I'd switch it to a F2P model like League of Legends uses. Really the game is pretty good, the only thing it needs is more players and more frequent map/champion updates (which presumably with more players would get more resources).
Tridus
[quote who="OMG_pacov" reply="1063" id="2696609"]The SP campaign is definitely longer than 7 hours btw. No idea how long, but I'd guess a bit over 20... maybe 30. [/quote] Depends on the difficulty. A friend I gave a guest pass to played for about 4 hours and is at the same place I am in the campaign after over 8 hours. I'm playing on hard and he's playing on casual.
[quote who="LORD-ORION" reply="2" id="2497882"]No DIablo II? Fail No Spore? Fail Hey, and why is DG not on this list? Fail No accounting for taste I guess. [/quote] Spore? LOL. It's not a list of the greatest failures of the decade.
/bump anybody?
Does favor not acculuate in custom games anymore? Played a bunch tonight and it didn't budge.
[quote who="ZehDon" reply="21" id="2210021"]Quoting Chaosnaska, reply 1Since Frogboy plays Forces of Light, I highly doubt anything will be fixed. I stopped reading anything you wrote after this line. [/quote] QFT (well, mostly, I did keep reading to see it turn into a cat thread). This is pretty much a carbon copy of a thread you'd see on the WoW forums (which are widely regarded as a black hole of intelligent life), except with "Ghostcrawler" replaced
So out of curiousity, if you're replacing all the third party code anyway, why do you have the dev from Raknet there? Seems like that's a bit redundant. :)
[quote who="XaosII" reply="24" id="2201767"]What i dont really understand about Demigod was what were you guys trying to do in the first place compared to "traditional" RTS games that warranted a different system? I'm not a network guy by any means, but it seems like the regular model of joining a lobby, having a player as a host (and server), then launching the game worked just fine. What made you guys decide something different? What was it that made the traditional approach not
You may want to post in the technical support area so they notice it more qiuckly. As Annatar mentioned, downloads from Impulse are usually MUCH faster then this (I get over 400).
ETA on 1.0.1: Soon . :D Serious answer: Frogboy didn't answer the first two times because he has no idea. Some of their previous estimates proved to be way off (not due to lack of effort, mind you), and rather then come up with what would be a wild guess, he didn't say anything. Nothing wrong with that.
Online custom games work for me now. Yay! (I saw the favor points thing, I had a few million favor points?)
Well, yes ex was rude. But at this point, it's not hard to understand why. It's not like we're having day 1 pirate related problems now. Three weeks later, and I still can't play online with anybody. Every test I can run shows that it *should* be working, and yet it doesn't. Now I really like Stardock, but this is testing my patience. Launch bugs aren't that uncommon, not being able to play without Hamachi after 3 weeks isn't a launch bug anymore. It's some kind of fundamental problem
Yes, I've got the beta update.
This update doesn't seem to have helped me. From looking at a Wireshark trace of the traffic, it still seems to be trying to use the NAT facilitator. I thought if I had ports forwarded (and I've confirmed they are forwarded and do work) I'd get direct connections? I still can't connect to people, including trying a 1v1 game with a friend of mine who can connect to people. Logs and such are all available on request, just tell me which files you want and where to send them.
The forces of darkness have left phaaaaaaaaaaaaaaase space. [e digicons]B)[/e]
[quote who="VyperXXX" reply="8" id="2184777"]well, you make it sound as if this is an exploit. this is the way demigod is played. No matter what game type your playing locking flags can be advantageous simply to put the other team behind in war score. [/quote] He didn't say it was an exploit, he said it ruins the game for him. I tend to agree. It's effective, but it's not even remotely fun.
Does it count if my cat sits on the monitor and tells me how to play? He's too important to stoop to actually pushing the buttons himself.
For the demo, I hope it's got some matchmaking logic. It would be bad to take a newbie trying the demo and put them into a game against 5 super experienced players. That would NOT be fun, at all.
[quote who="Wagnard" reply="25" id="2182454"]Does opening port 6112 to 6200 invovle using the file : impulsereactoroptions.exe in demigod directory? [/quote] I hope not. It should just send a request on the port, and if it gets a reply it's got a direct connection (or a forwarded port). So it should just require setting up the router ports, and maybe flicking an option in the UI (but probably not). I really think my conneciton issues are related to it trying to do #2 and
Get some sleep! :)
[quote who="Annatar11" reply="25" id="2173109"] For teamwork purposes, you do want to know your fellow Demigod's status (i.e. do they need to be healed/protected in some way). So for me, it is a big deal, if you want the whole teamwork idea to work better. Not really. You only want to know the status of the Demigod that's nearby, which means your camera is already centered there and you can see how much, if anything, is hitting it and you can either toggle health ba
Your best bet is to email [email protected] and explain to them what you want to do. They should be able to point you in the right direction. :)
If it's not prompting you for some reason, run Impulse, and go to "My Games". Once it logs in, it should show a Demigod update. I believe Impulse is installed for you if you have a retail (DVD) version of the game. If you have a download copy, Impulse is what you used to download it.
[quote who="Vespucci" reply="18" id="2177489"] Uh, I doubt you realize that you just equated pirates with super villains like the Joker? They commit crimes for the purpose of getting away with it? I like to think that's not what you meant. Yeah, dude, I don't speed to get places faster, I do it because it's illegal. Maybe teenagers of alcoholic mothers are like that. [/quote] WTF? You're reaching pretty far now. People download games bec
[quote who="Frenzyone" reply="9" id="2177211"]I honestly doesnt believe pirating is such a big issue, people who download and don´t buy the game wouldnt have bought the game anyway. 1. They can´t afford 2. They don´t like it 3.. and so on My opinion, not facts. [/quote] 4. They're cheap. People always prefer free to not free. That's one of the most fundamental rules of economics (and human nature). For every pi