Were we not supposed to recieve Occulus at last weeks stat reset? Not surprised that we didn't regarding the history of past promises only to be deferred indefinately. Just saying though, it's not to be unexpected that we don't have him yet.
xclavex
Here's your error message; Problem signature: Problem Event Name: APPCRASH Application Name: Demigod.exe Application Version: 1.2.0.211 Application Timestamp: 4b049977 Fault Module Name: ntdll.dll Fault Module Version: 6.1.7600.16385 Fault Module Timestamp: 4a5bdb
I always try and be friendly to newcomers. Even if we are losing, I try and give friendly tips and advice in a kind and non-confrontational method. Being friendly and open to newcomers is good in the long term.
[quote who="Meshugga" reply="7" id="2473821"]Or you co do what I did, And as well as having a Legit copy of DG, have a hacked version so you can mess around with it. There is a hacked Reg file floating around. Occulus is fun, but as it was first suggested, more maps would have been much better! [/quote] GPG and Stardock said the maps are too complicated and expensive to make. In other words, no m
Rest of the World Forces of Light MAIN.1.20.0211 1 Rest of the World Forces of Darkness MAIN.1.20.0211 9 lol
[quote who="Spooky__" reply="5" id="2471350"]Are you using the latest version of both mods?[/quote] I downloaded them both only a few days ago.
[quote who="bman654" reply="66" id="2470954"]that's the first I've heard of a crash. The incompatibility I was referring to just meant that the rollover info would not appear when hovering mouse over an ally if you had the rollover ally mod enabled. If get the crash again, post the demigod.log file.[/quote] Ok will do, but otherwise a great mod.
I use the Bman UI mod and the other mod that shows your teams gold. They work fine "mostly" but randomly, when I have them both enabled simultaniously, the game crashes at random. REALLY sucks when I'm winning a match then, BOOM CTD with error message of some sort associated with Demigod.
[quote who="bman654" reply="20" id="2454888"]there's a bug in the DG engine that makes v1.2.1 randomly incompatible with the Rollover Ally Info mod. I just updated to v1.2.2 where I change the way I hook into the rollover code to guarantee that I hook into the rollover code *after* the Rollover Ally Info mod. @pacov: how big would "wee bit" be? Is it the bars or the numbers or both?[/quote] Still not fixed. When using both of those mods in un
Like say I want to heal an ally, I click his portrait or I want to attack a specific enemy, I click his portrait. Would be very useful.
I have two mods active and since enabling the mods the game has crashed during online play twice in two days when before a crash was extremely rare. Do they make the game unstable?
Bah, it's back to forces of darkness being stacked again. As of last I checked, there is 1 light player waiting, and 6 dark players. :/
Ok, was wondering if my game was screwed up or something when I saw generals on one team and asses on the other. lol
I want it to reset so I can go to the light side (which would likely be less stacked, at least until Occulus) so I can get more panth games in, but even after a week it seems to have gone less than 100,000 points. Oh well, just venting, not really harping on anyone in particular.
Currently (and previously) when you get the corpse explosion skill it is overridden by the Plague skill. Once you have the plague skill, the corpses no longer explode...esentially wasting a skill point. I was told this was a bug and was to be fixed yet was overlooked again, so here I am, bringing it to whomever's attention.
Argggggggggh! Three pantheon attempts in a row, with three sets of different players for a 2vs2 and ALL THREE TIMES there is one player who doesn't connect to anybody... *bashes head against desk*
[quote who="pacov" reply="10" id="2452710"] Quoting xclavex, reply 9Yeah, since they took out the AI, games are harder than ever to start. Even though the AI was annoyingly stupid, it was still preferable to play a 2vs2 (one AI, one human each side) rather than sit there for 45 minutes HOPING there are enough people online to get a game going. If you check opengames.asp at almost any given time, you'll notice that there are always 1 or more queued up on dark and typically no o
Yeah, since they took out the AI, games are harder than ever to start. Even though the AI was annoyingly stupid, it was still preferable to play a 2vs2 (one AI, one human each side) rather than sit there for 45 minutes HOPING there are enough people online to get a game going.
Stardock are an unusual company in a whole load of ways. One of them is that despite being a privately hold company, they do a report to the public. No financials, but there’s a mass of transparency here. The full document is worth at least a skim read , but there’s plenty of information worth picking over for industry watchers. The details on Impulse’s success are fascinating, but the fact wh
[quote who="Epiphenomenon" reply="14" id="2451412"]You need to remove it from the zip file first.[/quote] I know that as it is what I did. I'll give it another whirl and see what happens. EDIT: Ok, now it works, thanks.
[quote who="zechio" reply="10" id="2451395"]Put the folder in the mods folder. so, something like: C:/program files/demigod/mods/Random_EQ_New ( depending on where you installed demigod of course. ) Now, once you load up the game, it should show in the mod manager. Just enable it, and when you get in game select random assassin to play DA, or random general to play occ.[/quote] Hmm...I tried that and found the item in the mod section in game, enabled it, but
[quote who="zechio" reply="7" id="2451375"] Quoting xclavex, reply 5Uhm...so how exactly are you playing the new Demigods? They are greyed out. http://forums.demigodthegame.com/369721 here ya go:) [/quote] Great, I have the file now but have no idea where to put it. Irritatingly, there is not one thread in the modding section that I can find that tells you where to put files to mod (you'd think something like that would be a sticky).
Uhm...so how exactly are you playing the new Demigods? They are greyed out.
http://forums.demigodthegame.com/337157 For more information.
[quote who="Legerdemain" reply="1" id="2028730"]IIRC they mentioned that there's an issue in the creep AI in this build--after attacking demigods, creeps get stuck sometime. Is it that, or is it something more insidious? [/quote] Well they don't exactly get stuck, they just stop advancing on their own. However, if and when a demigod or enemy appears near them, they all mob on it until it is dead, then they stay wherever they happen to stop...rinse and repeat. I act