods rather than the whole team, though a lot of the nice details might have to be toned down to translate well with that, not sure)
I mean gaining experience FROM towers, not the towers themselves gaining experience. That'd be silly, why bother with the citadel upgrades then? >.>
Yeah, haha. "You tried!"
I think giving Healing an assist status as well as creating an additional favor category at the end of the match would help solve this; granted, some matches would probably go to Oak, but that just means he's contributing =P
Tower experience would be nice, but only if it were minimal. As it is, as long as you're performing an action to help the team you get rewarded (xp for capping flags or farming creeps) and it works and keeps everyone in the game (at least if they want to stay in the same level range as the enemy). Adding a bit of XP for the towers would make some of those more remote flags more enticing without making the flags themselves game-breaking. At the same time, having NO xp for towers brings
I have an ASUS a8n-sli deluxe with a Creative Audigy 2. And you're right, it might be easier to just bag it and run with /nosound if the sound weren't so darn integral to this game's presentation (which I maintain is magnificent).
At this point, looking at the history with SupCom, I'd be grateful to hear anything from the devs on this. Even bad news is better than being left in the dark. Though as I said before, I can't even imagine what aspect of a sound engine could justifiably double or triple system load. This would be easier if Demigod were a crappy game, then I'd just stop playing it xD
Hmm, I'd never heard of the sound issue in SupCom. I never actually had any issues that were soudn related in that game, but it looks like that was primarily for XFi (I'm running Audigy2). Lets hope we have better luck this time =P
I've had the same issue as Aryanna and Tals, that is to say, it's been completely remedied by removing audio (except for the lack of audio x.x ) Concerning the AI calls, I would agree that something's a bit off with the overall efficiency of the code based on what I've heard, and I have a few friends who all say that the game runs better in multiplayer. Like Aryanna, multiplayer is something I've been avoiding (except for a few lan games with aforementioned friends, since their simspe
Well, then for the love of god don't change it to quadrophonic xD It's really kind of an interesting issue, I've never heard of a system bottlenecking on sound until this. I'd be really intrigued if it weren't happening to me -.-