classic wizard with no single target damage = [e digicons]:thumbsdown:[/e] I'd swap out invul with a short insta root (2,3,4) make magic missle single target melee combat bonuses on a wizard? swap that out for something like mirror image the gold thing is kinda lame too. another damage spell such as a slow(5/10/15%)/dot combination would be cool, but maybe too much cc with the insta root. possibly just a dot instead if the towe
Nalyien
yea, its happened to me too. I had Torchbearer as my demigod for dark side and it put me in the game as Oak in the Pantheon.
How is it fine if a caster's primary ranged dd will ALWAYS allow a melee to close the distance before he finishes casting?
[quote who="Ultimeh" reply="8" id="2070099"]dont do review of a class when you dotn test it and that you sux at it seriously, go play it more and learn about and then do this fire mage are nice, decent killing , a bit easy to kill but you can menage to live[/quote] My comments have nothing to do with skill at all. 1.Its a fact that if you go to cast a fireball he can 100% of the time get into melee range of you by the time you finish casti
Torchbearer in fire mode vs other demigods: Range is too short on fireball. Enemy DG's will be in melee range before your spell even finishes casting. Can't stay alive in melee range for more than 1 second. Even if fireball lands, it doesn't have the impact it should for the risk you have to take to cast it. Other 2 fire skills are PB AoE, which is fine since they pretty much dominate creeps, but you aren't going to be trying t